RSI Mantis Thread - Tuesday update posted - New Pics and Article inside, Page 10

Vavrik

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High five. The outline of it doesn't look all that great either.
It doesn't to me either, at least not the profile. The engines especially. Now to be fair we haven't seen it in 3d, just a shadow with sparkly colors. But it feels like they're trying to play a game, and I'd rather they finish writing one first.
 

NaffNaffBobFace

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Well hopefully this is a lesson learnt for them for s42... It's no good them spending $46 million on a bunch of month long teaser reveals if 2 million backers say "Just launch the damned game already!". How they market S42 could very much hinge on how they can get their 2 million existing customers on board as much as it is about bringing new interest in from outside the community, we've all waited more than long enough without having a hype machine kick us in the balls for another 6 to 8 months.
 

Blind Owl

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Blind Owl

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It would have been a cool "large" ship. I don't hate the design, but I can't say I'm a fan of the mechanic, I just see this as a tool for griefing. Opinions, thoughts?
I think it'll be handy for pirating, or even for bounty hunting. It's be great for our Privateering group. I just despise that they're pushing the "group play" so hard that you literally can't do anything alone. This ship is completely useless without friends, so anyone who may be spending even a little time playing alone, who would want to use this mechanic, is fucked. Would it kill CIG to make a ship that's even slightly viable? Put something resembling decent armament on it? This min-maxing thing they're doing with ships is frustrating as hell. I get they need revenue, but I feel like it pigeon holes people into doing one thing in one ship, and that's it. You affect people's quantum with this ship. That is it. You can't attack them after. You can't defend yourself if they attack you. You certainly can't board them. You can't loot anything. Nothing. One job. One niche job.
 

Blind Owl

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It would have been a cool "large" ship. I don't hate the design, but I can't say I'm a fan of the mechanic, I just see this as a tool for griefing. Opinions, thoughts?
Also, concur. Make this a medium or large ship, with capacity to do ANYTHING else besides literally one thing, and maybe she'd be worth it.
 

Bambooza

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It would have been a cool "large" ship. I don't hate the design, but I can't say I'm a fan of the mechanic, I just see this as a tool for griefing. Opinions, thoughts?
It is the first game element added that is primarily intended for pirates to allow them to do their craft. It is also the first real threat to Haulers and will start to require them to fly with escorts. So yes in the PU its going to mostly be used for griefing and not really any threat to haulers as most will be solo pilots in a greatly underpowered ship so either just easily fly away or engage and blow them up.

I think it'll be handy for pirating, or even for bounty hunting. It's be great for our Privateering group. I just despise that they're pushing the "group play" so hard that you literally can't do anything alone. This ship is completely useless without friends, so anyone who may be spending even a little time playing alone, who would want to use this mechanic, is fucked. Would it kill CIG to make a ship that's even slightly viable? Put something resembling decent armament on it? This min-maxing thing they're doing with ships is frustrating as hell. I get they need revenue, but I feel like it pigeon holes people into doing one thing in one ship, and that's it. You affect people's quantum with this ship. That is it. You can't attack them after. You can't defend yourself if they attack you. You certainly can't board them. You can't loot anything. Nothing. One job. One niche job.
I hear you but I also see if it was anything more then it would be far too powerful in the game and really enable everyone to only be pirates as hauling would be far too dangerous. Here it allows you to pull out convoys at a point of your choosing (hopefully somewhere with an easy escape path if things go sideways) and your little group of Cutlass and Catapilar pilots get to pillage and loot. I also imagine for the solo player (whos really solo when you have so many drinking buddies) would be able to hire NPCs to run protection/mantis if they really want to go down this path but I can imagine there are far more profitable options to solo players. Especially with exploring and data mining, bounty hunting and such.
 
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