Piracy Piracy Division/Squadron Organization Brainstorm

AntiSqueaker

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Apr 23, 2014
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So fellows, I made this an offshoot of the "main" pirate thread so we could debate/brainstorm about the organization and layout of the (still to be officially named) Pirate Division.

Some prefaces:

1) We don't have a leader right now as far as I know.
2) This isn't an official "LETS DECIDE THIS RIGHT NOW!" thread, just theorycrafting.
3) I'm not in charge of anything in any official capacity beyond shitposting a lot.
4) Piracy does not mean griefing players, additionally any and ALL TEST members are completely off limits.


With that said I want to propose a break from a traditional organization structure into something more....anarchist. Very little emphasis on a centralized command structure, much more power in the hands of semi-independent squadron captains.

Example: my hypothetical squadron is pretty laid back and we specialize in relatively bloodless snatch n' grabs where we give people the option of ransom or surrender. Someone else's squad might be much more serious and decide to take no prisoners. You, as an "independent contractor" decide which squadron is more to your liking and go hang with them. If you wanna change your mind and jump ship then that's always an option as long as you follow your new squadrons rules.

I think this would be a much simpler layout, especially since we will probably have tons of pirate squads spread out all over the place. I shouldn't need to ask permission from Momma WhoeverTheHellsInCharge to go attack some poor Hull-A drifting through my space. If it's not TEST or TEST-aligned, then it's fair game IMO.

This also lets some squadrons feel free to specialize if they so wish. A squad could focus on disabling and boarding ships for the prospect of reselling them on the black market, while another specializes in large scale convoy hits. Both are free, and encouraged, to team up and take advantage of the others strengths and to cover each's weaknesses.

We would need some people in charge naturally, like a Diplomatic representative to TEST leadership who could speak for all of us at important meetings, and be someone for outsiders to reach out to if need be. Also might need some people like neutral arbitrators in case we have disputes over who got to X convoy first, etc etc.

But then again I could be completely wrong, IDK. As always your thoughts and feedback are appreciated.



On a side note: once the game is more feature complete we might need to get with the Escort people and talk about independent escorts on non-TEST cargo vessels. I'm not going to call off a whole raid because some random Hull C hired 1 TEST Escort. But I don't want to either have to disable or destroy a TEST pilot, or make him just give up and possibly tarnish the rep of the Escort/Combat division as a whole. IDK, its a tricky question.
 

AntiSqueaker

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Apr 23, 2014
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I really liked the your TEST PALS idea from the Privateer thread. :)

Thanks! It's not anything official yet, but I really like the name as something not too serious. Too many pirate group names involve either Blood, Shadows, Death or something else grimdark. I prefer gallows humor :)


could steal the cargo and salvage the ship ,you know recycling
That's definitely the plan further on. Four main options as I see it:
1) Leave the ship and run. Less money but it beats getting caught with your pants down while you're trying to get back to base with a Cat and some Cutlasses full of loot.
2) Salvage the ship in house with a members Reclaimer or other salvage ship. We'd have to guard the Reclaimer while it's doing its thing, but we can all split the cash afterwards. Might even get a reduction in bounty since theres no evidence!
3) Sell the rights off to someone in TEST. Less money, but it helps some other homies out and we still get a cut.
4) Steal the whole ship and sell it off intact! Cha-chingggg
 

Stevetank

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I've got some ships for us, Admiral AntiSqueaker. I've got some ways I think that we'll be able to use them too.

fleet.png

So, for #4, the stealing the whole ship bit, I recommend that we use a Crucible. It's big enough to house a boarding party and has a large garage in the back for housing lots of Dragonflies or other things we might need. If we capture a ship and we damage anything on that ship, the Crucible can repair it. If we have an extra engine aboard, then we can repair that too, which will make our escape faster, rather than just limping away. If it's not worth repairing, then we can use the Crucible to strip the weapons off of the ship easily so we can loot those too. The Crucible can hold a Hornet in its garage, so when there's no ship back there it can hold a Hornet's worth of stolen cargo. If any of the fighters get hurt or need to be rearmed, then the Crucible can do that too. Since Cutlasses have tractor beams, then they can help move cargo to the Crucible. Since it opens up like a giant bucket, then it's easy to just throw stuff in quickly, like the Caterpillar, and scram. Just my thought.

