I was pretty ok with the old HUD, but this new one makes me realize I was wrong! :D
Tons of engineering gameplay possibilities in this one:
Tons of engineering gameplay possibilities in this one:
I'm pretty sure thats not the interface you will see as an engineer in the game. Maybe i'm projecting my own hopes, but they still will want you to run around look for the damaged fuel pipe, fix it with you repair tool and then look for the next problem. Maybe also cutting open parts of the ship to get access. (Thats at least what i remember has been pitched long ago)Component repair on the fly, during a fight might raise adrenaline levels for a small percentage of the population. But if it's just 'click here repeatedly' without any real problem solving involved, it's going to be boring within milliseconds.
I feel your concern, but I assume the rework mentioned is not an entire new ship rework, but the same that has been already annunced for some models.Haven't watched the Glorious Leaders vid, but watched the source. Shame on me.
HUD looks awesome, futuristic, love it. My guess is we still won't see shit when facing certain light colored objects in space, but that's something I'm fine with. Part of gameplay and all that.
The engineering does grind my gears though. It's great they are working on this, gonna be a fine additon to gamplay, longer TTK great, yada yada...
This energy managment pipline system was mentioned years ago as a goal, and they just started working on it? WTF?
Note how the dev said "many things will need to be refactored". Again! For gods sake CIG, how many times will you rebuild the same damn ships and correlated systems again and again and again?? Haven't they heard of this thing called "thinking ahead"???? God dammit. At this point, they are outright proud of the fact they have to rebuild the whole damn thing again, wasting huge amounts of time and money! And again, this is NOT NEW! The idea that we will have this engineering gameplay system was announced years ago!
tldr.: add another year to the development cos we ain't gonna see this shit working for at least that long with all the refactors they have to do, and apparently didn't plan for, despite KNOWING they will have to build this into the game.
At this point I'm starting to believe the "it' will never be finished / they are going to milk you for your money for eternity" crowd, cos even if it genuinely isn't on purpose, it sure as hell feels like it
"The purpose of prototyping.... is to prove that it's fun".
It's my opinion that nothing shown so far in the development makes for fun crew play. Turrets are necessary things but still shitty compared to flying another ship, and no matter how they rig it you are always fighting the host ship movement as well as the target. The upcoming missile mode offers a few seconds(?) worth of interaction in a fight. Shield management and fun aren't in the same timezone. Power management as shown.. well, if you like doing mazes from puzzle books this might offer something and could keep your team in the fight, which is satisfying in it's own right.
Winning is fun - it will all come down to balance.Okey, so 4 out of 5 people I know won't be very interested in the engineering gameplay...
The 5th would be absolutely thrilled, which I can say with total confidence, as I know myself pretty well.
I wonder what the ship voice in a Crusader ship will sound like, what accent?!?!I really hope all the "manufacturer specific HUD designs" are sensible....
I'm fine with Drake has bright green and blocky letters and a semi-robotic sounding voice. It's utilitarian and functional, not pretty. and Origin has a nice chime sound when it boots up and sleek design with a posh British accent.
A pious 11th century Anglo-Saxon warrior.I wonder what the ship voice in a Crusader ship will sound like, what accent?!?!