So, I got to thinking, and given that drug running is the most profitable rrade right now, and the most interesting stuff in the game tends to happen in conflicts around jump town, maybe we could try to get a serious operation going here.
Players needed:
X Smugglers
2 Escorts for Each Smuggler
1x Heavy Support Vessel + Turrets
1x Overwatch
The idea is that a pair of escorts gets assigned to each smuggler. They always stay with them, to and from Jumptown. While the smuggler is waiting in line for Widow, they serve as patrols for the lab. Then, when it's time to leave, the Smuggler gives them combat beacons designed to give out 10% each of the profit divided up across the amount of time it takes to get to/from the port for sale. Levski might be ideal so the smuggler can bring Ag supplies on the return trip.
This way, the escorts can get paid too, while also having something to do instead of just sitting around and waiting for something to happen. It also means that any attackers are never quite sure how many of us there are, and the trip back to port gives the escorts a chance to swap ships to adjust to threats, or refuel/rearm. On top of that, several groups of three ships coming and going from Jumptown are bound to draw attention eventually, and potentially bring in more conflict.
This still leaves the heavy support ship hovering over the lab, and the Overwatch higher up in the atmosphere to scan-spam, but they'll be racketeering and forcing anyone who wants to trade to pony up 1-2k for access to the lab. It's mean as shit, but proper piracy, and that will most certainly draw attention as well. Edit: We also don't have to be heartless. If someone claims they don't have the money, theg get one free pass, but we expect them to have the money if they return for a second trip.
Thoughts?Anyone interested in something more organized like this?
Players needed:
X Smugglers
2 Escorts for Each Smuggler
1x Heavy Support Vessel + Turrets
1x Overwatch
The idea is that a pair of escorts gets assigned to each smuggler. They always stay with them, to and from Jumptown. While the smuggler is waiting in line for Widow, they serve as patrols for the lab. Then, when it's time to leave, the Smuggler gives them combat beacons designed to give out 10% each of the profit divided up across the amount of time it takes to get to/from the port for sale. Levski might be ideal so the smuggler can bring Ag supplies on the return trip.
This way, the escorts can get paid too, while also having something to do instead of just sitting around and waiting for something to happen. It also means that any attackers are never quite sure how many of us there are, and the trip back to port gives the escorts a chance to swap ships to adjust to threats, or refuel/rearm. On top of that, several groups of three ships coming and going from Jumptown are bound to draw attention eventually, and potentially bring in more conflict.
This still leaves the heavy support ship hovering over the lab, and the Overwatch higher up in the atmosphere to scan-spam, but they'll be racketeering and forcing anyone who wants to trade to pony up 1-2k for access to the lab. It's mean as shit, but proper piracy, and that will most certainly draw attention as well. Edit: We also don't have to be heartless. If someone claims they don't have the money, theg get one free pass, but we expect them to have the money if they return for a second trip.
Thoughts?Anyone interested in something more organized like this?
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