Yes, but each shall die in a specific sub-division and role, organized chaos and death of everyone is best glorious death.This is test, I fully expect everyone to fail horribly and all die on our first TEST squadron event... it will be a glorious death!
Speaking from experience, my old unit in the Army, was composed of mostly transport aircraft, however, we had a couple of recon and "attack"(UH-60s with wing mounted guns and rockets). The idea was the stock UH-60s would carry the troops, while the AH-60s would provide cover. Granted, AH-60 are not full fledged dogfighters, but they would provide more covering fire than the door gunner on a stock UH-60. So in game terms, you have 2-3 Cutlass' with the ground troops, and a couple of Hornets for covering fire. Plus a couple of small, light ships for initial recon, like M-50s or Mustang Deltas, something that can defend itself while getting the hell out of there.At the time we put that together, it was originally going to be only ground FPS and support (i.e gunships/medics), was suggested by leadership that we include dogfighters as well. It was said the issue will be revisited when things get closer to PU release, and if needed branch them into two separate divisions.
Personally I think it should be two separate groups, but that's just me.
As of right now none of these groups are "official" and are only for interest. Once org 2.0 drops leadership will be making the groups official.
I was in the Infantry for 3 years too long, I want to do something like this in the PU. I want to do a lot of security and bounty hunting. The idea I have is very much like this, you have the F7CM, Vanguards, and so on. take the role of a fight wing, then you have your redeemers and talis (dropships) come in are dock to the larger ships and send the grunt on. I really want to be part of a sub division like this. my idea for the name is GRASP, (like SEALs, but GRound, Air, SPace)Speaking from experience, my old unit in the Army, was composed of mostly transport aircraft, however, we had a couple of recon and "attack"(UH-60s with wing mounted guns and rockets). The idea was the stock UH-60s would carry the troops, while the AH-60s would provide cover. Granted, AH-60 are not full fledged dogfighters, but they would provide more covering fire than the door gunner on a stock UH-60. So in game terms, you have 2-3 Cutlass' with the ground troops, and a couple of Hornets for covering fire. Plus a couple of small, light ships for initial recon, like M-50s or Mustang Deltas, something that can defend itself while getting the hell out of there.
I think the point of subdivisions is to put you into groups that want to play the game the same way. ie. I want to be part of combat, security, bounty hunting, and competitive groups. and what group I play with will just depend on my mood that day. as such I think we need to find how our test members want to play the game and use the divisions to point them too people that want to play the same way. This also would help with cross division team ups. ie. If there is a mining division that has members on, and they are about to go out, but need security, they go to our security division and contract a group of them. Here are what I think are the minim divisions we need.I'm not against the idea of having a DEVGRU-style group in TEST that develops and experiments with combat tactics, loadouts, and strategies.
Yes, I wrote a full fledged post on divisions and the "career grouping" involved: https://testsquadron.com/threads/discussion-divisions-of-test-brainstorm.3793/I think the point of subdivisions is to put you into groups that want to play the game the same way. ie. I want to be part of combat, security, bounty hunting, and competitive groups. and what group I play with will just depend on my mood that day. as such I think we need to find how our test members want to play the game and use the divisions to point them too people that want to play the same way. This also would help with cross division team ups. ie. If there is a mining division that has members on, and they are about to go out, but need security, they go to our security division and contract a group of them. Here are what I think are the minim divisions we need.
Combat, space/ground
Security, space/ground
Bounty hunting
Transport, goods
Transport, people
Mining
Explorer
pirates (no attacking other active test members?)
competitive (esports)
(if there are others please fill free to add on to the list)
They said that the Endeavor can only have one hanger.... besides that let me know if you need any security ships, that is what I am going to do a lot of, I have all Super Hornet, Sabre, Vanguard, Retaliator, Redeemer, and an Constelleation Andromeda, and willing to let people fly the ships I can not personally control.I would like to be part of a Jack of all trades "patrol-ish" fleet. Allow me to elaborate the concept build up of my ideal fleet:
--------------------------------------------------------------------------"Drunk Jack's Fleet"------------------------------------------------------------
Purpose: Do many stuff but without seperating as a team. Everyone has something to contribute and one's stregths covers other's weaknessess.
Large Star Ships: (Utility/transport/frigates>100m): This ships are the "core" utility ships of the fleet, from exploration to mining to combat all can find their role.
1x Orion (Crew: 6) (Roles: Mining/Bait/Point-Defence Platform): Ensures revenue & needs escorts. Why not group it with other purpose ships?
1x Hope-Class Endeavor (Crew: 1(me)/16) (Roles: Bait/Hospital/"Carrier"): Hospital re-assures crew member safety of the fleet
1x Reclaimer (Crew: 5)(Roles: Salvage/Bait/Point-Defence Platform): Salvage the loot after ANY & EVERY battle
Medium Star Ships: (gunner/transport<90m): These ships are the main patrol. The claws and teeth of fleet
1x Constellation Aquila/Andromeda (Crew: 4) (Roles: Exploration/Scanner/"Gunnship"): Explore, detect hidden/incoming targets. Support ground units
1x Redeemer (Crew: 5) (Roles: Gunship/boarding): Protect Ships from get boarded or land/board to capture land asset
1x Retaliator (Crew: 6) (Roles: Heavy Bomber/boarding): Aggressive attacker. Most ships taking fire will propably back out. Same as above
Main squadron: Any fighter self capable of jump available
4x <Starfighter> (Crew: 4-8)
Secondary Squadron Close Range Fighters (without ability to "Space Jump")
2x Red-Class Cutlass (in Endeavor's hangar) (Crew: 2x4)
2x Gladius* (in Endeavor's secondary Hangar)( *= any small fighter for easy take-off/land) (Crew: 2x1)
------------------------------------------------------------- Post might edit after suggestion -----------------------------------
Volunteers for the "Drunk Jack's Fleet"
Name-Theme(if any)-favorable positions (with priority of most to least) (obviously not positions that are not fun to you)
- Marco Neilus (me), Combat Doctor. Position: Hope Crew, Cutlass Pilot, Retaliator/Redeemer/etc Gunner/Combat Medic
----------------------------------Disclaimer: I do not intend to be portayed as Commander of any kind.------------------------------------
One Hanger that fit's two Cutlass's (Uh, Cutlii ?)They said that the Endeavor can only have one hanger....
You can count on me as a crew member, sir or should I say captain. As I currently am just a happy Mustang owner, I would love to man a multicrew's guns or guard the ship (especialy in Alpha 2.0 where everyone will try to steal landed ships).They said that the Endeavor can only have one hanger.... besides that let me know if you need any security ships, that is what I am going to do a lot of, I have all Super Hornet, Sabre, Vanguard, Retaliator, Redeemer, and an Constelleation Andromeda, and willing to let people fly the ships I can not personally control.