@GriffinGamingRPG The Carrack is a pretty damn solid all around ship, let alone
also being the best explorer!
The flagship & crown jewel of
my fleet would probably have to be the Endeavor Hope. One of, if not the most, versatile ship in the verse. She is the top of the line hospital off-world, has a shuttle bay, and can leave the main section in a safe area while go exploring in the armored cab section. While I have others that are a bit sexier, she will make for one heck of a base of ops for fleet medical flying alongside an Idris or Javelin.
But she will be a bit of a bitch to operate due to staffing requirements and funding, and is a big soft target (hence need to fly with a fleet/carrier group). So that's one reason I have all my salvage/repair ships, to make income to support the big girl. She will also be available for our ScienTESTs to run research and experiments on (legality of which will depends on Command staff discretion). Down the line I will make an alt character who will explore illicit experiments/drugs/bio weapons manufacturing.
Edit1: I'm assuming [read: hoping] they will allow us to use components belonging to the org itself or other allied players. That way if no pressing need for medical stuff, another member that has the supercollider & GRP who wants to overclock weapons for themselves or the fleet, can just attach the module to my base endeavor ship and have at it!
Edit2: Also as I like theory-crafting, she could make a great intelligence ship too. Using 1-2 General Science Pods to crunch all the data we've 'acquired' from our Heralds & Mercurys. Heck she could also run the bay to hold her own Herald.