90% of the 3D printed bits I've ever used were manually modeled. I used the surface model (holoviewer CTM) to trace in my CAD program (PTC Creo Elements Direct) so my dimensions are more or less correct. The advantage of this is that I can quickly add simple edits to make the parts come off the printer looking better with less support structure.Rice, how did you get the 3D bits into the printer? What process did you use to map and what did you map, or was there already a map or did you draw them yourself?
I asked because I am looking to hire someone who can do this kind of work, but we are still hoping for one person who can do both this, including model building, and animation for industrial vids like the one I posted above.I cannot. Most of the animation work is done in the surface model realm (games, movies, animation), which I am not well versed in. Most of what I work with is in the solid model realm (engineering).
That's brilliant. Nice job, mate.
Trust me I totally screwed stuff up. But I found if I stand back a ways and take a picture with a potato you cant tell! :smile: It is a bit overkill but it prints pretty easy. Doesn't matter what the stand looks like though because everyone will just be looking at the model :) Thanks again for all your work!Damn dude, that's awesome! It came out perfect!
EDIT: I guess I need to build a stand now. I made a stand for mine, but yours is much better :smile:
Are you guys serious!? These look perfect. You are now to be considered professional model makers.It's been a while since I've updated this thread... the last ship was the.... Buccanear?
Things are always a bit busy for me at the beginning of the year so I haven't been working on ships as much as of late.
Here is an updated list of ships since then:
RSI Aurora LN:
Origin 85x (Concept):