Hi all...
When the game is nearer completion, I think there are going to be inner-system artificial human built jump-points between planets and other points in systems, and here is why:
You set off in the SOL system, and you need to get from Earth to Neptune to check out the an abandoned ship called the 'Event Horizon' or something.
At light speed it is going to take roughly 4 hours to get there. But we don't have light-speed. We have Quantum, 20% of lightspeed. So 4 hours becomes 20 hours.
20 hours to get across a system in a computer game thats just not going to happen. People will bore. People will quit because getting places inner system will be dull.
We have a set speed in Quantum and we have a real solar system called SOL we know the actual distances in, so either we reduce the distances at which point why not just make Quantum faster because thats the same thing, or we find a faster way of moving ships between planets that is not speed limited.
Having played and enjoyed Freelancer, I really feel the Gates and Lanes from that game are going to be what can be interdicted as they were by pirates in that game disrupting the lane making ships fall out of the lane, knocking out their cruize angines with the right weapon and taking the cargos.
In settled systems lanes can already be established, if people really want to fly for hours/days between places, do it in the systems that have no or very little established civilization, players can spend real hours flying to far off planets that they can then build Jump Lanes (or whatever you'd call them) which can then be named after them for their efforts. Imagine flying along DiscoLandos lane towards Uranus. Or wherever.
Thats how I feel they can get around the real distances and the real speed limits and the whole Quantum Interdiction thing. It'd give Explorer Players something else to do other than crawl the void looking for wrecks or 'roids.
When the game is nearer completion, I think there are going to be inner-system artificial human built jump-points between planets and other points in systems, and here is why:
You set off in the SOL system, and you need to get from Earth to Neptune to check out the an abandoned ship called the 'Event Horizon' or something.
At light speed it is going to take roughly 4 hours to get there. But we don't have light-speed. We have Quantum, 20% of lightspeed. So 4 hours becomes 20 hours.
20 hours to get across a system in a computer game thats just not going to happen. People will bore. People will quit because getting places inner system will be dull.
We have a set speed in Quantum and we have a real solar system called SOL we know the actual distances in, so either we reduce the distances at which point why not just make Quantum faster because thats the same thing, or we find a faster way of moving ships between planets that is not speed limited.
Having played and enjoyed Freelancer, I really feel the Gates and Lanes from that game are going to be what can be interdicted as they were by pirates in that game disrupting the lane making ships fall out of the lane, knocking out their cruize angines with the right weapon and taking the cargos.
In settled systems lanes can already be established, if people really want to fly for hours/days between places, do it in the systems that have no or very little established civilization, players can spend real hours flying to far off planets that they can then build Jump Lanes (or whatever you'd call them) which can then be named after them for their efforts. Imagine flying along DiscoLandos lane towards Uranus. Or wherever.
Thats how I feel they can get around the real distances and the real speed limits and the whole Quantum Interdiction thing. It'd give Explorer Players something else to do other than crawl the void looking for wrecks or 'roids.
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