It is fantastically annoying to me that CIG can't manage to be clear and consistent with the gun mounts for various ships. We really don't know for sure what the turret is. S5 sounds right if you subtract one for each step in number weapons, but they have been anything other than consistent since making hat the standard. Can you put a single S5 weapon in that turret, or two more S4s? Can you put 8 S3s on the ship?(I guess it's a S5 turret mount as it has 4 S3guns)
I can't make heads or tails of it.It is fantastically annoying to me that CIG can't manage to be clear and consistent with the gun mounts for various ships. We really don't know for sure what the turret is. S5 sounds right if you subtract one for each step in number weapons, but they have been anything other than consistent since making hat the standard. Can you put a single S5 weapon in that turret, or two more S4s? Can you put 8 S3s on the ship?
HERETIC!!I have spent too much on ships already.
FYI you lose a size when you mount a flashfire type mount so S6 with flashfire = S5 fixed weapon.So my guess is the turret mount total size for the Hurricane would be a size 6. In theory if there was a "flashfire" mount for it then it should be able to equip a single non gimballed S6 weapon.
I red the dev quote and some of the other concerns after. It looks like plenty of people have the valid concern that this trumps the vanguard. It is particularly applicable if the hurricane can mount a S6 or even an S5 fixed.Check this out. Apparently it's a S7 mount.
https://www.reddit.com/r/path%3D%252Fr%252Fstarcitizen%252Fcomments%252F5vzv9e%252Fthe_hurricane_roberts_space_industries%252Fde69u3r View: https://www.reddit.com/r/starcitizen/comments/5vzv9e/the_hurricane_roberts_space_industries/de69u3r/#de69u3r
I eddited this a million times to try to get the parent and the subcomment to show. I give up. Just click on the link, theres a response from the Dev.
I am worried about power creep a little as well but they can adjust things pretty easily. Here is my theory as to what CIG is thinking:I am a little worried about power creep (I mean the game is still in alpha for years).
The caterpillar has 2 turrets with 2 size 4s and the equivalent firepower is now on a 22m long fighter with missiles to boot. It seems this fighter will live or die on whether turrets ever work as intended. Its a shame as it seems like they where just looking for a way to make it expensive i.e. to raise more cash. It could easily have been in the 2 size 3 forward 4 size 2 in the turret without being bad. The cutlass black supposedly will have 6 size 3s 2 of which are in a turret and its huge relatively.
In the history this fighter got decommissioned presumably because it wasn't great and yet its been bought back?
You can likewise run the formula in reverse. The current turret has 4, S3 weapons. Reducing them to 2 weapons should add a size, making them S4. Reducing to one weapon should add a size making it S5. Fixing the weapon should add a size, making it S6. Also they said originally there is a size difference between manned and unmanned turrets, so technically this is an S7 mount--bigger than what is on the Javelin, Idris and Bengal and bigger than any Vanduul weapon mount save all the spinal mounts, which are not technically mounts at all--they are part of the frame of the ship. But lets ignore all that and pretend the turret on the Hurricane is S6 instead of S7.As Matt Sherman has explained in the past basically you use the following formula:.
Good point on the gun sizes. Very good point.Power creep has gone up quite a bit. I thought that S1 and S2 weapons were for fighters and S3 and S4 guns were for larger ships. Now we have S3 and S4 for fighters and S5s on our capital ships. Do we even need capital ships at this point? We could probably just wait for the next fighter with better guns at this rate.
The Vanguard concept was special with its S5. The other 6 guns on it were all S2, which are fighter weapons. That S5 is what made it hunt Void bombers. Now a lot of fighters have some impressive firepower. Hornet, buccaneer, and now the Hurricane all have access to S4 weapons. The Buccaneer is a tiny ship with poor power plant management. How does that ship even fire the guns with its low power? The Hurricane isn't any better for power management. At least the Super Hornet has a good size powerplant.
The Sabre and the SH are dominant in the arena. If you want, you can try out the Buccaneer and then just upgrade to another ship if you don't like it. I think that the Buccaneer is going to be worth trying out. Not a ship for beginners, but a fun one.Good point on the gun sizes. Very good point.
The power management also adds another interesting aspect to the game. It'll be interesting to see how this all plays out going forward.
I was waiting a long time for the Hurricane, but the hype isn't real for me. I wanted a "heavy fighter", but I think I'm stuck in the freelancer/privateer mindset, where heavy was just a more expensive, heavily armoured, heavily armed, less maneuverable, etc etc.
The Hurricane isn't really a heavy in my mind. I bought a few CCUs anyways, because ships, and options.
I still have to deal with the conundrum of what my second fighter will be. Something to compliment my Vanguard.
But what? Hurricane, Bucky, SH?
Why are ships so hard?
I once loved the Sabre and hated the SH. Now the reverse is true. I have a loaner SH to fly for the time being. She's fun.The Sabre and the SH are dominant in the arena. If you want, you can try out the Buccaneer and then just upgrade to another ship if you don't like it. I think that the Buccaneer is going to be worth trying out. Not a ship for beginners, but a fun one.
I have a Vanguard, a Sabre, a Super Hornet, and a Cutlass. I think that the Buccaneer is the perfect ship to fill that lower area where my Avenger used to sit. I just don't know if I'll be able to handle anything faster than the Sabre. I can't even push the limits of the Sabre, ha. But if it's a fun ship, I'll keep it. Otherwise, I'll just get another Super Hornet :DI once loved the Sabre and hated the SH. Now the reverse is true. I have a loaner SH to fly for the time being. She's fun.
I haven't yet tried my hand at a light fighter. Perhaps I should. I will keep my Bucky until she releases, see what she's like. I loved her at concept, I just pray I can hold onto that feeling, haha.
So you are flying the big chin gun on the Vanguard on the swivel? How is that working for you? I have long thought that would be key to overcoming the lack of maneuverability the true dog-fighters have.I happen to like mixed gimbal and fixed setups. . .
I fly with a combine on the chin. I keep it locked until I go into a circle strafe. Then I unlock it so that I can pound away at fighters since the Vanguard has a terrible turn, especially in 2.6.1. I think it works better than sticking an S5 on the end since you can't even try to hit a Gladius with the S5 attached, but with a gimble you can. The only problem is that if you lose your S4 cannon, then you lose all circle strafe fights. At least a combine hits hard enough to kill the small nimble fighters.So you are flying the big chin gun on the Vanguard on the swivel? How is that working for you? I have long thought that would be key to overcoming the lack of maneuverability the true dog-fighters have.