We joke about dogfighting being like WWII in space, but after reading this, it appears that CR wants ship battles to be like WWI (#1) in space.
Ship battles are going to be fought within eyesight range, basically, and if the bigger weapons are all ballastic, running out of ammo and only being able to disable (and not kill) ships is going to be the major effort. You aren't going to have endless battles and never empty ammo/guns, so either you hit & withdraw, or you have some sort of logistics chain re-supply handy. If you are out-gunned, the only option will be to quantum away (ok, not an option during WWI).
In the "rock-paper-scissors" game of ship battles, this will be deadly if it can get up close to other capital ships, but first it will have to make it past either a) the torpedoes or b) the swarm of fighters guarding the other ships...the main virtue of this ship is going to be that you can crew it with 3 or 4 players, and it has the anti-fighter AI blades built in, so you can focus on the big pew pews!
Speaking of swarms of fighters, how about that rumored Aegis carrier I've been dreaming about? C'mon CIG, let me throw more money at you!