Wild Horses - Ship Talk #8: The Mustangs
Welcome back to Ship Talk! For those of you new to this series(where have you been?), Ship Talk is where I take the current on paper stats for a group of ships similar in either role or hull, analyze them, and give my own thoughts on how they compare to each other. Below you can find links to previous Ship Talks and Ship Talk Commentary:
Ship Talk #1 - Exploring the Unknown: The top 4 Exploration Ships
Ship Talk #2 - Aurora Rain: All about the MVP of TEST, the Aurora + Variants
Ship Talk #3 - Squadron Reporting - Ship Talk #3 'Fighters' Part 1
Ship Talk #3 - Squadron Reporting - Ship Talk #3 'Fighters' Part 2
Ship Talk #4 - Cargo Cult: The Cargo Haulers
Ship Talk #5 - Avast Me Hearties! - Ship Talk #5: The Cutlass
Ship Talk #6 - Goin Freelance: The Freelancers
Ship Talk #7 - The Redeemer
The Aegis Vanguard - Ship Talk Commentary #1
The Hull Series - Ship Talk Commentary #2
So we're back with a series of ships: The Mustang series. The Mustang series is a very diverse line of ships that fill several roles and are good for those who wish to branch into other areas after getting some money together. The Mustang was concepted by David Hobbins who also did some work other ships such as the Carrack and Javelin and recently did work on Star Wars. As you know the Mustang is the second starter available to us followed by the soon to be concepted MISC Reliant.
This series of ships marked the first time a new manufacturer entered the field for ships and made itself known to us: Consolidated Outland. You can go search for the info yourself but the design philosophy presented here makes me want to see more ships produced by them and I hope we see more in the future.
Anyway lets get started. These are the Mustangs!
My Thoughts on the Ships(Mustang Alpha, Beta, Gamma, Delta, Omega)
General Thoughts on Stats
First let me acknowledge again that these stats and listed equipment are all subject to change. However, unless something drastic occurs in testing I would expect these stats to still give a good overall direction and capability for each ship. Below is a link to a composite picture I made with all the stats listed from the RSI site:
All Mustang Stats
p.s. I reordered the Mustangs so they are in order like they are supposed to be instead of how RSI sorts them. Photoshop!
Descriptions and Roles
Starting with the Mustang Alpha, the 2nd starter ship, it opens up by telling us that the Mustang is the result of Silas Koerner's cutting edge vision. The ship uses ultra light alloys in its construction to push its performance to its max and beyond. It features a cargo carrier for carrying around small amounts of goods. I'd say we're off to a good start here but there arises a significant problem which I'll get to down below.
The Beta is billed as a touring and exploration ship. It claims to have long range flight capabilities and features a Leaper Jump Engine that comes standard on every Beta model. The Com4T living quarters come standard to facilitate this role of touring and exploration.
The Gamma and Omega both all about Racing. Instead of the normal 2 engines these get 50% more power in the form of an additional engine. The Omega has a custom paint job courtesy of AMD's resident artist Sektor8 and you get a damn cool looking ship. These two ships are made for racing, not fighting.
The Delta is the military ship of the bunch and CO's first attempt to enter the lucrative military contract market. The Delta features a reinforced hull with the addition of the Cavalry Class Mass Reduction Armor for a reduced cross-section which makes up for the fact it is not able to take much damage. This is the fighter of the group.
Structural and Propulsion
So remember that thing I said to keep in mind I was going to talk about? Well here is the deal. The Mustang despite it being made with ultra light materials still weighs more than an Aurora. My memory may be bad here but I remember the Mustang being described as being lighter and cheaper than an Aurora. If that is wrong then please correct me. If my recall is correct though then what's going on here? Now it wouldn't be the first time that CIG has done this sort of thing and it won't be the last but it weights a good bit more than the Aurora despite being made of ultra light materials. Moving on...
