Devil Dog Hog
Space Marshal
Came across this posting on the Endeavor on Reddit (
View: https://www.reddit.com/r/starcitizen/comments/3n0sgg/comprehensive_endeavor_pod_and_pod_configuration/
) by SC_TheBursar. I found it pretty interesting and had some good alternative variants you can put together;
Comprehensive Endeavor Pod and Pod Configuration reference
by SC_TheBursar
The Pods
Slots - Since all items so far are symmetrically paired it really comes down to if they take 1 or 2 slots (currently no 3 slot items). An Endeavor has 3 slots to fill
Limit - if there is an artificial pod count limit even if more could fit
It is implied that the General Science Pod is only really useful, at the moment, if you have a General Research and/or Telescope Pod to provide input to monetize.
Prepackaged Configurations
The prepackaged configurations come with the hull itself and a set of pods. Each package also provides a monetary discount compared to ala carte pod purchases.
Name: Disovery
Discount: $40
Pods: SEAC, General Science, General Research
Purpose: Perform general science and sell the resulting information. Provide extra crew housing to help perform said research
Note: If you find yourself with an excess of berths, flip your SEAC for a Landing
Name: Hope
Discount: $50
Pods: Medical, Landing
Purpose: Home base to SAR Cutlass Reds, medical services, mobile respawn point, possible human experimentation, possible 'facelift' services
Name: Olympic
Discount: $50
Pods: Biodome x2
Purpose: Growing of crops, herbs, and 'herbs', experimentation on creating new versions of plants
Note: It is advisable to add a Landing pod to your Olympic to provide ability to move your goods and resupply without needing to bring the whole ship
Name: Master Set
Discount: $100
Pods: 1 of each
Purpose: The Master Set is not a valid Endeavor configuration. Instead it provides option to setup most any other configuration and leave the rest of the pods at home. Note: to turn a Master Set into an Olympic you'd need to buy an additional Biodome.
Other suggested ala carte configurations
The primary consideration for many/most configs will be whether to include the landing bay as it seems to be the most versatile and most beneficial add-on.
For configurations, assuming the current note that a GSP is only useful when teamed with a GRP or Telescope holds true for the moment.
Name: Deep Spotter
Pods: Telescope, GSP, Fuel
Purpose: The Deep Spotter uses a telescope to generate points of interest - derelicts, asteroids, maybe even jump points. You keep the best ones for yourself of course, the rest are fed into the GSP to provide some cash flow. A fuel pod lets you get way out into the big empty.
Name: Spotter Baseship
Pods: Telescope, GSP, Landing
Purpose: The Spotter Baseship functions like the Deep Spotter, but rather than focusing on being able to travel as far it acts as a central base to send out scout ships to inspect, or exploit, its finds.
Name: Payday
Pods: Telescope, GSP, GRP
Purpose: Packs as much opportunity as possible to turn science into data to sell, with a telescope and GRP feeding into a GSP.
Name: Smash'N'Go
Pods: Supercollider, Landing
Purpose: Provides access to its supercollider to upgrade items - either as a storefront or privately to associates.
Note: This probably should have been a prepackaged ship.
Thanks to the sizes and limits there are few other configurations that make sense.
View: https://www.reddit.com/r/starcitizen/comments/3n0sgg/comprehensive_endeavor_pod_and_pod_configuration/
) by SC_TheBursar. I found it pretty interesting and had some good alternative variants you can put together;
Comprehensive Endeavor Pod and Pod Configuration reference
by SC_TheBursar
The Pods
Slots - Since all items so far are symmetrically paired it really comes down to if they take 1 or 2 slots (currently no 3 slot items). An Endeavor has 3 slots to fill
Limit - if there is an artificial pod count limit even if more could fit
Pod | Cost | Slots | Limit | Function |
---|---|---|---|---|
Supercollider | $125 | 2 | - | Item Enhancement |
Telescope | $125 | 1 | 1 | POI discovery, Do Science |
Biodome | $100 | 1 | 2 | Grow food & 'herbs' |
Medical | $75 | 2 | - | Heal, Respawn |
Landing | $75 | 1 | 1 | Ship bay, taxi stand |
General Research | $45 | 1 | - | Do 'Science' |
General Science | $45 | 1 | - | Science -> UEC |
Fuel | $35 | 1 | - | Fuel++ |
SEAC | $25 | 1 | - | Crew++ |
Prepackaged Configurations
The prepackaged configurations come with the hull itself and a set of pods. Each package also provides a monetary discount compared to ala carte pod purchases.
Name: Disovery
Discount: $40
Pods: SEAC, General Science, General Research
Purpose: Perform general science and sell the resulting information. Provide extra crew housing to help perform said research
Note: If you find yourself with an excess of berths, flip your SEAC for a Landing
Name: Hope
Discount: $50
Pods: Medical, Landing
Purpose: Home base to SAR Cutlass Reds, medical services, mobile respawn point, possible human experimentation, possible 'facelift' services
Name: Olympic
Discount: $50
Pods: Biodome x2
Purpose: Growing of crops, herbs, and 'herbs', experimentation on creating new versions of plants
Note: It is advisable to add a Landing pod to your Olympic to provide ability to move your goods and resupply without needing to bring the whole ship
Name: Master Set
Discount: $100
Pods: 1 of each
Purpose: The Master Set is not a valid Endeavor configuration. Instead it provides option to setup most any other configuration and leave the rest of the pods at home. Note: to turn a Master Set into an Olympic you'd need to buy an additional Biodome.
Other suggested ala carte configurations
The primary consideration for many/most configs will be whether to include the landing bay as it seems to be the most versatile and most beneficial add-on.
For configurations, assuming the current note that a GSP is only useful when teamed with a GRP or Telescope holds true for the moment.
Name: Deep Spotter
Pods: Telescope, GSP, Fuel
Purpose: The Deep Spotter uses a telescope to generate points of interest - derelicts, asteroids, maybe even jump points. You keep the best ones for yourself of course, the rest are fed into the GSP to provide some cash flow. A fuel pod lets you get way out into the big empty.
Name: Spotter Baseship
Pods: Telescope, GSP, Landing
Purpose: The Spotter Baseship functions like the Deep Spotter, but rather than focusing on being able to travel as far it acts as a central base to send out scout ships to inspect, or exploit, its finds.
Name: Payday
Pods: Telescope, GSP, GRP
Purpose: Packs as much opportunity as possible to turn science into data to sell, with a telescope and GRP feeding into a GSP.
Name: Smash'N'Go
Pods: Supercollider, Landing
Purpose: Provides access to its supercollider to upgrade items - either as a storefront or privately to associates.
Note: This probably should have been a prepackaged ship.
Thanks to the sizes and limits there are few other configurations that make sense.
- A Medical without a Landing loses a lot of its purpose - otherwise teaming it with Biodomes or a GRP would have been nice.
- Same with the other size 2, the supercollider.
- A landing, fuel, and SEAC config would mean a large crew could go out there and explore but leave no ability to do the functions only an Endeavor can do - you'd have an undergunned/underdefended Carrack that costs more.