you had it right the first timeWitlessWitness history gentlemen.
Yeah, I did too, but double the fun this way! lolShit! I thought it rolled over at 20k! Oh well. Hurrah!
I feel like it's triple the fun cause we'll have 19,999 as well! I almost wish there were text alerts so I could hit that one.Yeah, I did too, but double the fun this way! lol
Meenie...Eenie ...
I saw that video suggested to me, but didn't watch yet. Just from the thumbnail my immediate thought was, "Why is the camera so damned close to her face?" Is that why NPC facial expressions are sometimes fucked?What's all this hollering about?
Oh and because its fun to mix things up. Here is another Star Citizen related link.
View: https://www.youtube.com/watch?v=VpZTJJVhk7g
No. Animations are fucked up cos the character rig in the game messes up, cos they messed up translating the animation from the capture to the rig or just the rig itself has some errors in it (skin weights, limits and whatnot)...I saw that video suggested to me, but didn't watch yet. Just from the thumbnail my immediate thought was, "Why is the camera so damned close to her face?" Is that why NPC facial expressions are sometimes fucked?
No. Animations are fucked up cos the character rig in the game messes up, cos they messed up translating the animation from the capture to the rig or just the rig itself has some errors in it (skin weights, limits and whatnot)...
The camera is so close so:
- it can be as small as possible yet still pickup loads of details and track properly
- the actor has to deal with a smaller rig. The larger the heavier the more tiresome to wear, and just so they don't bang constantly into other actors and props and shit
- it captures almost only the face, not much around it, so there is less "junk" in the image it tries to track
There you go again applying logic to this thread. You should go drink some more before coming back.