So I want cutlass black

So what should I do?


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Shadow Reaper

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Jun 3, 2016
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I have 6 just in case :slight_smile:
Can you actually sign on more than one at a time? So if you have the 'puters at home, your friends can all play crew on the same ship? (Means you can hit them when they miss the fighter they are shooting at from your turret.) Seriously, what are the bonuses of multiple game packages? Can you assign or grant them to friends? Christmas gifts and such?
 

StdDev

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Can you actually sign on more than one at a time? So if you have the 'puters at home, your friends can all play crew on the same ship? (Means you can hit them when they miss the fighter they are shooting at from your turret.) Seriously, what are the bonuses of multiple game packages? Can you assign or grant them to friends? Christmas gifts and such?
I have heard speculations that additional game packages could be used as NPC characters... that you already own (don't have to pay wages to).
 

Blind Owl

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Can you actually sign on more than one at a time? So if you have the 'puters at home, your friends can all play crew on the same ship? (Means you can hit them when they miss the fighter they are shooting at from your turret.) Seriously, what are the bonuses of multiple game packages? Can you assign or grant them to friends? Christmas gifts and such?
I have heard speculations that additional game packages could be used as NPC characters... that you already own (don't have to pay wages to).
What @StdDev said. Originally more than one package would give you your own personal NPCs to develop. We shall see if this still hold true lone the game drops.
 

Beerjerker

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I have heard speculations that additional game packages could be used as NPC characters... that you already own (don't have to pay wages to).
What @StdDev said. Originally more than one package would give you your own personal NPCs to develop. We shall see if this still hold true lone the game drops.
I looked into this a while back and it amounted to a question at a panel "Can I turn a second game package into my own Chewbacca?" and Roberts saying "That sounds cool!" Then the forums ran with it with, as far as I know, zero confirmation or feedback from the developers. Still, would be cool, but take it with a grain of salt, this one might just be forum scuttlebutt.
Please correct me if I'm wrong, I do want my own Chewbacca.
 

supitza

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Aug 5, 2015
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I looked into this a while back and it amounted to a question at a panel "Can I turn a second game package into my own Chewbacca?" and Roberts saying "That sounds cool!" Then the forums ran with it with, as far as I know, zero confirmation or feedback from the developers. Still, would be cool, but take it with a grain of salt, this one might just be forum scuttlebutt.
Please correct me if I'm wrong, I do want my own Chewbacca.
If it were true, I think they'd make a greater effort of marketing this feature to increase sale on the packages.
Maybe they just haven't decided yet?
 

SweetDee

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Jan 7, 2017
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LTI Nox >> Cutlass.

These little LTI bikes are great for these very questions. I have had 4-5 dragonflies in the past and 2 of them have become something or been melted towards something larger. I also have 2 Nox's and maybe 1 of them will be CCU'ed to something bigger.

Whatever...I like bikes. I currently have 2 of each flavor; Vanilla Nox and Dragonberry.
 

Beerjerker

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If it were true, I think they'd make a greater effort of marketing this feature to increase sale on the packages.
Maybe they just haven't decided yet?
I'm sure you're right and I'm sure they are aware of the interest in the idea. Maybe once the character customization stuff comes out, and NPCs are more developed, they will address it further. Buying extra game packages expecting this to be a thing, however, may be putting the cart before the horse at the point.
 

Shadow Reaper

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If it were true, I think they'd make a greater effort of marketing this feature to increase sale on the packages.
Maybe they just haven't decided yet?
I thinik if they want to market NPC's as a feature they would need the AI for that--show people what they get. That is supposed out be out with 3.0, so lets hope we see something good. AI turrets are supposed to be a thing too, so you can finally fly your Connie or Tally and present something other than just a big target. If I were CIG I would release pets a couple months later using the same AI. The big question is, just how programmable are the AI features? Can you design your own escort fighter tactics and use voice commands "escape pattern Delta" and such? How cool would that be?
 

Sirus7264

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I have a feeling that LTI won't be incredibly necessary unless you have a huge-ass ship like an Idris or Jav. Keep in mind as well the LTI only applies to the hull itself. IF you upgrade the shit out of the weapons and components, you'll likely have to insure those separately.
Im with han on this one. i still suggest LTI on your ship though as you may change your mind later. with the nox at least in your buyback if you upgrade to far in future and decide you want a different route you can melt the nox buy it back then take that route. get the warbond or melt the other nox you got and ger a 2 pack
 

Mich Angel

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Well there is no problem melting everything I've done it a couple times melt buy another pack melt it buy another... yes this was mostly LTI packs just couldn't make up my mind for I can be some what of a indecisive bastard ha ha.. Melting buying back, buying new melting and do it all over again...

So Melting is not dangerous and you always have what ever you melted is in your buyback, drawback there is you need to use new money to buy it back if you do not have a buyback token then you can use credits to buyback to.

BUT to play the game ..
The one thing you do need minimum is, one game pack and as said preferably with SQ42


CHEERS! :beers: :beers:
 

Blind Owl

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I looked into this a while back and it amounted to a question at a panel "Can I turn a second game package into my own Chewbacca?" and Roberts saying "That sounds cool!" Then the forums ran with it with, as far as I know, zero confirmation or feedback from the developers. Still, would be cool, but take it with a grain of salt, this one might just be forum scuttlebutt.
Please correct me if I'm wrong, I do want my own Chewbacca
I'll see if I can find the original post on it. Twas all official back then. I think. I have been sober a few times in the past few years, so I could be mistaken.
Roger that! thx for clarifications, cheers
You betcha bro-guy.
 

Blind Owl

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I looked into this a while back and it amounted to a question at a panel "Can I turn a second game package into my own Chewbacca?" and Roberts saying "That sounds cool!" Then the forums ran with it with, as far as I know, zero confirmation or feedback from the developers. Still, would be cool, but take it with a grain of salt, this one might just be forum scuttlebutt.
Please correct me if I'm wrong, I do want my own Chewbacca.
If it were true, I think they'd make a greater effort of marketing this feature to increase sale on the packages.
Maybe they just haven't decided yet?
I'm sure you're right and I'm sure they are aware of the interest in the idea. Maybe once the character customization stuff comes out, and NPCs are more developed, they will address it further. Buying extra game packages expecting this to be a thing, however, may be putting the cart before the horse at the point.
I thinik if they want to market NPC's as a feature they would need the AI for that--show people what they get. That is supposed out be out with 3.0, so lets hope we see something good. AI turrets are supposed to be a thing too, so you can finally fly your Connie or Tally and present something other than just a big target. If I were CIG I would release pets a couple months later using the same AI. The big question is, just how programmable are the AI features? Can you design your own escort fighter tactics and use voice commands "escape pattern Delta" and such? How cool would that be?
I actually had it bookmarked. Fancy that:
https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification
It also ties into this:
https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman

Keep in mind when these were posted though. Cheers!
 
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