AM,
Just a suggestion...Before you give up on SC I'd like to offer a few things to consider:
The term "survival game" has many definitions.
a. Consuming nutrition based on what they've been doing in game.
b. Consuming nutrition based on a characters skill level
c. Consuming nutrition ANYTIME
Games like "SCUM", "7 Days to Die", "Ark" and "Conan Exiles" fall into the true definition of a "survival game to me. Not Star Citizen.
I know many players have run through the game passing vendors, restaurants, etc. and I have to wonder do they think those things are just there for decoration?
They're there and easily accessible as social zones.
In STAR WARS GALAXIES we had to visit doctors and cantinas to be buffed and healed (basically the same as eating). We would have to do this for up to 10-15 minutes depending on how bad you were injured. No one complained about it taking away from gameplay. Eating a candy bar, burger or drinking water once every 3 hours can't even be compared!
If you think this mechanic turns players off , wait until limited inventory kicks in (we're all use to having a "magic bag-of-holding" right now. Yet, I believe CIG will make this mechanic one we'll be satisfied with in the end.
This isn't the first time CIG has introduced something in the game design that some in the community didn't agree with (i.e. hover-mode, struts). When the community responded with rational criticism they listened and made changes. That's the purpose of backers voices during Alpha (which you already know).
CIG is also still working through this mechanic and NOTHING IS IN STONE. We're far from things being permanent. I'd suggest you continue to enjoy the game, raise your concerns in Spectrum (a toll which too many people don't use) and wait to see. If you bail now you may find their final decision is one you'd find works.
ADDENDUM:
I think the statement highlighted below from the devs may give some hope:
richt-CIG@richt-CIG
Today at 11:34 am
In terms of how often you should be eating/drinking - the idea behind it was to make it long enough so that it was not intrusive to the gameplay - but short enough that at least you had to eat/drink once a play session (i.e. several hours). If we made it too long it would kind of devalue the purpose of having it at all.
Hope you're stick around, hate to see you go!
GriffinGamingRPG