Piracy Piracy Division/Squadron Organization Brainstorm

Blind Owl

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I heard it as an apprentice when I tried to sound like I knew what I was talking about
It's a good one. I like it. There's nothing like having some 20 year old punk trying to tell ya how life is. Makes me giggle like a school girl everytime.
 

Ryonin Shonin

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Ok, I'm officially out of whiskey, and I get really cranky when I don't drink enough. So, here's me necroin' a topic from this very thread, for the sake of startin' a bar brawl.



Obviously, this post addresses all the conversation around named subject.

Now, I'll tell'ya this much: the only dick that ever made me willingly submit to its will, was my own, and that's only 'cause it has a direct line to my brain, which of course makes for a very special relationship between us.

You start talkin' to a target before makin' a muscle statement - only means you forgot to bring your balls on the job. Bottom line: if you've chosen to be a dick, it's mandatory to grow a pair, or else things are definitely goin' down like this:

View: https://www.youtube.com/watch?v=1crhwQPKr7w


Now, if anyone pegs this post as bein' some kind of constructive criticism, I can assure you it was not my intention.
Shit did I miss the brawl or am I just in time... Let me clarify a little about this post, It's not personal. I made this statement assuming that we would be pirating in lawless space. Now that I know that won't always be the case, my point doesn't always apply and shouldn't be used as such a broad statement. What I said, I assumed the muscle statement was already made incapacitating them so they were forced to listen to your demands. That is the only way my scenario works, they had to be softened up and crippled a bit. If someone doesn't want to give up there goods without a fight, so be it, the hard way is what i'm playing this game for.

The game would become dull if no one put up a fight. Takes the fun out of it. Players talk about Griefing and I agree, I don't wan't to play a game where every other player is insulting me. But you won't hear me complaining about other players smoking my crew and ship because I didn't comply with there demand. If you fly in space with an expensive ship or valuable cargo, you need security, no matter where you are. Battlefield banter is good, a couple of jabs is cool, but posting defamatory videos of players and stalking like I have seen in Eve can hurt our community. Tact is very important. Fine line between teasing and harassment.

Maybe we should define Griefing...
https://en.wikipedia.org/wiki/Griefer
http://www.urbandictionary.com/define.php?term=griefer

All of these definitions make sense to me. That said every time I decide to blow up a players ship without asking for there loot, does that make me a Griefer? In a variety of games I see a lot of players who don't like loosing accuse the winner to be Griefers every time they lose. If I'm sitting in the same system all day and I kill a player twice because they made the same mistake twice, does not make me a griefer. If there is a ton of people in this group afraid of making enemies, you are in the wrong group. People will always scream griefer when you make them turn there auto pilot off, it is online gaming.

The only thing you can do is extend an encouraging message like. It sucks to lose your ship and cargo, If you want to learn how to be a Pirate, here is links to our forums and Test is always welcoming new members. Tired of getting your ass handed to you, feel like being the one making the demands, Join test... I like to encourage my kills to get on VOIP, makes introduction easy and friendly, you make some of the best friends from players you have blown up.

I have also encountered players who pretended to be anti pirate but really were just Griefing me by constantly harassing me, it goes both ways. I have also made good friends from adversaries. Half of my Corp in Eve was from players who had their ships and likely pods destroyed by us.

I like the Goons' definition of griefing - "We don't want to ruin the game, we just want to ruin your game."

There will be players who believe they are entitled to the higher profits from hauling freight through unpoliced space without hiring escorts for protection - i.e. all of the rewards with none of the risks.

They will whine and call us griefers, we will laugh and call them victims of their own unrealistic expectations.
Here is a scenario for people to chew on. Test is at war with another org. It has been asked of the less lawful players of test to sabotage logistics and target players of this corp in secured space. Am I a griefer if I intentionally blow up a cargo ship knowing well that I wont be getting any salvage? If I was a player flying that cargo ship I would be pissed having lost my ship and cargo especially if I was in space that was considered safe.

Even when players are claiming to be Privateering, It is still a ploy to justify piracy. The Spanish inquisition justified torture and all kinds of terrible stuff under Christianity, and called it proselytism, It is still torture.....

My long winded point is that we need to accept that people will misconstrue our intentions and always claim that were griefers. So lets encourage people to join us rather than fight us and lets not pretend that we are anything else but Pirates, Not Privateers.
 