I've got us a Reclaimer for #2 as well.

I think that we can also use the Polaris to carry loot in the hangar, but it's going to be much more costly than a Crucible. Though... the Polaris does have those nice guns and torpedoes and it's basically the big bad Aurora... so maybe it's more fitting for TEST to use. If we need a bigger flagship, then I've got an IDRIS-P. Lots of people are thinking about how they can use an IDRIS for battle and I'm just thinking about how much loot I can stuff in the thing with an empty hangar. The IDRIS-P is supposed to be faster than the M because it doesn't have the railgun but it also has increased storage space because of that. The STS weapons are missing, though I plan on getting some of those put back on at some point. ASA weapons are good enough for escorts anyways.

Large capital ships and the Crucible would probably make a good ship to hide in some asteroids in a system. Instead of trying to make it back all the way to the jump point (which people might think that you are going after you make a grab), it might be best to go to another place and get some repairs, off load the cargo to regain your nimbleness, and then just make a break for the jump point after things have cooled down a bit. We'll have to see if it's better to bust through with a larger fleet that is ready to break through a blockade or if it's better to just filter out one by one.

The benefit of the IDRIS is that it's a mobile base of operations, even without the railgun. Since the Sabre fits in there, I'm guessing that the Cutlass might too, even after the rework. It's going to be tight on the sides but the roof is tall enough. I think that the IDRIS can make repairs to fighters while inside. If it can't, then I'll have that little repair Argo and we can just fly it out to the Cutlass. The cutlass can throw it's cargo into the IDRIS with its tractor beams and go. With an IDRIS just sitting somewhere hidden in a system, it's not using fuel. So the only major cost will be NPCs, though if we have a skeleton crew running it and we have a good flow of Testie pirates running in and out as needed, then maybe having less of a crew on board may not be a bad thing since we'll have more people that we can add to it nearby. NPCs probably won't bother it but nosy players might. We just need to make sure that no one gets followed back.

Let me know if you can think of anything else. I might turn that Herald into a Starfarer Gemini, but I might have to wait till the summer. I have an Aquila to Gemini CCU, I just don't have the money for a Herald to Aquila CCU, ha.

Type of pirate i'll be is one that manufactures illegal goods and I'll smuggle the goods myself or work with a fulltime smugglers. I do have a prowler to do some black ops missions if that come up.
Let us know what resources you need and maybe we can pirate those supplies as well. Turning stolen cargo into new product is a good way to filter and clean items.
 

Stevetank

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ah great too see there is a pirate division in the works in test :slight_smile:. i just applied for test myself, since there was an empty gap reguarding the missing Pirate Division under groups, i decided to join i even made a fitting sign that could be used if people are up for using that name :smile:
Took me a while to find it too :D
 

BrutusTheBadGuy

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Dec 4, 2016
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anyways my idea was they we're pirates right ? we dont have time for fancy designs and fancy paintjobs so this is the idea the symbol we fly under is a torn down sign that's painted ontop, i even got it painted and everything take a look its something i found on the internet, i first tried to make em with printet text like the text that's already on the sign but that looked stupid and not realistic, so i figured i'd just put it as a paint from a push or a spray can :P. we could alter the danger bit too to dangerous or such, or even spray that over and write something els too :P

i figured the black and yello cross bone sign would be a given for a test pirate to want to use such a sign and paint test ontop of it XD, we could even spray out the danger and put something els in :P
 

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BrutusTheBadGuy

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Dec 4, 2016
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BrutusTheBadGuy
I tried doing a pirate org but I suck at recruiting had a background story rules everything, but a friend of mine suggested I join test since they don't have a piracy division yet :slight_smile:, so thats why I'm here :P. I haven't even been acceptet in but like my friend says test takes everyone unless your an idiot to other test members then your out :P.. and I understand that ofcourse no reason to be a jackass to your own :slight_smile:..


my fleet http://i.imgur.com/M0mvkZi.png
 
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