Started revisions today. On page 13 of 46(may grow). Still lots to do.
Adjusted this to include cargo decks. This chart will be going away in 3.12 unfortunately. Once Pyro is in, its gonna be a mess to update but I'm not leaving anyone empty handed. There are sites which have this info taken from the game files which I'll link to.
The following is intended to give a quick overview of the Prospector in its stock configuration as a rental ship. Like the parent Mining Guide, this is not intended to be a walkthrough for going from Zero-to-Hero but rather to present information and let the player use it as they wish. For explanations of mining mechanics and processes, refer back to the Mining Guide itself. Renting the Prospector
The Prospector can be rented in the verse for varying lengths of time. The process of renting a MISC Prospector, or any ship, is rather straightforward:
Select the ship manufacturer, in this case MISC.
Select the Prospector.
Select the rental duration(1, 3, 7, or 30 days).
Hit ‘Rent Ship’ and confirm the rental.
When renting a ship, the price per day will decrease when they are rented for longer periods of time. For example, the price for a one day rental may be around 2-3% of the ship’s total aUEC. However, for 30 days, the price may drop to around 1.25% of the total aUEC price per day. The time remaining on the ship can be checked on the Mobiglas’ Vehicle Loadout Manager app or at an ASOP terminal. The rental Prospector can not be upgraded in any way. Newer players used to faster, more maneuverable ships, should not expect the Prospector to perform at that standard and should give it ample time to slow down or accelerate when making maneuvers.
Limits of the Arbor Mining Head
The Arbor Mining Head on the rental Prospector is only sufficient to crack middle to lower mass, low resistance rocks. The higher the mass, the lower the resistance must be. Even overclocked, the laser can only do so much. The Head also has no instability reduction factor which will make rocks with an instability of 3.5+ much more difficult to fracture successfully if they have a small Green Zone. Here are a few examples of rocks with a mass and resistance that the Arbor can fracture:
Suitable Arbor Ores
Referring back to this chart from the Guide, players using the rental Prospector should try to mine Agricium first and foremost if it can be found in concentrations of 5%+. Ores in blue and gold should also be mined in high concentrations of 15%-20%+. Red ores should only be acquired as extraction byproducts. The blue and gold ores ores have relatively low instability, low resistance factors, and can be readily found in abundant quantities. Hand mineables, if found, should also be mined for additional income.
Even with these limitations, the rental Prospector is still a very capable ship that can mine many of the rocks in the verse with relative ease. Only the largest, most valuable resources will be out of its reach. Players who are using one for the first time should not expect big paydays immediately. A good target to shoot for would be 20,000 - 30,000 aUEC per run to not only gain experience but to begin saving up for the ship itself as a purchase. More experienced miners using the rental Prospector should shoot for 40,000 aUEC per run.
One final section to go on the Supplement and thats writing about the various ores in the game and the information I've gathered on them, particularly their instabilities and resistances in their most pure state. Still don't know what those numbers are for Titanium though. Can't find a 100% sample and I'd also need the green zone from the ship scanner.
New Mining UI - update picture(s) & Explanations
Refinery Deck Interface, pictures, and Explanations- Break out into new Guide if needed.
Rock Energy Dispersal - mass related?
Avoiding Other Players - ideas?