So it's been confirmed that ship that are stolen in game won't be permanent. This makes me slightly sad, but I understand why it has to be done. @Shadow Reaper, so much for privateering ourselves into a new fleet, haha.
Just for a small window of time or until we log offcan we keep ships we steal from other players?
Sounds like a hard no, Maynard. You only get to keep them for that session. Which is very unfortunate. I understand it, but it still takes away a huge portion of what I saw as my primary game play.can we keep ships we steal from other players?
I was thinking of this, do it enmass with a reclaimer, take the good parts and just toss the ship into the grinder then sell the scrap.So?... with these plans it just takes longer... steal a ship, strip it of assets, and scrap the hull. You will get some UEC for it. Do this enough times and you buy the ship you want... and its "legally" yours.
This mechanic will limit the number of "rare" ships in game, which probably is a good thing.
Aye, there's the catch. Don't log off. I'll have "my" Javelin forever.until we log off
That's what the server crashes are for!Aye, there's the catch. Don't log off. I'll have "my" Javelin forever.
When you claim on a ship, the ORIGINAL ship becomes the property of the insurance company.
One exciting direction we can take this is to have the game police these problems as much as we can. If we treat the claimed upon ship as now belonging to the Insurance Company we can use the same enforcement system as we would for shipjackers in general. So law enforcers will be hostile to that ship, lots of legal ports will treat the ship worse etc.
It also means we have the ability to trigger missions based on it. This isn't something we have currently but the dynamic mission system could use the original ship as the target of a salvage or recovery mission.
Insurance Companies could sell the salvage rights to a ship to a salvage crew who can then strip that ship for parts. if your friend is flying it, they could be collateral damage.
Stealing a ship, changing out the spaceship VIN, and getting some black market insurance on it to spoof it always sounded fun.
The issue as stated a few years ago is similar to and it's fix identical to, the portion of the system that tracks player lawfulness based upon their activity. There is a very advanced concept behind the thing that allows one to gain and remove outlaw status points, and the consequences of having them.Prior to Will weighing in on this subject it was mentioned that it would be possible to change the hull id with a high cost item which would then in turn give you the ship
Cause the whole immersion point is based on the "no difference" approach between players and npcs ( and also eventually there will be banu players). Also - complications of persisting random ship configurations are limitless :(If we're talking about a lawful person stealing from an outlaw group, or outside UEE space, such as The Outsiders, some Banu slavers, pirates or especially the Vanduul, these are all legit NPC targets that the insurance scam can't emulate, so why would these ships not remain?