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BrutusTheBadGuy

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i see what your saying but there is also a difference between a pirate(people seeking profit through others).. and a Raider (that will destroy everything and leave noone and nothing to be salavaged). raiders tend to destroy whats left to make sure noone els gets anything no profit just plain old destruction, and sadly that kinda behavier gives pirates a bad name since the people that wants to earn a profit will be mistaken for the ones that destroying everything

like in other games

some people in games like rust loot bring it home to there own base and leave what they dont want,

others just pillage destrying and griefing building walls for the resources to fill up the bases they'v raided with walls or even just drop the things they dont want on the ground this kind of people gives the first kinda a people a bad name since people may think they are all like this
---

look at it this way if you come by a farmers house and collect taxes you can keep doing that over and over forever if they belive you wont hurt em if they just pay

but if you loot the farm house kill every living being on the farm, burn down the house and burn the fields and do this every time you encounter anyone in the area then sooner or later people wont go there and the few that do hear about it will fear and attack under the smallest suspicion that you are one of them
 

Ryonin Shonin

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i see what your saying but there is also a difference between a pirate(people seeking profit through others).. and a Raider (that will destroy everything and leave noone and nothing to be salavaged). raiders tend to destroy whats left to make sure noone els gets anything no profit just plain old destruction, and sadly that kinda behavier gives pirates a bad name since the people that wants to earn a profit will be mistaken for the ones that destroying everything

like in other games

some people in games like rust loot bring it home to there own base and leave what they dont want,

others just pillage destrying and griefing building walls for the resources to fill up the bases they'v raided with walls or even just drop the things they dont want on the ground this kind of people gives the first kinda a people a bad name since people may think they are all like this
---

look at it this way if you come by a farmers house and collect taxes you can keep doing that over and over forever if they belive you wont hurt em if they just pay

but if you loot the farm house kill every living being on the farm, burn down the house and burn the fields and do this every time you encounter anyone in the area then sooner or later people wont go there and the few that do hear about it will fear and attack under the smallest suspicion that you are one of them

I agree when it comes to recklessly destroying someones ship, just because were pirates does not mean we need to be heartless. Every situation will be unique. But if it is in the corps best interest for example to destroy an asset than by all means that is what I'll do.

Piracy is essentially like hunting, you have a responsibility to the animal to kill it quickly and cleanly, you need to use a weapon that is capable of doing that. You have a responsibility to use as much of the animal as you can. You need to kill that animal in an area that is appropriate for that. You need to have set up within a good range without anything obscuring your shot. That being said it is in you'r best interest to make sure you have given the animal no other choice in it's outcome. It will be a clean kill and you have time to clean it properly. Don let the prey have the opportunity to startle causing you to wound it and have to blast the hell out of it to kill it, ruining all the meat. But accidents happen and it is no ones fault but the hunter.

I want everyone to have fun in the game but losing isn't fun. We all take turns being on the losing end. What I won't do is lose tears over someone who drags there farm down my dark alley. When every sign says don't go here it's dangerous, there are monsters lurking in the darkness. You could lose all your stuff DANGER... I think taking someones ship will not be a quick undertaking, that said with security forces waiting to engage in secured space, we probably won't be able to demand a target to give us there entire ship because of time limitations(unless there will be dynamics for permanently jamming someones communications). So the type of game play where we will be able to demand what we want will likely be in areas without security. But who knows it's all theory

Making credits will be much more profitable in areas with more risk, how much risk the player want's to take is up to them.
 
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Mettan

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i see what your saying but there is also a difference between a pirate(people seeking profit through others).. and a Raider (that will destroy everything and leave none and nothing to be salvaged). raiders tend to destroy whats left to make sure no one else gets anything no profit just plain old destruction, and sadly that kinda behavior gives pirates a bad name since the people that wants to earn a profit will be mistaken for the ones that destroying everything

like in other games

some people in games like rust loot bring it home to there own base and leave what they don't want,

others just pillage destroying and griefing building walls for the resources to fill up the bases they've raided with walls or even just drop the things they don't want on the ground this kind of people gives the first kinda a people a bad name since people may think they are all like this
---

look at it this way if you come by a farmers house and collect taxes you can keep doing that over and over forever if they believe you wont hurt em if they just pay

but if you loot the farm house kill every living being on the farm, burn down the house and burn the fields and do this every time you encounter anyone in the area then sooner or later people wont go there and the few that do hear about it will fear and attack under the smallest suspicion that you are one of them
Just because we call ourselves pirates, I highly doubt everything we do will be confined to the definition of the term. Yes, we want to make a profit, but we also need to ensure other people understand what we will do if they say no. If you can collect a monthly tax from a farmer, over the long run, yes, you will make more money, but if that farmer says no to you, and you let it slide, then lets assume that all his farmers buddies will no longer take you seriously. So then what do you do? You burn the farm, not for a profit, but to make a statement, not only do you burn the farm you leave whats left of the farmer where his friends can see him, why? to cement that statement. So, what is that? raiding. I think we all are going to find ourselves having to do it at some point.

Not that I don't see the intent behind your statement, being a homicidal killer is not profitable. But I don't see the need to try and say that we are going to be nice pirates either, or even that we are going to operate by some type of code. I think the point was made that there are too many people in this org to enforce a code. I for one plan to work for profit, but I have no intention of being nice about it. If someone wants to call me a griefer, fine, as long as, at the end of the day, I get payed.
 

