Greetings my fellow testies and citizens. I've come to spark a discussion that has been on my mind for awhile now. But first, lets get some formalities out of the way.
I'm Phoxxy, Been following Star Citizen since mid 2013 Been a part of Test since its creation, all be it a silent member. I lurk mostly but I've wanted to talk about a possible issue with Star Citizens future that it seems not many people are acknowledging and I don't think it's one of those "It's too early in development to tell" subjects.
The Issue: The reason I believe Star Citizen will fail is simple. Progression, or rather a lack there of. Now I know a lot of you are going to argue that there is already progression in the game. But forgive me if I don't consider grinding for currency so that I can get a bigger ship, or fancy looking armor progression. It isn't, it's barely even content in my opinion and frankly most people should agree. Cosmetic flair is not now, nor should it ever be accepted as a replacement for "Progression" UNLESS that particular item gives you something in return that modifies future game play which gets me into my next point, Stats.
My Input: I'm of the opinion that this game would benefit greatly from stats, ship stats, player stats, weapon stats all of which can be improved/modified by modules/armor/attachments and so on. It would give them a platform to have proper progression in the game. I also believe that there should be character based progression, such as learning skills, or some type of pseudo-leveling mechanic. Yes I know you're supposed to come into the PU as some super solider who knows everything there is to know but lets get real here what's the point of playing if all you have to gain is money. If you start with a functioning ship, what's the real incentive?
Bottom line: This is a game before anything. and as a game CIG has to make Star Citizen fun and engaging, and if they want to compete with the longer lasting MMO platform then they absolutely HAVE to have some type of progression in the game beyond physical items that don't improve your characters over all strength. Something beyond simply collecting ships, guns and armor. That is all stuff that should come naturally as you progress, but not be the progression itself.
I'd like this to be a discussion of the subject because I genuinely feel this game is lacking, every patch I've played fails to hold my attention for very long, I basically find my self logging in, looking at the new content, trying some missions and going "Huh, neat" then disappearing until the next patch, I enjoy the game, I enjoy the concept but there's nothing there to keep me engaged as of yet. So leave your thoughts and feelings below and I'll check in every so often.
I'm Phoxxy, Been following Star Citizen since mid 2013 Been a part of Test since its creation, all be it a silent member. I lurk mostly but I've wanted to talk about a possible issue with Star Citizens future that it seems not many people are acknowledging and I don't think it's one of those "It's too early in development to tell" subjects.
The Issue: The reason I believe Star Citizen will fail is simple. Progression, or rather a lack there of. Now I know a lot of you are going to argue that there is already progression in the game. But forgive me if I don't consider grinding for currency so that I can get a bigger ship, or fancy looking armor progression. It isn't, it's barely even content in my opinion and frankly most people should agree. Cosmetic flair is not now, nor should it ever be accepted as a replacement for "Progression" UNLESS that particular item gives you something in return that modifies future game play which gets me into my next point, Stats.
My Input: I'm of the opinion that this game would benefit greatly from stats, ship stats, player stats, weapon stats all of which can be improved/modified by modules/armor/attachments and so on. It would give them a platform to have proper progression in the game. I also believe that there should be character based progression, such as learning skills, or some type of pseudo-leveling mechanic. Yes I know you're supposed to come into the PU as some super solider who knows everything there is to know but lets get real here what's the point of playing if all you have to gain is money. If you start with a functioning ship, what's the real incentive?
Bottom line: This is a game before anything. and as a game CIG has to make Star Citizen fun and engaging, and if they want to compete with the longer lasting MMO platform then they absolutely HAVE to have some type of progression in the game beyond physical items that don't improve your characters over all strength. Something beyond simply collecting ships, guns and armor. That is all stuff that should come naturally as you progress, but not be the progression itself.
I'd like this to be a discussion of the subject because I genuinely feel this game is lacking, every patch I've played fails to hold my attention for very long, I basically find my self logging in, looking at the new content, trying some missions and going "Huh, neat" then disappearing until the next patch, I enjoy the game, I enjoy the concept but there's nothing there to keep me engaged as of yet. So leave your thoughts and feelings below and I'll check in every so often.