We can learn from a lot of games to how you should act in the FPS module. What I can see a lot of this will be based on area control, focusing on valuable areas be it in the FPS module or later on with ship/station boarding.
CSGO is a good example of smallish area control, be it that rush to a bomb site where you have strategically dropped smokes to limit LOS to the enemy and effectivity giving you the upper hand in the scenario.
I am a long time ARMA player and have also played in Milsim units but I am also an on/off CS player as well. Small squad tactics will be key and movement in the FPS Module and/or ship/station boarding will be more alike Milsim style. Thing such as, how to move down corridors, how to breach rooms in CQB. There will be 'right ways' in regards to real life tactics but we need to learn and practise like those real life tactics don't exist because at the end of the day this is a game and we need to find our own way.
I hope to be able to form a small group within TEST to concentrate on these tactics, due to the nature of it I hope alot of people do the same there is a lot of scope for that.
CSGO is a good example of smallish area control, be it that rush to a bomb site where you have strategically dropped smokes to limit LOS to the enemy and effectivity giving you the upper hand in the scenario.
I am a long time ARMA player and have also played in Milsim units but I am also an on/off CS player as well. Small squad tactics will be key and movement in the FPS Module and/or ship/station boarding will be more alike Milsim style. Thing such as, how to move down corridors, how to breach rooms in CQB. There will be 'right ways' in regards to real life tactics but we need to learn and practise like those real life tactics don't exist because at the end of the day this is a game and we need to find our own way.
I hope to be able to form a small group within TEST to concentrate on these tactics, due to the nature of it I hope alot of people do the same there is a lot of scope for that.