You probably can't go through a jump gate or maybe even qj without everyone being seated or at least strapped in. Dropship(modules) provide these strap in seats.
Going to be a hassle in an 890 though :smile:
I was thinking maybe its a Biological Quantum Limitation that could cause this - Say for instance you have an Avenger Titan which should be good for carrying at least 6 in the cargo bay, or a Connie you could fit 20 in. For Planet to mothership evac that's totally fine, short range fill them up, like the little ships of Dunkirk and Operation Dynamo.
If you want to go further than shuttle runs, QD needs to be rated for the ship or it becomes lethal to biological beings. As Quantum effects the ship and a small space around it, QD could be effected by many things including Ship Design.
A heavy fighter ship that looks like it should easily fit 4 but can only take two could have its safe quantum travel effect limited by the presence of a certain vital bulk-head or Weapons-energy-relay system or multiple thrusters causing Quantum Interference. The more passengers with their own biological Quantum Signature, the more lethal. 1 passenger extra, everyone aboard takes a 50% hit to health. 2 over everyone dies. 3 over everyone dies and the ship explodes. 4 over and an area around the ship explodes too. This would discourage Stowaways, too.
Passenger ships will will be designed with the express intention to carry as many people as possible and the design will be lead by needing the QD to work perfectly, form following function passenger ships could potentially be unlimited to passenger numbers but have their manoeuvrability, armour, shielding, and weapons loadout severely hit. Cargo ships will be designed to allow the QD to have the ideal number of crew and a big cargo space which could limit haulers from carrying troops, no point in filling her up with dudes if the QD kills everyone when you try to go somewhere. Fighters and 1 man ships are designed only to carry that single person, the QD death to any more, save for certain designs like the Hornet, the Super showing this design is capable of 2 if there were room, but allowing designers free range for shields, armour, thrusters, the works.
The above means a smaller ship rated for more crew than a larger ship rated for less crew can blame the biological limiting factor of the ships design. "Sorry, the power core is in the wrong place for more crew on this model, it'd be impractical to have it anywhere else if you still want a cargo bay" - Prisoner Pods could be Stasis pods which reduce the ships Biological Signature by reducing the prisoners life signs, the down side is that they are crap for transporting people who are not prisoners. This could also lead to kitting a ship out with Quantum Friendly components just like fitting low sig components for stealth so you can fit more people in, and would also give a reason for Crusader to have a line of player usable ships, they will obviously be designed with the intention to carry the most people without dying - It could become a viable game mechanic!
Someone call Roberts! We have the BobFace solution!
This Idea was bought to you by T.W.R.L, its that Personal Touch!
EDIT - Either kill everyone or fuel limit it if you feel less evil. All of the above, but over the rated number of people and inefficiency makes fuel consumption increase 100% for every extra person. Make it so if you want to load up on dudes you would not make it out of the Armistice Zone around Olisar given enough passengers.