I don't really know how an NFT item in a walled garden that is a game, is supposed to be able to be used in future games? It's not an MP3, the assets are not usually interchangeable...?
Are the devs supposed to code every single item that has ever existed as an NFT under their companies brand into every single new game they make like every new Pokemon game still needs the hundreds of old Pokemon coded into it in case someone imports all their old crew in from previous games and it's all just wasted code, effort and cost in there if only 1% of the users use that item?
Or are NFT's supposed to be some sort of universal plug-in or expansion code which adds to the players game code no matter which version they play and add that item? And if that's the case and you play online, how are you supposed to get that plug-in code into everyone else's games so they can see your glorious item?
It just doesn't seem very sustainable all for the want of making an extra piece of pie out of their game monetization schemes. Say they release 200 unique NFT items in COD6. They do the same in 7. Then do the same in 8. Then do the same in 9. By COD 10 they have 800 legacy items to code into the game before thinking about how to coin it in with the 200 they are going to sell.
At this point when you have thousands of numbers limited items which will not return revenue before you even get to the new generation which you can sell, it's like Entropy - the old NFTs, like energy, is spent and wasted with it eventually likely costs them more Deving legacy NFT's in to games than they get from coding and selling new NFT items... Unsustainable.
View: https://www.youtube.com/watch?v=EF_xdvn52As