I'm not the guy to diagnose. You want guys like Ripcord and Marcsand. I will be very happy to look at the vid though.
Cool. From what fps vids I've seen, any small team that operates as a real team will have a huge advantage. Players are not moving as one, not communicating, not using speed to real advantage, not operating like real squads at all. If we can do that, we can rule. I'm pretty good at fps and I think Ripcord expressed an interest as well. I think we already have a bunch of guys who if we train together and work together will be able to dominate both in ship to ship and fps combat.Count me in as a meat shield, I'm very very very good at FPS :confused: (which button must I press to duck, never mind, a meat shield doesn't duck)
I'm not the best at GPS, but I listen extremely well during previous raiding in mmos and am wanting to be a medic/engineer so I won't need to be in the thick of it.If we can do that, we can rule.
hmm. mesa suk at fps. mesa suk at flight mesa make way to many craters. mesa think drinking the fuel wasa bad idea.....I've always been a nut for FPS games and will probably be more of a soldier/engineer than a pilot. I tend to prefer the non-combat flying roles, but don't mind getting dirty in FPS.
Best place to start now is probably in the turret of a Star-G or Connie. There ar plenty out there, but to be effective, you have to have good communications with the pilot and he needs to fly specifically so you know what he is going to do and can stay on target. If the pilot does not work with you, you will not be effective. So the real issue is to find a pilot who flies something with manned turrets, and who wants gunners who will work with him to keep his ship safe. If the pilot of a large ship won't work with his turret gunners, he will not last long. Without their turrets, multiplayer ships are just big targets.. . .i still have to figure out if im can be a gunner. any ideas?
That is the spirit!!!!!!!!!!!!!! Teamwork:D:D:D:DBest place to start now is probably in the turret of a Star-G or Connie. There ar plenty out there, but to be effective, you have to have good communications with the pilot and he needs to fly specifically so you know what he is going to do and can stay on target. If the pilot does not work with you, you will not be effective. So the real issue is to find a pilot who flies something with manned turrets, and who wants gunners who will work with him to keep his ship safe. If the pilot of a large ship won't work with his turret gunners, he will not last long. Without their turrets, multiplayer ships are just big targets.
If I were piloting a multi with several gunners, you can bet I would work out the jargon necessary to let them know I was putting the ventral side toward target, rolling to protect shields and letting the guys know who would have a target when. A real team takes great communication and teamwork.That is the spirit!!!!!!!!!!!!!! Teamwork:D:D:D:D
For my part, I'm looking forward to NPC KI which I can rent for using the turrets. NPC KI doesn't talk or - worst of all - ask; they just shoot. Good enough for me ;)Best place to start now is probably in the turret of a Star-G or Connie. There ar plenty out there, but to be effective, you have to have good communications with the pilot and he needs to fly specifically so you know what he is going to do and can stay on target. If the pilot does not work with you, you will not be effective. So the real issue is to find a pilot who flies something with manned turrets, and who wants gunners who will work with him to keep his ship safe. If the pilot of a large ship won't work with his turret gunners, he will not last long. Without their turrets, multiplayer ships are just big targets.
I'll looking forward to practising our small team tactics together. We'll be a freight train if we get our communication and movement down. Not all that hard really. 4 of us working in sync could dominate.Cool. From what fps vids I've seen, any small team that operates as a real team will have a huge advantage. Players are not moving as one, not communicating, not using speed to real advantage, not operating like real squads at all. If we can do that, we can rule. I'm pretty good at fps and I think Ripcord expressed an interest as well. I think we already have a bunch of guys who if we train together and work together will be able to dominate both in ship to ship and fps combat.
All your loots now belong to us. Meh heh.
If they shoot as good as they fly, then they can be evaded / tricked, but it surely will be easier / faster to muster your crew.For my part, I'm looking forward to NPC KI which I can rent for using the turrets. NPC KI doesn't talk or - worst of all - ask; they just shoot. Good enough for me ;)
soo, soon™Yes, 40+ Landing Places. Not 40+ Planets or Cities.
These will consist of Cities, Space Stations, Repair stations, etc.
By the end of 2016, CR said that the Stanton system would be complete with all 4 planets with at least 1 city on each and space stations in orbit.
I think this would be a huge problem save that the game is designed that travel takes very little time. Even if you're hopping through wormhole after wormhole, the time between will be exciting, searching against pirates and so on.But who wants to lallygag for hours and hours in a turret...?
On the larger ships there will be things to do while traveling.I think this would be a huge problem save that the game is designed that travel takes very little time. Even if you're hopping through wormhole after wormhole, the time between will be exciting, searching against pirates and so on.
You guys know better than I do, as I haven't been in game yet. So how long do you think it will take to motor across a system from one wormhole to the next? What sorts of travel events will take significant time that you would want to get out of the turret chair? Can't you quantum travel between points of interest inside any system in just a few seconds?On the larger ships there will be things to do while traveling.
I would think you won't travel in the turret, but instead run for your assigned spot when the Captain signals "Red alert"
It's a few seconds to go from Crusader to its Moon. But it'll be around 10-15 minutes to cross a system. Longer if you encounter trouble.So how long do you think it will take to motor across a system from one wormhole to the next? What sorts of travel events will take significant time that you would want to get out of the turret chair? Can't you quantum travel between points of interest inside any system in just a few seconds?