BrutusTheBadGuy

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i see what your saying mettan but alot of people here sound like its what they plan to do 90% of the time

ofcourse if the person says no he's basicly forcing you to show him what you'll do if he does say no and let him tell the tale in this case ( since people just respawn ) but if its what you do every time they wont ever say yes... im not saying you should accept a no what im saying is if we basicly start killing everything and everyone that is not branded with a TEST Logo we wont have alot of people to raid eather by them joining us or by them just self destructing the second they see us if we open fire apon them and they dont think they can win the fight half of the people on streams and around on forums say if they are gonna lose everything why let anyone have it thats why im thinking well if you give em an option they might work with you and you come out with a profit at the end of the day, besides half of the cargo ships can carry a fuck ton more then most pirate ships ( ships with tractor beams )

and ofcourse as you say we cant police it with this many people but we can give people suggested guide lines they can chose to use if they wish to earn a profit ? or they can just go on a killing rampage i mean who are we to stop them

all im saying is think smart dont be a douche course sooner or later there will be no one left to hunt,

like Ryonin Shonin said, if you see it as hunting if you kill every animal in the forest and just leave there corpses not taking a single pice of em just down right killing everything you see sooner or later there will be no animals left to hunt yeah you might be having fun while doing so but at what cost

thats all im trying to say :P..
 

Plagueis

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Dont forget theirs going to be a ton of NPCs as well to destroy. Its not going to be only real players in the verse. Also theirs tons of orgs that main purpose is protection and if theirs going to be outlaws out there that plans to be the most ruthless king pin in the galaxy they will only help promote job growth in the protection detail divisions. Everyone should play how they want. Theirs going to be a massive amount of people playing SC so i highly doubt its going to be a dead game because of raiders.
 

Mettan

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Dont forget theirs going to be a ton of NPCs as well to destroy. Its not going to be only real players in the verse. Also theirs tons of orgs that main purpose is protection and if theirs going to be outlaws out there that plans to be the most ruthless king pin in the galaxy they will only help promote job growth in the protection detail divisions. Everyone should play how they want. Theirs going to be a massive amount of people playing SC so i highly doubt its going to be a dead game because of raiders.
I have to agree here, the npc factor will probably have a major impact on pirate empathy. But to do a 180 and argue Brutus' point, because sometimes I just like to do that. We do have to be aware that the things we do are supposedly going to impact events in the verse. If someone goes around psycho killing, then yes, there will be an increase in bounty hunters or law enforcement or angry orgs out to kill you and all people like you. So while we may never run out of people to loot, we could end up tainting the water to the point where we can no longer afford to operate in an area of space, and moving a pirate operation costs money.

Along those lines you have to keep in mind that you would be messing things up for other pirates, maybe not your crew, but even so. When you make it so your comrades are losing credits you may find yourself on the fast track to a Saturnian swan dive, yes, I just cam up with that ;P
So basically, don't piss on your own lawn.
 

FluffyVonRage

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Something worth considering is the fact that supposedly 90% of the population of the game will be NPC's - this somewhat implies that 90% of pirates are also going to be NPC's.

I think we might see quite a proportion of escort pilots not fully prepared for PVP (On the basis that they're expecting to be fighting AI pirates) / a larger number of NPC convoys. Could have quite a large impact on proceedings.
 
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Stevetank

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Not to mention that a good chunk of us probs won't be pirating 24/7; pirating is more of a lifestyle than a job I would think.

I'm probably going to take side gigs running escort missions for testies, semi-morally dubious hit missions on non-TESTies muscling in on our juicy asteroids, hopping on board someone elses ship to go explore some shit. Etc etc.

But the good thing about stealing stuff is you can do it whenever the passion strikes you! Running a escort mission and the attacking pirates have a bitchin' Caterpillar? YOINK. Taking a hit out on that Orion and escorts that's stealing all our unobtanium deposits? Well, no one said we couldn't take a detour past McFreelancers on our way back to fill our holds with more loot.

Just because you're in a division doesn't mean you have to do that divisions stuff all the time while you're playing.
 

Stevetank

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Yo ho, yo ho, a pirates life for me. There's a lot of things to do as a pirate other than just raiding.

- raiding
- escorting TESTies
- protecting ore deposits
- scanning trade routes
- plundering
- spying on ore deposits
- bar hopping
- salvaging
- smuggling
- upgrading
- researching
- repairing our fleet
- knitting
- taking bases
- NPC missions
- destroying UEE lawbringers
- obliterating Vanduul
- Banu hot tubs
- stealing
- financing your base
- training rookies
- improving skills
- pirate college / university
- crashing

You know... all the usual things. I didn't even mention murder or assassination since those are really for marauders and hitmen. Not really an every day pirate thing.
 

Blind Owl

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Yo ho, yo ho, a pirates life for me. There's a lot of things to do as a pirate other than just raiding.

- raiding
- escorting TESTies
- protecting ore deposits
- scanning trade routes
- plundering
- spying on ore deposits
- bar hopping
- salvaging
- smuggling
- upgrading
- researching
- repairing our fleet
- knitting
- taking bases
- NPC missions
- destroying UEE lawbringers
- obliterating Vanduul
- Banu hot tubs
- stealing
- financing your base
- training rookies
- improving skills
- pirate college / university
- crashing

You know... all the usual things. I didn't even mention murder or assassination since those are really for marauders and hitmen. Not really an every day pirate thing.
Privateering: Legal(Ish) piracy. :) I was paid by MY people to attack and steal from your people. Ergo, legal.
 
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