Test Squadron Organisation & Subdivisions

Havrek

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Sep 10, 2016
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Havrek
I like me some banjos........"squeal like a pig".......thanks Blind Owl now I'm gonna have nightmares.
 
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maynard

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May 20, 2014
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mgk
the Hoff and my cousin Dave were high school classmates
 
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I_MIKE_I

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May 7, 2016
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I_MIKE_I
The main thing we can take from this is that MIKE is saying we need to tree structure rather than one person who commands every single little thing.
That is actually the only thing I suggested... the other parts are just to make it work smoothly.

I think I did a bad job explaining it properly, so I a picture which hopefully makes it easier to understand:

1.jpg


To point it out again: It would allow players to join (sub)-Division for every aspect of the Game and switch to the fitting command-structure on the fly.

For example, player X would want to do escort missions, cargo hauling, mining and racing, so he'd be in subdivisions for escorting, cargo hauling, mining and racing. Depending on what he feels like doing, all he has to do is switching channels and he'd immediately be in the appropriate place of the command structure AND the leader of said subdivision would not even have to ask what the Player would like to do or have people saying they'd rather do something else.
 

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Montoya

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Montoya
That is actually the only thing I suggested... the other parts are just to make it work smoothly.

I think I did a bad job explaining it properly, so I a picture which hopefully makes it easier to understand:
Everything you are saying here was discussed and agreed upon three years ago.
 

I_MIKE_I

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I_MIKE_I
Everything you are saying here was discussed and agreed upon three years ago.
At least the part with the smaller subdivisions does look quite different... also our subdivisions are currently not divided by purpose, which means it's more complicated to actually lead them.
 

Montoya

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Montoya
At least the part with the smaller subdivisions does look quite different... also our subdivisions are currently not divided by purpose, which means it's more complicated to actually lead them.
Its too early to start slicing up the pie.

We will get there when the game has the actual gameplay mechanics in it.

We do not want to start creating divisions that look like Combat > Combat scouting > scouting support > support fueling > fueling security and so on. Its just way too early for that.
 
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I_MIKE_I

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I_MIKE_I
Its too early to start slicing up the pie.

We will get there when the game has the actual gameplay mechanics in it.

We do not want to start creating divisions that look like Combat > Combat scouting > scouting support > support fueling > fueling security and so on. Its just way too early for that.
That's not what I did mean to imply with smaller subdivisions.

The Subdivisions in my suggestions would merely be shown as another branch in a command structure inside the same division.

You can think of it as sort of a naval chain of command:

You'd be the President,
the Co-Leaders would be like Vice-Predsidents,
the Division Leaders would be Admirals,
the Subdivision Leaders would be Captains
and the Subdivision-Members would be your typical Ensign etc.

Or in other words, it's logical that 1 Person Commanding 50-100 People is more efficient in doing so than 10 People Commanding 500-1000 People trough the same channel.
 

Montoya

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Montoya
That's not what I did mean to imply with smaller subdivisions.

The Subdivisions in my suggestions would merely be shown as another branch in a command structure inside the same division.

You can think of it as sort of a naval chain of command:

You'd be the President,
the Co-Leaders would be like Vice-Predsidents,
the Division Leaders would be Admirals,
the Subdivision Leaders would be Captains
and the Subdivision-Members would be your typical Ensign etc.

Or in other words, it's logical that 1 Person Commanding 50-100 People is more efficient in doing so than 10 People Commanding 500-1000 People trough the same channel.
Yes, we all agree on that.
 
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