The Mustang cargo area behind the cockpit can carry 10 SCU worth of cargo. Its enough for a few cases of beer on ice or a couple kegs if you're in the Beta and out on the frontier. If you're racing it might be best to leave the beer with your maintenance team instead of carrying it with you. The Gamma and Omega even having cargo room is a bit of a mystery because of them carrying a 3rd engine. Refer to previous point about CIG doing this kind of thing before. The Alpha, Beta and Delta having cargo makes sense but not the Gamma and Omega.
The Mustang is a single seat spaceship though it may be interesting to see how many TEST pilots we can cram into the airlock tube and behind the pilot. I'm thinking 5 including the pilot. Each Mustang can carry a Class 3 Power Plant despite there being little room in the ship's frame for major upgrades. The engines of the Mustang clock in at the TR2 range with the A,, B, and D only having two main engines and the Gamma and Omega having 3.
The maneuvering thrusters are small at only the TR1 rating. There are 8 of them so you should be fairly maneuverable but again the null cargo mass number implies you'll turn slower than an Aurora on a sick day and this bugs me. Lastly the Mustang Series comes with a Class 2 shield generator on all models. You're not going to survive more than a glancing hit so stay sharp.
Weapons
As far as weapons go you don't get much on any model except the Delta which features rockets under the wings. The Alpha, Beta, and Delta feature fixed Size 1 guns and an unmanned turret which can mount size 1 weapons. Now I like the turret because it gives us something vastly different from the Aurora and allows for the ability to circle your enemy while keeping fire on them. This is a good thing. The Gamma and Omega drop the turret in favor of more engine power but keep the fixed weapons.
Equipment
Not much in the way of stock equipment here. The Beta given its role as an explorer gets a Leaper Jump Engine. The description if you recall says it has unprecedented range so it will be interesting to see how far it can go without refueling. The Delta also has a Leaper Jump Engine but probably doesn't have the fuel capacity of the Beta. The Calvary Class Mass Reduction Armor reduces the cross-sectional signature of the Delta to allow it to compete against other ships better. I don't know how it cuts the signature down but if you can move the armor to something like a Beta.....
The other ships don't have anything special but they can all be upgraded with jump engines.
Continued Below.....
Welcome back to Ship Talk! For those of you new to this series(where have you been?), Ship Talk is where I take the current on paper stats for a group of ships similar in either role or hull, analyze them, and give my own thoughts on how they compare to each other. Below you can find links to previous Ship Talks and Ship Talk Commentary:
Ship Talk #1 - Exploring the Unknown: The top 4 Exploration Ships
Ship Talk #2 - Aurora Rain: All about the MVP of TEST, the Aurora + Variants
Ship Talk #3 - Squadron Reporting - Ship Talk #3 'Fighters' Part 1
Ship Talk #3 - Squadron Reporting - Ship Talk #3 'Fighters' Part 2
Ship Talk #4 - Cargo Cult: The Cargo Haulers
Ship Talk #5 - Avast Me Hearties! - Ship Talk #5: The Cutlass
Ship Talk #6 - Goin Freelance: The Freelancers
Ship Talk #7 - The Redeemer
The Aegis Vanguard - Ship Talk Commentary #1
The Hull Series - Ship Talk Commentary #2
So we're back with a series of ships: The Mustang series. The Mustang series is a very diverse line of ships that fill several roles and are good for those who wish to branch into other areas after getting some money together. The Mustang was concepted by David Hobbins who also did some work other ships such as the Carrack and Javelin and recently did work on Star Wars. As you know the Mustang is the second starter available to us followed by the soon to be concepted MISC Reliant.
This series of ships marked the first time a new manufacturer entered the field for ships and made itself known to us: Consolidated Outland. You can go search for the info yourself but the design philosophy presented here makes me want to see more ships produced by them and I hope we see more in the future.
Anyway lets get started. These are the Mustangs!
My Thoughts on the Ships(Mustang Alpha, Beta, Gamma, Delta, Omega)
General Thoughts on Stats
First let me acknowledge again that these stats and listed equipment are all subject to change. However, unless something drastic occurs in testing I would expect these stats to still give a good overall direction and capability for each ship. Below is a link to a composite picture I made with all the stats listed from the RSI site:
All Mustang Stats
p.s. I reordered the Mustangs so they are in order like they are supposed to be instead of how RSI sorts them. Photoshop!
