Great thoughts for combat. Only a little on the hear all/speak to ______ only issue. Needs to be slightly more refined, but this is great stuff.
Doesn't help my deaf ear that much if it's coming L/R. Is there an option for those with mono hearing? Or no hearing?Ow damn, I have a single-ear headset. Does this mean that I only can listen to troop channel?
That means strickt brevity discipline in SC... :beers::beers::beers:Our SOP is to have 2 channels broadcast into one ear, but we can identify callers by call sign.
y?That means strickt brevity discipline in SC... :beers::beers::beers:
K.If you're talking about your girlfriend when someone else needs to be telling your comrades about a target, you can get everyone killed. As much as we all want to have fun, everyone needs to "cut the chatter" in conflict situations.
Agreed. If we want to fool around, we'll fool around. If we want to get something done, we'll need this.If you're talking about your girlfriend when someone else needs to be telling your comrades about a target, you can get everyone killed. As much as we all want to have fun, everyone needs to "cut the chatter" in conflict situations.
Yeah, brevity discipline is important... like that one time while i was flying, well not really flying , i was online. And while i was flying, that guy, you know him, the one with the red aurora? he blew up my ship while i was in SPK. Well i wasnt IN SPK I was outside..........That means strickt brevity discipline in SC... :beers::beers::beers:
He owes me 20 creds. Let me attem, let me attem!...that guy, you know him, the one with the red aurora?...
In my youth I was a taxi driver and dispatcher, and actually grew up around two way radios that broadcast to all the cabs on one channel but they broadcast back on another they could not receive on. The reason was to cut the chatter. So all the cabs could hear dispatch but not each other.Agreed. If we want to fool around, we'll fool around. If we want to get something done, we'll need this.
Right, but keep in mind that TEST isn't full of hard core gamers. We'll need a system that can do both.In my youth I was a taxi driver and dispatcher, and actually grew up around two way radios that broadcast to all the cabs on one channel but they broadcast back on another they could not receive on. The reason was to cut the chatter. So all the cabs could hear dispatch but not each other.
You'll see the "cut the chatter" comment in many military situations in film, from strike squadrons to Hudson talking smack in Aliens, and "cut the chatter" is common. For us it is too much to have overbearing rules. That's not fun. Thing is in a military op, if you are talking about something else, you are not focused on the thing at hand and will indeed talk over others doing their jobs. So you need to have some kind of structure where there is a right person to say "cut the chatter" and have people actually do what they're told. If I am leading a boarding party and have to say "cut the chatter" and someone keeps talking, that person will not be invited back for future ops because that lack of cooperation does not lead to success. It gets people killed.
Very similar to Doom, where Carl Urban's character "Reaper" is telling the druggie punk kid to be quite and he keeps on talking and giving away their position. You need to be patient with an idiot for a little while only, and then you smack him.