X-55 Rhino Decoupled setup HOTAS program assist.

KuruptU4Fun

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Does anyone have a suggestion on how to switch the throttle on the X-55 to better perform in SC?

I can't figure out show to update the throttle setup from zero to full throttle in coupled mode then switch the throttle from a mid-point (zero thrust when centered) when switching over to decoupled mode. Simply hitting "reverse thrust" on my throttle doesn't seem to be the best way to resolve the issue.
 

marcsand2

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With throttle from 0 to 100 % you can't fly backwards in coupled mode.

Anyways, I fixed my throttle issues with Joystick Gremlin. I combined 3 controller axis to 1 strafe forward / back axis for SC.
While at it, I also added 2 dials to finetune the strafe forward / back axis and added speed limiter axis.

If I wanted to achieve your request, then I would use throttle and coupled mode toggle button. With those 2 inputs, I would adjust the throttle output for SC. The only issue I see here is that coupled / decoupled is a toggle. You need to be able to reset this toggle if in-game and in-script, both are not the same.

I use the same throttle axis config for coupled and decoupled.
 
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KuruptU4Fun

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So when you're using your X-55 whether it's in coupled or decoupled mode if you're going from one direction to the other you have to take the throttle all the way back down to 0 then back up to full? There's not a way to center your throttle mid way to fly in decoupled easier?
 

marcsand2

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Ah, I don't have an X55. I have a modded TM Warthog throttle.
I use the left throttle handle for speed limiter with 2 detents, one at 50% where I put SCM speed, one at 20% which I use for landing speed.
The right throttle handle has no detents and I use it as main throttle (strafe) forward, 0 - 100%
I put both at desired position, then I don't touch them anymore. I control speed with the rudder pedals brake axis.

But if you want to use coupled throttle from 0 - 100%, decoupled throttle from -100 - 100%, that is possible with JG. Then you make a plugin with 1 input axis, 2 digital inputs, 1 output axis, 1 digital output.
The input axis will be your throttle axis.
The output axis will be strafe forward / back.
1 digital input will be coupled / decoupled toggle
1 digital input will be toggle the coupled / decoupled state without triggering the digital output
The digital output will toggle SC coupled / decoupled mode.

When set to coupled, output axis = (input axis + 1) / 2 - 1: only the strafe forward portion from the output axis is used.
When set to decoupled, output axis = input axis: the full range of output axis is used.

Something like this. It was a pain to figure out how digital input and output are used, since I never used them
Code:
import gremlin
from gremlin.user_plugin import *


mode = ModeVariable("Mode", "Mode in which to use these settings")
input_axis = PhysicalInputVariable(
        "Throttle axis",
        "Physical throttle axis",
        [gremlin.common.InputType.JoystickAxis]
)
input_toggle = PhysicalInputVariable(
        "Toggle Button",
        "Button which will toggle coupled / decoupled",
        [gremlin.common.InputType.JoystickButton]
)
input_reset = PhysicalInputVariable(
        "Reset Button",
        "Button which will toggle coupled / decoupled state.",
        [gremlin.common.InputType.JoystickButton]
)
output_axis = VirtualInputVariable(
        "Throttle output axis",
        "Virtual throttle output axis",
        [gremlin.common.InputType.JoystickAxis]
)
output_toggle = VirtualInputVariable(
        "Button Toggle",
        "Button which will be mapped to toggle coupled / decoupled.",
        [gremlin.common.InputType.JoystickButton]
)

# Decorators
dec_1 = input_axis.create_decorator(mode.value)
dec_2 = input_toggle.create_decorator(mode.value)
dec_3 = input_reset.create_decorator(mode.value)

class Calculate:
    def __init__(self, throttleAxis, toggleButton, toggleState):
        self.throttleAxis = throttleAxis
        self.toggleButton = toggleButton
        self.toggleState = toggleState

    def throttle(self):
        return self.throttleAxis if self.toggleState else (self.throttleAxis + 1.0) / 2 - 1
        
    def toggle(self):
        return self.toggleButton

    def state(self):
        return self.toggleState

    def __str__(self):
        return "[{:.2f},{:.2f},{:.2f}]".format(self.throttleAxis, self.toggleButton, self.toggleState)


# Last axis value storage
g_last_values = Calculate(0.0, False, False)

# Updates the vJoy device
def update_vjoy(vjoy):
    vjoy[output_axis.value["device_id"]].axis(output_axis.value["input_id"]).value = g_last_values.throttle()
    vjoy[output_toggle.value["device_id"]].button(output_toggle.value["input_id"]).is_pressed = g_last_values.toggle()

# Callbacks for the individual axes
@dec_1.axis(input_axis.input_id)
def axis1(event, vjoy):
    global g_last_values
    g_last_values.throttleAxis = event.value
    update_vjoy(vjoy)
@dec_2.button(input_toggle.input_id)
def button_1(event, vjoy):
    global g_last_values
    g_last_values.toggleButton = event.is_pressed
    g_last_values.toggleState = not g_last_values.state() if event.is_pressed else g_last_values.state()
    update_vjoy(vjoy)
@dec_3.button(input_reset.input_id)
def button_2(event, vjoy):
    global g_last_values
    g_last_values.toggleState = not g_last_values.state() if event.is_pressed else g_last_values.state()
    update_vjoy(vjoy)
In JG it will like like this
1641398114482.png
 
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