Hi All,
I know the Bounty Hunter Mechanics are not even a serious consideration yet. LOL but I am trying to plan ahead a little. I would love some input from those that have been at this a little longer.
I am thinking that relocating from one home base to a new one is likely to be time consuming and annoying. Even more so with the more ships I have. I do expect to play with my other half most of the time, so we should be able to shuttle ships. I figure that in order to limit that tedium I should limit myself to 4 ships. I also have a Dragonfly and a Nox 2 pack. There are three bikes because they seem to be easy to get killed based on the various demos and live streams. LOL. But I have a feeling I am going to need ground transportation. And unfortunately that probably means I will also need a buggy, or AFV.
Also given the relative travel times demonstrated, so far, that I am really not going to want to have more than one ship without an interior.
Right now I have an Avenger Titan (Upgraded from my Mustang starter package), a Cutlass Black, a MISC Freelancer and a Hornet Ghost.
The Avenger is likely going to get the Stalker module for the back, though I hope that means I can load and unload the stasis pods as the Titan is cheap to operate so with cargo would make for good starter missions and low budget runs.
I am thinking if I can get stasis pods, like in the stalker, eventually, in the forward cargo bay of the Freelancer that will likely be my most useful ship. I looked at the MIS variant but I think the missiles eat too much of the hold. I wonder if the Max can carry a buggy. In any event one of the ships in the fleet is a freelancer, though it might be a variant.
I am thinking I probably need one stealth ship, and since there is no stealth equivalent to the Freelancer that is where the Ghost, or probable upgrade to the Sabre has a role.
That leaves me the Cutlass, which while I try to love it, I can't stand the look of it and I was thinking I need a bigger ship for my top end ship. The question here becomes what?
Like the Cutlass, I really don't like the Connie, bot from an aesthetic standpoint and a flight model standpoint, though the Andromeda or even Taurus is likely very practical for the role, especially for the transport of a ground vehicle to haul Prisoners.
I like the Vanguard, I love the look, I love the way it flies, at least in AC, but since I can't strap a bike to the rear ramp, and I don't have anywhere to put a prisoner they aren't very practical for that job. :slight_smile:
I love the look of the Tali, though I haven't flown one, with the modules it should be even more practical than the Andromeda, though I don't know what it can do in terms of ground vehicles. Not having pilot controlled guns and needing a larger crew, makes me very cautious.
Then there is the Redeemer, if it flies anything like the Vanguard, once the rework is done, and if the cargo bay can carry a bike, and if the note in the $65 million dollar stretch goal about replacing the troop seats with prisoner stasis pods, this ship sounds ideal, but there are an awful lot of ifs. :slight_smile:
Did I miss anything? (Other than I am missing an Aurora. LOL)
Are there other ships I should be considering?
Is 4 too many?
Is my basic thought process flawed?
Thanks guys.