Descriptions and Roles
Starting with the Mustang Alpha, the 2nd starter ship, it opens up by telling us that the Mustang is the result of Silas Koerner's cutting edge vision. The ship uses ultra light alloys in its construction to push its performance to its max and beyond. It features a cargo carrier for carrying around small amounts of goods. I'd say we're off to a good start here but there arises a significant problem which I'll get to down below.
The Beta is billed as a touring and exploration ship. It claims to have long range flight capabilities and features a Leaper Jump Engine that comes standard on every Beta model. The Com4T living quarters come standard to facilitate this role of touring and exploration.
The Gamma and Omega both all about Racing. Instead of the normal 2 engines these get 50% more power in the form of an additional engine. The Omega has a custom paint job courtesy of AMD's resident artist Sektor8 and you get a damn cool looking ship. These two ships are made for racing, not fighting.
The Delta is the military ship of the bunch and CO's first attempt to enter the lucrative military contract market. The Delta features a reinforced hull with the addition of the Cavalry Class Mass Reduction Armor for a reduced cross-section which makes up for the fact it is not able to take much damage. This is the fighter of the group.
Structural and Propulsion
So remember that thing I said to keep in mind I was going to talk about? Well here is the deal. The Mustang despite it being made with ultra light materials still weighs more than an Aurora. My memory may be bad here but I remember the Mustang being described as being lighter and cheaper than an Aurora. If that is wrong then please correct me. If my recall is correct though then what's going on here? Now it wouldn't be the first time that CIG has done this sort of thing and it won't be the last but it weights a good bit more than the Aurora despite being made of ultra light materials. Moving on...
The Mustang cargo area behind the cockpit can carry 10 SCU worth of cargo. Its enough for a few cases of beer on ice or a couple kegs if you're in the Beta and out on the frontier. If you're racing it might be best to leave the beer with your maintenance team instead of carrying it with you. The Gamma and Omega even having cargo room is a bit of a mystery because of them carrying a 3rd engine. Refer to previous point about CIG doing this kind of thing before. The Alpha, Beta and Delta having cargo makes sense but not the Gamma and Omega.
The Mustang is a single seat spaceship though it may be interesting to see how many TEST pilots we can cram into the airlock tube and behind the pilot. I'm thinking 5 including the pilot. Each Mustang can carry a Class 3 Power Plant despite there being little room in the ship's frame for major upgrades. The engines of the Mustang clock in at the TR2 range with the A,, B, and D only having two main engines and the Gamma and Omega having 3.
The maneuvering thrusters are small at only the TR1 rating. There are 8 of them so you should be fairly maneuverable but again the null cargo mass number implies you'll turn slower than an Aurora on a sick day and this bugs me. Lastly the Mustang Series comes with a Class 2 shield generator on all models. You're not going to survive more than a glancing hit so stay sharp.
Weapons
As far as weapons go you don't get much on any model except the Delta which features rockets under the wings. The Alpha, Beta, and Delta feature fixed Size 1 guns and an unmanned turret which can mount size 1 weapons. Now I like the turret because it gives us something vastly different from the Aurora and allows for the ability to circle your enemy while keeping fire on them. This is a good thing. The Gamma and Omega drop the turret in favor of more engine power but keep the fixed weapons.
Equipment
Not much in the way of stock equipment here. The Beta given its role as an explorer gets a Leaper Jump Engine. The description if you recall says it has unprecedented range so it will be interesting to see how far it can go without refueling. The Delta also has a Leaper Jump Engine but probably doesn't have the fuel capacity of the Beta. The Calvary Class Mass Reduction Armor reduces the cross-sectional signature of the Delta to allow it to compete against other ships better. I don't know how it cuts the signature down but if you can move the armor to something like a Beta.....
The other ships don't have anything special but they can all be upgraded with jump engines.
Continued Below.....