No matter how I look at it, I just can't imagine this game feeling complete without a robust base building element. I know they have talked about building some structures. They've even talked about player owned asteroids, but I want to see more. I want to see more than just a glorified storage crate with stairs.
I want to be able to eventually buy a moon. The whole moon. I want to build a very small and sensible base on the surface. I then want that base to be located cleverly on top of the also sensible but equally sized opening to the massive ten square mile underground base that I have dug out on that planet. Yes, I want a decoy base.
I don't want to just have it though. I want to build it. I want to spend a month just digging it out with my prospector. I want to refine the ore needed to build the walls, the floors, the airlocks, and even the tables in the grossly oversized bar. I want to spend way too much UEC on the tech in the command center and the 10 foot diameter disco bar over the hanger large enough to hold an entire fleet complete with room for 10 idriss (idri, idrises, idris', idresi).
I want to spend years working slowly on my base, but I don't just want it to be me. I want others to be able to build amazing things too. I want to see the entire surface of a planet covered in a massive org base. I want to see player designed and built space stations. I want to see a massive space port located in the middle of nowhere. I want to see it located so far away from a solar system, that you wouldn't be able to find it without access to the locator beacon.
My whole point is, people need to be time invested in their game. They need to earn and work for what they have. They need to be proud of it. Pay to win games are a great example of the complete opposite of this. Those games allow players to pop in, spend a handful of cash, get everything there is to earn, get bored, and leave inside a month or two. It's great for short term developer income, but bad for both the player base and the longevity of the game. For a game to stand the test of time, players need to be able to become more than just financially invested.
So for me, a robust base building system is absolutely essential to the long term success of the game. What do you think?
I want to be able to eventually buy a moon. The whole moon. I want to build a very small and sensible base on the surface. I then want that base to be located cleverly on top of the also sensible but equally sized opening to the massive ten square mile underground base that I have dug out on that planet. Yes, I want a decoy base.
I don't want to just have it though. I want to build it. I want to spend a month just digging it out with my prospector. I want to refine the ore needed to build the walls, the floors, the airlocks, and even the tables in the grossly oversized bar. I want to spend way too much UEC on the tech in the command center and the 10 foot diameter disco bar over the hanger large enough to hold an entire fleet complete with room for 10 idriss (idri, idrises, idris', idresi).
I want to spend years working slowly on my base, but I don't just want it to be me. I want others to be able to build amazing things too. I want to see the entire surface of a planet covered in a massive org base. I want to see player designed and built space stations. I want to see a massive space port located in the middle of nowhere. I want to see it located so far away from a solar system, that you wouldn't be able to find it without access to the locator beacon.
My whole point is, people need to be time invested in their game. They need to earn and work for what they have. They need to be proud of it. Pay to win games are a great example of the complete opposite of this. Those games allow players to pop in, spend a handful of cash, get everything there is to earn, get bored, and leave inside a month or two. It's great for short term developer income, but bad for both the player base and the longevity of the game. For a game to stand the test of time, players need to be able to become more than just financially invested.
So for me, a robust base building system is absolutely essential to the long term success of the game. What do you think?