My understanding is that CIG plans to have limited suit thruster capability for navigating the vacuum of space. Some suits may have greater capabilities than others. I love this idea as it forces you to make decisions that have costs/benefits.
But, would you also like to be able to use this functionality within the gravity field of a planet or moon? For example, you could activate your suit thruster to break your fall from a great height (i.e., jumping from a low flying drop ship, or off the roof of a building/tower). You could also use the suit thrusters to jump greater heights - maybe 1 or 2 stories. Perhaps using these suit thrusters in high gravity would consume more resources faster vs low gravity vs no gravity. So, you may want to use the feature somewhat sparingly depending on the situation. This could allow for more dynamic and fast gameplay, or allow for greater puzzle solving capabilities (accessing areas that may be difficult or impossible to access otherwise).
I can only imagine that if ground combat becomes more common with combat vehicles/mechs, giving infantry some more agility might make the play session more exciting. Something more akin to TitanFall, but without the wall running.
But, would you also like to be able to use this functionality within the gravity field of a planet or moon? For example, you could activate your suit thruster to break your fall from a great height (i.e., jumping from a low flying drop ship, or off the roof of a building/tower). You could also use the suit thrusters to jump greater heights - maybe 1 or 2 stories. Perhaps using these suit thrusters in high gravity would consume more resources faster vs low gravity vs no gravity. So, you may want to use the feature somewhat sparingly depending on the situation. This could allow for more dynamic and fast gameplay, or allow for greater puzzle solving capabilities (accessing areas that may be difficult or impossible to access otherwise).
I can only imagine that if ground combat becomes more common with combat vehicles/mechs, giving infantry some more agility might make the play session more exciting. Something more akin to TitanFall, but without the wall running.