TEST problem solving
"Be the Torpedo!"
Welp problem solved.
Melty melt & new hanger hotness!
"Be the Torpedo!"
Welp problem solved.
Melty melt & new hanger hotness!
Words to live by.TEST problem solving
"Be the Torpedo!"
That is so zen....Depends...
Do you want to fire torpedoes?
Or
Do you want to BE the torpedo?
TEST problem solving
"Be the Torpedo!"
Welp problem solved.
Melty melt & new hanger hotness!
Words to live by.
My Owlish wisdom once again prevails over common sense and reason.That is so zen....
Do we have any information on how jump point limits will work?Is the Terrapin going to be able to go thru small jump points?
I believe the official word is that the Lancers are the largest ships that can fit through the smallest wormholes.Do we have any information on how jump point limits will work?
We know that the Freelancer DUR will not fit through small jump points. The Terrapin is much shorter, but also much wider - are jump points like doors, with fixed widths?
Do keep in mind that these are probably the easiest ships to immobilize and board. Any ship sporting even one Joker can shut down the shields in just a few seconds, and the armor works against since it protects the ship as the Joker shuts down the computer. Lightly armored ships like the Reliant will be easy to blow up by mistake while trying to shut down their computers, and indeed may require spike missiles so as not to blow them up.Depends...
Do you want to fire torpedoes?
Or
Do you want to BE the torpedo?
any good pilot can shut down any ship. it matters not if it's slow or fast. Missiles can be dodged by anyone if you know what you are doing. In a fight i expect it to be like the Hornet. Slow and hard to kill but able to keep its nose pointed at you the whole time. only instead of 6 or more guns size 1-2 it will have 2 size 4 twin linked and maybe 2 size 1 guns to go with it. it ain't gonna be able to run so it won't try, and as a missile i'm afraid it's going to be one that is easy to dodge.Do keep in mind that these are probably the easiest ships to immobilize and board. Any ship sporting even one Joker can shut down the shields in just a few seconds, and the armor works against since it protects the ship as the Joker shuts down the computer. Lightly armored ships like the Reliant will be easy to blow up by mistake while trying to shut down their computers, and indeed may require spike missiles so as not to blow them up.
Given the Terrapin is slow, has poor maneuverability, and can have its shields pulled down with little risk to the rest of the ship, these should be easy targets even for Auroras. Beware buying them. I might sell you twelve cheap on discount and throw in a bakers dozen just 'cause I'm all nice like that.
IMHO, it matters very, very much what sort of stealth the Terrapin can be set up with, whether it will be the really great ship so many are hoping for.
Last I heard you are correct. They have said both that the freelancer is the largest ship to fit in small jump points and that it is too big to fit in small jump points. The most recent of the 2 is that the freelancer will fit in small jump points. So as of right now that is what we are going off of.I believe the official word is that the Lancers are the largest ships that can fit through the smallest wormholes.
I would say it is good for a team of pirate ships sure. But a solo pirate ship? Not so much. Not enough fire power to disable enemy ships itself and only 1 other person to help you board and take out a crew on another ship. But definitely great at finding ships to do pirating on.Is it good for pirate?
-Not dying +1
-Solo-able +1
-Big gun in front +1 (space grog makes those other swivelly guns meh)
-Find Ppl for TEST PALs to go hang out with +1
-Cargo ???
-APC ???
-Expensive -1
Question is: "Do I melt Retaliator for it...?"
That may well be the case. Certainly there has been conflicting information coming out of CIG in the past. The most recent line that I heard was the the refreshed Freelancer was going to be larger than originally specified, and classified as a medium ship, unable to pass through the smaller holes.I believe the official word is that the Lancers are the largest ships that can fit through the smallest wormholes.
What I don't get is why they are talking about it as a starter ship that lost in competition to the Reliant, when it costs 3X what a Reliant does. I think it is an interesting ship, but the Freelancer appears at this point to be a better choice in every way except that it cannot take the beating this can. Granted, the ability to take a beating is a big deal, and if you can run right through other ships with the Terrapin and still fly away, I'll be the first to call this cool, but no one has said this.$195 is a crazy high asking price for what looks to be a narrowly-defined set of roles.
If they make this game as realistic as they can, there will be a electronic hardening option. Since this is a former / current UEE military ship, there should be electronic hardening options already in place. Since there is no way any military would let there hardware be compromised by something so easily available to the public.Do keep in mind that these are probably the easiest ships to immobilize and board. Any ship sporting even one Joker can shut down the shields in just a few seconds, and the armor works against since it protects the ship as the Joker shuts down the computer.
I believe that is what the "large power plant" is for to make the size 2 shield work/regen/provide the hp of a larger shield.If they make this game as realistic as they can, there will be a electronic hardening option. Since this is a former / current UEE military ship, there should be electronic hardening options already in place. Since there is no way any military would let there hardware be compromised by something so easily available to the public.