Polaris looks good in pyro

Talonsbane

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Admiral Montoya will likely lure poor Havoc into a torpedo tube with lemon drops, fire away, and essentially egg Bored Gamers hull.

Might need to talk to Montoya’s mom about his unwarranted grudge against pleasant British gentlemen and the perils of wasting perfectly good candy.

View attachment 25824
Egg on egg violence using eggs as weapons?
 

Bambooza

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Glad to see the Polaris getting a spot, even if a small one, in CIG's updates.

Overall I've been impressed with CIG's recent videos on Pyro's environments. Some of it had a 'Sedona, Arizona' type feel to me.
The year 2028, finally after much searching I've found a dev computer containing the only known build of star citizen Pyro. Hopefully it was worth the 2 years of ration coupons I paid for it.
 

Ayeteeone

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The year 2028, finally after much searching I've found a dev computer containing the only known build of star citizen Pyro. Hopefully it was worth the 2 years of ration coupons I paid for it.
If this is life in your shard of the multiverse, then yes, it's worth it. You'll find it much more relaxed and friendly, although aesthetically might be very similar.
 

Shadow Reaper

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So the Polaris is in Erkul. Interesting numbers. EM and IR are 16-17k. Its S3 missiles have a lock range of 25km and the S10 torps lock out to 40km.

EM is easy to drop to 2k by shutting stuff off. The IR won’t go below 16k even with the reactor off, which is probably an issue with Erkul. It would be nice to get accurate figures, but for now let’s say she won’t go below 16k. Tracked by Al fellow cap ships like the Void Bomber, probable detection range is 24km. So linked to a spotting ship or scout, she has a very wide range to maneuver in without being detected, unless active ping can spot it. Most cap ships will ping constantly, and I suspect that’s what the Vanduul will do. We’ll have to wait and see.

I do not personally like the S2 missile turret. I would much rather have had 2 more S3 launchers so she could take quad shots with them same as the torps.

I cannot figure out what they did with the chin turret. They list only two remote turrets, a quad Panther which I believe is the stern turret, and the dorsal missile turret. IIRC, there is also supposed to be a big chin gun, but there are no other remote turrets listed.

So, in general; landing torps on target is the primary mission. They’re very slow—about 500m/s. Nearly anything can shoot them down. So what do you send with them to keep them safe in transit?

I am starting to lean in on the Firebird. Anyone familiar with how well Glaive can evade S3 missiles? What’s the latest there?
 
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Bambooza

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So the Polaris is in Erkul. Interesting numbers. EM and IR are 16-17k. Its S3 missiles have a lock range of 25km and the S10 torps lock out to 40km.

EM is easy to drop to 2k by shutting stuff off. The IR won’t go below 16k even with the reactor off, which is probably an issue with Erkul. It would be nice to get accurate figures, but for now let’s say she won’t go below 16k. Tracked by Al fellow cap ships like the Void Bomber, probable detection range is 24km. So linked to a spotting ship or scout, she has a very wide range to maneuver in without being detected, unless active ping can spot it. Most cap ships will ping constantly, and I suspect that’s what the Vanduul will do. We’ll have to wait and see.

I do not personally like the S2 missile turret. I would much rather have had 2 more S3 launchers so she could take quad shots with them same as the torps.

I cannot figure out what they did with the chin turret. They list only two remote turrets, a quad Panther which I believe is the stern turret, and the dorsal missile turret. IIRC, there is also supposed to be a big chin gun, but there are no other remote turrets listed.

So, in general; landing torps on target is the primary mission. They’re very slow—about 500m/s. Nearly anything can shoot them down. So what do you send with them to keep them safe in transit?

I am starting to lean in on the Firebird. Anyone familiar with how well Glaive can evade S3 missiles? What’s the latest there?
Ya she is an old school torpedo bomber and it's great that there is this risk reward with when to launch one's torpedoes. I imagine also that they are going to be harder to detect on radar so if you are not paying attention then it's going to be Abad day in your cap ship when you go boom from 4 strikes.
 

Ayeteeone

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I cannot figure out what they did with the chin turret. They list only two remote turrets, a quad Panther which I believe is the stern turret, and the dorsal missile turret. IIRC, there is also supposed to be a big chin gun, but there are no other remote turrets listed.

So, in general; landing torps on target is the primary mission. They’re very slow—about 500m/s. Nearly anything can shoot them down. So what do you send with them to keep them safe in transit?

I am starting to lean in on the Firebird. Anyone familiar with how well Glaive can evade S3 missiles? What’s the latest there?
Erkul's numbers are just for the placeholders that have been used for QA testing (and game capture, advertising, etc). John Crewe himself said that they were looking to up-gun the ship so it would have tools for larger vessels. The torpedoes are going to be expensive and powerful; using them will be a strategic decision rather than missile spam. I don't know what they WILL do, but my preference on the chin would be for the dual size 7 turret that the Nautilus is supposed to have.

Glaive is not particularly agile, at least as portrayed in Vanduul Swarm.

Firebird is my choice of fighter to work with the Polaris, specifically for it's stealth and lethal alpha strike against other scouts/small pickets. As an interceptor, it has that all-important ability to choose if there will even be a fight. If the game progresses to where location and targeting data can be shared (which is intended!) then it can become the forward observer, calling in the torps from the Polaris.
 
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