So fellows, I made this an offshoot of the "main" pirate thread so we could debate/brainstorm about the organization and layout of the (still to be officially named) Pirate Division.
Some prefaces:
1) We don't have a leader right now as far as I know.
2) This isn't an official "LETS DECIDE THIS RIGHT NOW!" thread, just theorycrafting.
3) I'm not in charge of anything in any official capacity beyond shitposting a lot.
4) Piracy does not mean griefing players, additionally any and ALL TEST members are completely off limits.
With that said I want to propose a break from a traditional organization structure into something more....anarchist. Very little emphasis on a centralized command structure, much more power in the hands of semi-independent squadron captains.
Example: my hypothetical squadron is pretty laid back and we specialize in relatively bloodless snatch n' grabs where we give people the option of ransom or surrender. Someone else's squad might be much more serious and decide to take no prisoners. You, as an "independent contractor" decide which squadron is more to your liking and go hang with them. If you wanna change your mind and jump ship then that's always an option as long as you follow your new squadrons rules.
I think this would be a much simpler layout, especially since we will probably have tons of pirate squads spread out all over the place. I shouldn't need to ask permission from Momma WhoeverTheHellsInCharge to go attack some poor Hull-A drifting through my space. If it's not TEST or TEST-aligned, then it's fair game IMO.
This also lets some squadrons feel free to specialize if they so wish. A squad could focus on disabling and boarding ships for the prospect of reselling them on the black market, while another specializes in large scale convoy hits. Both are free, and encouraged, to team up and take advantage of the others strengths and to cover each's weaknesses.
We would need some people in charge naturally, like a Diplomatic representative to TEST leadership who could speak for all of us at important meetings, and be someone for outsiders to reach out to if need be. Also might need some people like neutral arbitrators in case we have disputes over who got to X convoy first, etc etc.
But then again I could be completely wrong, IDK. As always your thoughts and feedback are appreciated.
On a side note: once the game is more feature complete we might need to get with the Escort people and talk about independent escorts on non-TEST cargo vessels. I'm not going to call off a whole raid because some random Hull C hired 1 TEST Escort. But I don't want to either have to disable or destroy a TEST pilot, or make him just give up and possibly tarnish the rep of the Escort/Combat division as a whole. IDK, its a tricky question.
Some prefaces:
1) We don't have a leader right now as far as I know.
2) This isn't an official "LETS DECIDE THIS RIGHT NOW!" thread, just theorycrafting.
3) I'm not in charge of anything in any official capacity beyond shitposting a lot.
4) Piracy does not mean griefing players, additionally any and ALL TEST members are completely off limits.
With that said I want to propose a break from a traditional organization structure into something more....anarchist. Very little emphasis on a centralized command structure, much more power in the hands of semi-independent squadron captains.
Example: my hypothetical squadron is pretty laid back and we specialize in relatively bloodless snatch n' grabs where we give people the option of ransom or surrender. Someone else's squad might be much more serious and decide to take no prisoners. You, as an "independent contractor" decide which squadron is more to your liking and go hang with them. If you wanna change your mind and jump ship then that's always an option as long as you follow your new squadrons rules.
I think this would be a much simpler layout, especially since we will probably have tons of pirate squads spread out all over the place. I shouldn't need to ask permission from Momma WhoeverTheHellsInCharge to go attack some poor Hull-A drifting through my space. If it's not TEST or TEST-aligned, then it's fair game IMO.
This also lets some squadrons feel free to specialize if they so wish. A squad could focus on disabling and boarding ships for the prospect of reselling them on the black market, while another specializes in large scale convoy hits. Both are free, and encouraged, to team up and take advantage of the others strengths and to cover each's weaknesses.
We would need some people in charge naturally, like a Diplomatic representative to TEST leadership who could speak for all of us at important meetings, and be someone for outsiders to reach out to if need be. Also might need some people like neutral arbitrators in case we have disputes over who got to X convoy first, etc etc.
But then again I could be completely wrong, IDK. As always your thoughts and feedback are appreciated.
On a side note: once the game is more feature complete we might need to get with the Escort people and talk about independent escorts on non-TEST cargo vessels. I'm not going to call off a whole raid because some random Hull C hired 1 TEST Escort. But I don't want to either have to disable or destroy a TEST pilot, or make him just give up and possibly tarnish the rep of the Escort/Combat division as a whole. IDK, its a tricky question.