Persistence and Death of a Spaceman

Garonman

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My best suggestion for this is simply that WE are part of TEST Squadron. If somebody griefs us, there's enough of us that we usually have somebody available online or can log in to help deal with the griefer to some degree. IF it's a group of griefers, then together we can TESTify by making their in game lives absolutely suck, by obliterating them in the most random, stupid & alcohol fueled chaos means possible, potentially while some of us are streaming their endless demise followed by TBagging to advertise to the Verse that those jerks aren't worth joining. We often state that we will block out a star with our Auroras, well imagine that level of numbers with dedication, combined with creativity & a bit of intoxicated frivality being used to make the griefers into giant butts of their own jokes? I'm thinking that if they are ambushed, choked out, then stuck in their own ship's cargo bay, that's filled full around them with Waste materials. If their friends arrive in time, they have to live down having been buried under a pile of manure. Biff can suck on that.

*cries* For the glory of TEST :o7:
 

Garonman

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I need my space poo! Anything less is not acceptable.

I get what you guys are thinking. In previous games I really enjoy creating my avatar and keeping that as my main (I never create alt avatars). But, I don't think anything is set in stone and CIG appears to be giving us all kinds of flexibility to play the way we want to. They have recently allowed us to save our avatar appearance, so I would expect that if your character "dies" you could just upload your favorite saved appearance - so nothing lost on that front. For those of us who want to create a next of kin avatar, then we could do that as well.

I like the idea of giving the player the choice to earn and add cybernetics with buffs. I can only imagine that this will be the case. But, I think it would be just fine to choose to have cybernetics implanted or have a replacement appendage grafted on when serious injuries occur - I think that I heard that this was the plan. Perhaps crafted cybernetics will have better buffs than 'earned' through death cybernetics? Who knows...
Cybernetics is very intriguing but I cant help but feel it will become Space Cyberpunk. I hope they really do have a guy in the CIG offices who is persistently and probably annoyingly raising a voice at the meetings simply asking "are we sure on DoaSM?" And raising other ideas.
 

NomadicHavoc

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View: https://youtu.be/bfiUdc4JDk8?si=J_Yjc06oSGuw5gVb


I wonder if pre-purchase drives (imprints) could be kept on person? If you die in the field, a medic could pull that drive from your mangled body or corpse, and use that to heal/revive you. Depending on the level of injury, the more imprint that is pulled from the drive (a simple heal up vs cybernetic limb vs revive from death).

The drive could hold, say 3 heals, 3 cybernetics (which give you buffs), and 3 full revives before depleted. You can refill the drive at any time at a hospital.

That way, the medic gets reimbursed from the drive for the resources and time spent to heal/revive you in the field and players can extend their intended play session in perhaps an instanced area/fleet battle.

Did you deplete your drive, didn’t buy a drive, forget to equip on your person, or don’t have the finances to buy a drive? Don’t worry, your health insurance granted to all citizens will revive you at your home base hospital for free…after scavengers have picked your pockets for consumables of course. Being revived at the hospital too many times will result in complete degradation of the source code and require a full imprint refresh where you have to create a new character (family descendant) that all your resources get handed down to. Doing so will also of course result in the loss of your battle worn cybernetic buffs (improved melee strength from cybernetic arm, better accuracy from cybernetic eye, faster speed from cybernetic leg, better haggling for prices with cybernetic brain implant, improved end urance from chem outputting cybernetic heart, higher pain threshold/damage sponge from cybernetic spinal nerve block, etc). So, death of a spaceman has real benefits and ultimate costs when over abused. Plus, those cybernetics are a fun visual way to see what you’ve gone through and what extra skill sets you bring to the table.
 
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NaffNaffBobFace

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I wonder if pre-purchase drives (imprints) could be kept on person? If you die in the field, a medic could pull that drive from your mangled body or corpse, and use that to heal/revive you. Depending on the level of injury, the more imprint that is pulled from the drive (a simple heal up vs cybernetic limb vs revive from death).

The drive could hold, say 3 heals, 3 cybernetics (which give you buffs), and 3 full revives before depleted. You can refill the drive at any time at a hospital.

That way, the medic gets reimbursed from the drive for the resources and time spent to heal/revive you in the field and players can extend their intended play session in perhaps an instanced area/fleet battle.

Did you deplete your drive, didn’t buy a drive, forget to equip on your person, or don’t have the finances to buy a drive? Don’t worry, your health insurance granted to all citizens will revive you at your home base hospital for free…after scavengers have picked your pockets for consumables of course. Being revived at the hospital too many times will result in complete degradation of the source code and require a full imprint refresh where you have to create a new character (family descendant) that all your resources get handed down to. Doing so will also of course result in the loss of your battle worn cybernetic buffs (improved melee strength from cybernetic arm, better accuracy from cybernetic eye, faster speed from cybernetic leg, better haggling for prices with cybernetic brain implant, improved end urance from chem outputting cybernetic heart, higher pain threshold/damage sponge from cybernetic spinal nerve block, etc). So, death of a spaceman has real benefits and ultimate costs when over abused. Plus, those cybernetics are a fun visual way to see what you’ve gone through and what extra skill sets you bring to the table.
Reminds mean of a comic I used to read called Rouge Trooper. Supposed to be a movie based on it coming out some time in the future.

Rouge is not-dropped into a combat zone from orbit b his platoon is sold out by a Traitor General and most of them are blasted from the sky. the few who make ground are picked off, Rouge and his pals Gunnar, Helm and Bagman all have Bio-Chips which store their personalities as they die but once their dead so is their chip.

Only Rouge makes it through in on peice, harvesting his pals bio-chips and attaching them to and enhancing his equipment (hence their weird names).

I wonder if SC got a similar Drives system, if the ultimate troll/player insult would be killing and taking someone's drive as a trophy, or worse destroying it, denying them the right to regen either way...?
 
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