You need to try the can-opener.Will the scissors on my multitool work for rooftop breaching?
You need to try the can-opener.Will the scissors on my multitool work for rooftop breaching?
I know I’m on this subject too often, but as no one has mentioned it, I would point out if you’re going to compare metrics across a single class, you do need to consider the stealth and speed qualities. For hauling cargo, stealth is more important that firepower, hull and shielding. When you’re hauling the last thing you want is a fight, and better guns can woo you in the wrong direction. The Lancers are all very cold running ships. The C1 runs unusually hot. It’s easy to see and to target, especially with missiles. I for one would prefer the Lancer Max for that class of hauler. The benefits of seeing without being seen over offensive and defensive capability are especially important when best case is don’t get in a fight. After stealth is speed and the C1 is fast, but not fast enough to outrun the kinds of ship that would attack it.For medium freighter cargo hauling, I am thinking we are going to see alot of the former being melted down for the C1.
Does anyone feel that CIG will do something to bring them all into a more balanced state?
What is stealth based off of? IR or EM? C1 has less than half the EM of a Max, and less than twice the IR. Of the two, the C1 is slightly more stealthy if going with IR and EM combined.I know I’m on this subject too often, but as no one has mentioned it, I would point out if you’re going to compare metrics across a single class, you do need to consider the stealth and speed qualities. For hauling cargo, stealth is more important that firepower, hull and shielding. When you’re hauling the last thing you want is a fight, and better guns can woo you in the wrong direction. The Lancers are all very cold running ships. The C1 runs unusually hot. It’s easy to see and to target, especially with missiles. I for one would prefer the Lancer Max for that class of hauler. The benefits of seeing without being seen over offensive and defensive capability are especially important when best case is don’t get in a fight. After stealth is speed and the C1 is fast, but not fast enough to outrun the kinds of ship that would attack it.
By the Glory of Test, what a majestic run-downI’m not a hauler guy, nor am I attracted to luxury, but I do love the capabilities of the 400i. Still waiting to see how the Zeus compares.
To get the most out of the 400i’s stealth there are a few counterintuitive things to consider.
First, you obviously need to fly with weapons, shields and retros off. People usually forget the retros and the ship flies very differently without them so have a go. Just remember to turn them back on when maneuvering for a landing. Power triangle to engines only.
Second, make use of the fact you have three reactors. Equip the first two with Eclipse for minimal signature. This doesn’t matter as much now as it will next time they balance stealth components, but flying with stealth reactors now will tell you what your engines can do with that power.
Next, equip your third reactor as military A and leave it off until you need the shields and weapons. Use voice attack to switch the shields, weapons and military reactor all on or off at once.
Most surprisingly, equip the coolers all with Industrial A Snowpacks, not with the stealth coolers. Stealth coolers reduce the minimum IR signature by a couple hundred each, for a total of 600. Industrial A coolers dump heat more than twice as fast as stealth coolers. Way more. 8,800/second each compared to 3,400/second for Stealth A. That’s 26,400 compared to 10,200. Industrial coolers dump heat damn near three times as fast. That’s faster than any single S3 cooler. What this means is, whenever you do a hard burn with your engines, you will reenter stealth afterward much more quickly—in about one third the time. That’s more important than an extra 600m radius stealth, which you can get by pointing the ship.
Industrial A is very underrated, IMHO.
Er wow ok as a regular 400i flyer who hasnt bothered with stealth gameplay or any of that other stuff - thats a lot tot take in and try out!!I’m not a hauler guy, nor am I attracted to luxury, but I do love the capabilities of the 400i. Still waiting to see how the Zeus compares.
To get the most out of the 400i’s stealth there are a few counterintuitive things to consider.
First, you obviously need to fly with weapons, shield and retros off. People usually forget the retros and the ship flies very differently without them so have a go. Just remember to turn them back on when maneuvering for a landing. Power triangle to engines only. Retros off means the ship flies similarly to uncoupled, but uncoupling does not reduce IR the way shutting those engines down does. Parking is not a time to fly without retros.
Second, make use of the fact you have three reactors. Equip the first two with Eclipse for minimal signature. This doesn’t matter as much now as it will next time they balance stealth components, but flying with stealth reactors now will tell you what your engines can do with that power.
Next, equip your third reactor as military A and leave it off until you need the shield and weapons. Use voice attack to switch the shield, weapons and military reactor all on or off at once, and reset the power triangle. (“Battle Stations!” v “Stealth Mode”)
Most surprisingly, equip the coolers all with Industrial A Snowpacks, not with the stealth coolers. Stealth coolers reduce the minimum IR signature by a couple hundred each, for a total of 600. Industrial A coolers dump heat more than twice as fast as stealth coolers. Way more. 8,800/second each compared to 3,400/second for Stealth A. That’s 26,400 compared to 10,200. Industrial coolers dump heat damn near three times as fast. That’s faster than any single S3 cooler. What this means is, whenever you do a hard burn with your engines, you will reenter stealth afterward much more quickly—in about one third the time. That’s more important than an extra 600m radius stealth, which you can get by pointing the ship. It also means it’s near impossible to overheat the engines.
Industrial A is very underrated, IMHO.
what he saidBy the Glory of Test, what a majestic run-down