Dangerous, I know, but I've been up for just shy of 24 hours now and stopped caring.
Now I may have missed something mentioning this in the past and I'm probably not the first to ask, but missiles and torpedoes are already a thing, so why not deployable space mines? (Think Dead Space 3)
I think they would provide an interesting mechanic for piracy and combat in general, plus it would allow for new ship designs dedicated to the role of mining and area denial as well as mine detection and clearing.
If I had to give a base idea
Granted the idea isn't perfect and could probably be easily abused, I think it would be a fun option.
What say you fellows?
Now I may have missed something mentioning this in the past and I'm probably not the first to ask, but missiles and torpedoes are already a thing, so why not deployable space mines? (Think Dead Space 3)
I think they would provide an interesting mechanic for piracy and combat in general, plus it would allow for new ship designs dedicated to the role of mining and area denial as well as mine detection and clearing.
If I had to give a base idea
They would be small mines about the size of a soccer ball, and be attracted to a ship by its IR/EM signature and slowly move towards the vessel. They would either latch on to the ship and detonate, or go off at a set proximity, and individual mine would be equal to a potent S1 missile, maybe S2. They would also be detectable at range by strong enough sensors or once you drifted close enough, and be destroyed by ship weapons.
Different types would also be nice, aside from an explosive type, an EMP type could be used for piracy to disable a ship for a small amount of time, something like a fraction of a second per mine? The canister they would be dropped from could be mounted in place of a missile rack on other ships (S2/3?) and would carry a fairly limited number. This would prevent single-ships from causing to much trouble but allow a nice way for squads to work together for certain game-play aspects.
For example, taking over a space station, you could basically barricade the station and hinder incoming ships. Or of course laying an ambush on a trade route, pulling a ship out of quantum with an interdiction vessel right into a field of pain.
Different types would also be nice, aside from an explosive type, an EMP type could be used for piracy to disable a ship for a small amount of time, something like a fraction of a second per mine? The canister they would be dropped from could be mounted in place of a missile rack on other ships (S2/3?) and would carry a fairly limited number. This would prevent single-ships from causing to much trouble but allow a nice way for squads to work together for certain game-play aspects.
For example, taking over a space station, you could basically barricade the station and hinder incoming ships. Or of course laying an ambush on a trade route, pulling a ship out of quantum with an interdiction vessel right into a field of pain.
Granted the idea isn't perfect and could probably be easily abused, I think it would be a fun option.
What say you fellows?