Hi All,
I've been TESTing Aegis Eclipse, and I've noticed some issues/bungs/features with its torpedoes, so wanted to see if you know what this is.
I've been using Seeker torpedoes in Bounty Hunting missions.
When I do Very High Risk Target or High Risk Target the torpedoes lock on the target from the max distance the targets are picked by the radar: 10 - 15 km. However, as torps travel and hit the targets, they do no damage, or targets take no damage. Only when I get to about 5 - 6 km targets receive damage and get destroyed. Tried a few times, no damage at long range and damage at close range. The advantage of Eclipse and torps is to be able to hit targets unseen and at long range. But it didn't work.
The other issue is when I did Arlington Gang Bounty Hunting missions, and the first one (Les Arlington) is flying Eclipse. It's possibly a default loadout, as I was able to see the target at 2-3 km away (the target travels, and when engines are engaged I can see the target from 3km, otherwise it's 2 - 2.5 km) but they were not seeing me (mine is not a stock loadout, so more stealthy). Seeker torpedo minimum lock range is 2.6 km, but it was not locking on 2.6km or 3km. I tried quite a few times, but there was no lock. So I had to use guns to finish the mission.
Wanted to try some PvP bounties, but they all were sitting in armistice zones, and there were enough bounty hunters at SPK, so no luck there either.
Questions I've got:
1) Why torpedoes do no damage to NPC targets at long range? Is this only Seeker issue or other torps behave the same? Does the same happen for PvP and you have to almost lose your stealth advantage to damage the target?
2) Why torpedoes are not locking at minimum or close to minimum range? Is this Seeker only issue? Or do you need different types of torps at close range, like cross-section or infra-red? Does the same happen in PvP?
3) What is the maximum distance at which the best radars can pick an Eclipse with full Stealth Grade A components? I sometimes turn off guns, shields and one cooler, which gives me 200 EM and about 2000 IR signatures. In PvE it seems like less than 2km, possibly around 0.5 - 1 km. Not sure on PvP.
4) What is the largest target that can be destroyed with 3 torpedoes that Eclipse can carry? On paper (from DPS calculator) it appears that 3 torpedoes destroy anything, however practice is usually different. In PvE, so far the Valkyrie was the largest target, and it takes 1 hit to destroy it. Can you destroy an Idris (Arlington mission) or a Hammerhead with 3 torps?
Cheers!
I've been TESTing Aegis Eclipse, and I've noticed some issues/bungs/features with its torpedoes, so wanted to see if you know what this is.
I've been using Seeker torpedoes in Bounty Hunting missions.
When I do Very High Risk Target or High Risk Target the torpedoes lock on the target from the max distance the targets are picked by the radar: 10 - 15 km. However, as torps travel and hit the targets, they do no damage, or targets take no damage. Only when I get to about 5 - 6 km targets receive damage and get destroyed. Tried a few times, no damage at long range and damage at close range. The advantage of Eclipse and torps is to be able to hit targets unseen and at long range. But it didn't work.
The other issue is when I did Arlington Gang Bounty Hunting missions, and the first one (Les Arlington) is flying Eclipse. It's possibly a default loadout, as I was able to see the target at 2-3 km away (the target travels, and when engines are engaged I can see the target from 3km, otherwise it's 2 - 2.5 km) but they were not seeing me (mine is not a stock loadout, so more stealthy). Seeker torpedo minimum lock range is 2.6 km, but it was not locking on 2.6km or 3km. I tried quite a few times, but there was no lock. So I had to use guns to finish the mission.
Wanted to try some PvP bounties, but they all were sitting in armistice zones, and there were enough bounty hunters at SPK, so no luck there either.
Questions I've got:
1) Why torpedoes do no damage to NPC targets at long range? Is this only Seeker issue or other torps behave the same? Does the same happen for PvP and you have to almost lose your stealth advantage to damage the target?
2) Why torpedoes are not locking at minimum or close to minimum range? Is this Seeker only issue? Or do you need different types of torps at close range, like cross-section or infra-red? Does the same happen in PvP?
3) What is the maximum distance at which the best radars can pick an Eclipse with full Stealth Grade A components? I sometimes turn off guns, shields and one cooler, which gives me 200 EM and about 2000 IR signatures. In PvE it seems like less than 2km, possibly around 0.5 - 1 km. Not sure on PvP.
4) What is the largest target that can be destroyed with 3 torpedoes that Eclipse can carry? On paper (from DPS calculator) it appears that 3 torpedoes destroy anything, however practice is usually different. In PvE, so far the Valkyrie was the largest target, and it takes 1 hit to destroy it. Can you destroy an Idris (Arlington mission) or a Hammerhead with 3 torps?
Cheers!