Here's the rub: with the current understanding of insurances, getting hull insurance (which is the type of coverage that LTI provides) is going to be dirt cheap. That hull insurance (LTI or not) only covers the hull. if you want coverage on your upgrades ro cargo, that's a seperate thing which can't be covered by LTI (EDIT: retaliator bays and Vanguard BUKS aside.) Furthermore, the 6 month and up insurance provided on various ships? That's 6 months of contiguous, real-world gameplay time. Not 6 months in-game. If you break it down and assume that someone plays 2 hours a day, and that an average month has 30 days, that 6 months comes out to roughly 5.9 years of insurance time.
Which is why I don't really care outside of my "neat, shiny things" urge to have LTI on a ship; unless insurance mechanics change drastically, it really won't matter.
Insurance will be based on Ingame-Time, which will be significantly speed up. (source: 10ftc EP 28 around 14:30)That's why I really don't care about going from LTI down to (in my case) 3 year insurance.
3 years of continuous game time = 26280 hours.
That is 9 years of playing 8 hours a day, every day without a break.
For the average player 2 years of insurance will likely last them 8+ years. 20 hours a week is a huge chunk of time for most people to spend on a video game.
Basically, everything you can buy Ships from except the official site.Grey Market? what is that. I'm new to the game.
I can't dig my source out at the moment, but if I remember to do it tonight, I will; CR himself has clarified the insurance as being based on real-world time spent playing, not the compressed in-universe time. So 6 months would mean 6 continuous meatspace months, if one was logged in 24/7.Insurance will be based on Ingame-Time, which will be significantly speed up. (source: 10ftc EP 28 around 14:30)
As I see it, having LTI in the actual game, will simply save you the hassle of keepin' an eye over your ships' insurance status. I'd say it's highly unlikely for insurance to be hard to manage in the PU, as that would generate too much of an advantage for the backers, over the players who will buy just the finished product. CIG keeps talkin' about balance, so I'm heavily inclined to believe them when they say LTI don't matter that much.Here's the rub: with the current understanding of insurances, getting hull insurance (which is the type of coverage that LTI provides) is going to be dirt cheap.
This:
As I see it, having LTI in the actual game, will simply save you the hassle of keepin' an eye over your ships' insurance status. I'd say it's highly unlikely for insurance to be hard to manage in the PU, as that would generate too much of an advantage for the backers, over the players who will buy just the finished product. CIG keeps talkin' about balance, so I'm heavily inclined to believe them when they say LTI don't matter that much.
That being said, I have ships with AND without LTI. I ain't worried.
And to be honest, I'm makin' heavy efforts to not acquire too much of a fleet before the PU, 'cause I've got a feelin' it could cripple my game experience, at least for the beginning part. Ain't easy though, 'cause every time I take a look at them flyin' rigs, I feel like a kid let loose in the candy store.
You'd get the Ship back as it was originally, meaning you get it back with the original Weapons, Shields etc. if you don't insure Upgrades specifically.One type of insurance. You still need to pay for the (optional) cargo and upgrade insurances, unless you want to replace all of the weapons and cargo every time your ship is destroyed.
Or does CGI count insurance time like they do with rented weapons / equipment / ships? One minute in AC start one day of the 7 days rented.That's 6 months of contiguous, real-world gameplay time. Not 6 months in-game. If you break it down and assume that someone plays 2 hours a day, and that an average month has 30 days, that 6 months comes out to roughly 5.9 years of insurance time.
I'm right there with you. Right now, they are saying that insurance will be a minimal part of the game. They are and have been saying that to avoid the P2W complaints. The thing is, the game hasn't even come close to the balancing phase of development. All sorts of issues can come up when it comes to balancing.My paranoid self seems to think that they implemented insurance to act as a UEC sink in order to restrict the size of individuals fleets. Why the heck else would they implement insurance? It's not like paying insurance is a fun gameplay mechanic......am I missing something?
One type of insurance.
I'd say you guys are smellin' something right here. In my view, this insurance mechanic might just be implemented as a way to focus our gameplay and make us act in a more realistic manner. Havin' to pile up dough in UEE's pockets for every picture we mount on our walls, may make us think twice when we fell like crashin' our Carracks and Idirises in the middle of the city one day, just to check the body count after (that may not apply for the Auroras). Also, even if we have large fleets, we may end up not wanting to pay for insurance for expensive ships that we're not using at that time, and this may prevent us from just takin' them for a ride and havin' a bunch of bumpin' happy Auroras just ram us for fun.My paranoid self seems to think that they implemented insurance to act as a UEC sink in order to restrict the size of individuals fleets.
That we're not sure of that yet, but I doubt it.Only my started Aurora MR is not LTI, the rest of my fighter fleet is LTI.
Or does CGI count insurance time like they do with rented weapons / equipment / ships? One minute in AC start one day of the 7 days rented.
You buy a cheap LTI ship like the argo on concept sale. When the Gladius is on sale again, then you can buy a CCU Argo to Gladius. LTI Gladius accomplished. First melt you non-LTI Gladius to get store credits and buy the LTI token and CCU with store credits.Right now I don't have anything with LTI. I am honestly a little lost as to how to actually get LTI outside of concept sales and I'm new enough to the game that I haven't seen one yet, so as far as I know they are magical unicorns. That being said, I have a Gladius that I love zipping around in but being a fighter, it is going to get blown up, this is inevitable. So how would I go about getting LTI without going the gray route?
Hey Guys,
I'm back with more ships sales! If I don't have something you want listed I'll happily look around the grey market for you, so just PM me.
All prices include PP fees and will be invoiced.
Argo MPUV Cargo LTI $39
- Original Concept Ships
Drake Dragonfly Black or Yellowjacket LTI $40
Argo MPUV Personnel LTI $45
Argo MPUV Combo Pack (Cargo + Personnel) LTI $78
MISC Hull A LTI $75
Drake Buccaneer LTI $122
Anvil Terrapin LTI $205
Drake Caterpillar LTI $250
Aurora LN to MPUV Personnel $9
- Ship Upgrades (CCU)
Mustang Alpha to Dragonfly $9
Cutlass Black to Buccaneer $16
Starfarer Gemini to Carrack $16
Andromeda to Warden $32
Super Hornet to Terrapin $36
Taurus to Terrapin $52
Aquila to Carrack $85
All prices are in USD. PM me if you are interested. My timezone is GMT-8.
That seems nice and easy. Thanks for the infoYou buy a cheap LTI ship like the argo on concept sale. When the Gladius is on sale again, then you can buy a CCU Argo to Gladius. LTI Gladius accomplished. First melt you non-LTI Gladius to get store credits and buy the LTI token and CCU with store credits.