While I might be strongly biased against enforcement of any rules I still think this thread might come in handy to sort out trouble beforehand regarding any possible event we might have in the future and we should take this discussion into consideration given we are still having an alpha build that prevents us from having a fun experience if we don't.
Even the best plan might get twarted by unexpected game freezes, lackin group updates (poeple still being able to see previos group members after leaving the group etc.). Also todays 25 vs. 25 post event discussion showed clearly that many participants demand a better organization in terms of com discipline, location, advance notice of possible weaponsystem deployment etc.:
https://testsquadron.com/threads/after-action-review-aar-comments-for-11-august-2018-25v25-event.13990/
I identified another problem here though. Test Squadron is an inherantly anarchist (dis-) organisation of possibly unreliable nutjobs. Mass instead of class is a certainty. It could be interesting to determine the actual rate of required drunken never-do-wells against organized sober no-bullshit type of hard core militants to determine the actual surviveabilty of Test once the game goes live (next generation maybe).
So here's the deal: my proposal for another group action event would be this:
Let us pin drunken pirates against sober marines!
-For starters I propose 30 useless drunks against 20 well organized marines. The outcome determines the ratio of the following event.
Additional rules:
Pirates (Attackers):
-When I say drunk I mean drunk or equal. You'll need at least 5 Beers (or an equivalent of other culturally preferable beverages/drugs) to get you into an equally unreliable state to be part of the pirates (or pretend to be in such a state).
-The pirates need to have a crimestate.
-There will only be one singular com channel where everybody is expected to shout as loudly as he/she is pleased to do so.
-Pirates use Drake Ships (If you don't have one you are a grunt).
-No other rules will apply to the pirate team because they won't be able to uphold them.
Marines (Defenders):
-The marines will be required to be sober (less than 5 beers - or pretending to have less).
-They will have to define rules of engagement, used weaponsystems etc. and communicate them before the event because usually pirates know about that in advance (so they need to plan for all eventualities).
-I strongly recommend building something similar with discord regarding coms as noobifier suggests in his youtube channel for spectrum
View: https://www.youtube.com/watch?v=5jLYS7cSC98
-Marines don't use Drake Ships
-Marines determine the location to defend.
For how we can better prepare for group events in general please discuss in Sethios thread mentioned above. I will watch that as well. Give me your two cents about this specific course of action here. We will also need someone with rights in the events forum to properly announce this to the community once it is ironed out.
Cheers
Ploep (Sadis)
Even the best plan might get twarted by unexpected game freezes, lackin group updates (poeple still being able to see previos group members after leaving the group etc.). Also todays 25 vs. 25 post event discussion showed clearly that many participants demand a better organization in terms of com discipline, location, advance notice of possible weaponsystem deployment etc.:
https://testsquadron.com/threads/after-action-review-aar-comments-for-11-august-2018-25v25-event.13990/
I identified another problem here though. Test Squadron is an inherantly anarchist (dis-) organisation of possibly unreliable nutjobs. Mass instead of class is a certainty. It could be interesting to determine the actual rate of required drunken never-do-wells against organized sober no-bullshit type of hard core militants to determine the actual surviveabilty of Test once the game goes live (next generation maybe).
So here's the deal: my proposal for another group action event would be this:
Let us pin drunken pirates against sober marines!
-For starters I propose 30 useless drunks against 20 well organized marines. The outcome determines the ratio of the following event.
Additional rules:
Pirates (Attackers):
-When I say drunk I mean drunk or equal. You'll need at least 5 Beers (or an equivalent of other culturally preferable beverages/drugs) to get you into an equally unreliable state to be part of the pirates (or pretend to be in such a state).
-The pirates need to have a crimestate.
-There will only be one singular com channel where everybody is expected to shout as loudly as he/she is pleased to do so.
-Pirates use Drake Ships (If you don't have one you are a grunt).
-No other rules will apply to the pirate team because they won't be able to uphold them.
Marines (Defenders):
-The marines will be required to be sober (less than 5 beers - or pretending to have less).
-They will have to define rules of engagement, used weaponsystems etc. and communicate them before the event because usually pirates know about that in advance (so they need to plan for all eventualities).
-I strongly recommend building something similar with discord regarding coms as noobifier suggests in his youtube channel for spectrum
-Marines don't use Drake Ships
-Marines determine the location to defend.
For how we can better prepare for group events in general please discuss in Sethios thread mentioned above. I will watch that as well. Give me your two cents about this specific course of action here. We will also need someone with rights in the events forum to properly announce this to the community once it is ironed out.
Cheers
Ploep (Sadis)
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