Agreed. People are entitled to their own opinions, especially since this thread is about the difference in OP's expectations compared to the reality of the current release.So, let's not be dicks.
Agreed. People are entitled to their own opinions, especially since this thread is about the difference in OP's expectations compared to the reality of the current release.So, let's not be dicks.
Sounds like my worksite lol every building is pretty much a clone of the others but with different people at diferent desks(Except my space i live and work in a big concrete box).Wow, I am totally underwhelmed by Loreville.
We are told how big and massive and all the work put into Loreville and yet it is none of that.
What do we have?
The least efficient public transit system ever designed.
6-8 identical floors of hab blocks in the same building leading to the same lobby that have no real purpose other than as a spawn point.
6-8 identical city "gates" that only serve as a spawn point for ground vehicles.
A dozen, maybe, identical "Train stations."
A "massive" four kilometer tower that has 8 rooms in it to include a variation on the train station.
8 identical landing bays.
2 slightly larger landing bays, made of the same pieces and parts.
A Ship dealer that only sells 8 ships.
A space port waiting area that does not have a capacity for a small town regional airport. Killeen, Texas has a much larger terminal waiting area.
A single clothing shop.
A non-functional bar.
A "Customs Area" that not only is non-functional, it only serves to add unnecessarily convoluted walking paths.
Even if you include the cloned rooms we are dealing with what? 50 rooms for a "Massive city?"
Need more assets to do that first i think alot of people dont realize that yet.Bun is still in the oven, yo. I, too, feel like the Hurston main building is a WHOLE bunch of wasted empty space, but isn't that the meaning of needless opulence? The lobby there is essentially their trophy room and they force every new visitor to their headquarters to walk through the monument that they built to their own greatness. Right now, all we really get to see is this reception area, but it will be a simple task to add more floors and content as the game calls for it. (Literally just plug new destinations in as available floors in an elevator) We are currently seeing the very base of the lego set that they are trying to build. Lorville seems to be their testbed for how they plan to create a walled garden for players in large landing zones like cities. What they have done so far is a good first crack at making that using which tram lines were open and whatnot. In time, complexity will come. But they gotta figure out more base-level tech and design decisions before they start iterating and expanding.
/$0.02
Loreville has lessHi, many thanks for your response.
I understand your frustrations considering your background - I have a degree in Media Productions specializing photography and can take a semi competent photograph, when I see images professionally produced for my workplace (I don't have a photography related job) they are generally not to my expectations or standards because I "know" how to do a "better" job...
...but that isn't taking into account the budget the images had, or the timescale they had to produce the range (hours rather than days in some cases), the studio setup or equipment they had, even that the items may have had to be photographed outside of the studio in sub-optimal conditions due to factors outside of their control, or even that the pictures are just MVP's for tests and not intended to be full-features - I might get my ass in a knot for something that is only meant to last a handful of itterations until knowledge has been gained from them and the style moves on to something better and more permanent.
Please advise if the following apply to Alpha SC and Loreville in particular:
I would say all 3, and in the video I linked you to they do stress that they had only so much time and that this is a limited first attempt with lots of learnings and plans for future iterations "Watch this space", but I would appreciate your take on it - for instance why would they have a fuel refinery in the city before the mechanic was implemented and they knew how it works? Or Science labs before they know how that's going to work? yeah they could put in a bunch more empty rooms in preparation, maybe they already have and they are just empty behind all those doors that don't work.
- A First Iteration
- A Minimal Viable Product
- A Proof Of Concept
Also, ever looked through the glass floor that M50 is sat on? See all those benches and the NPC's wondering around down there? Is that a passenger space-port just waiting to be activated when that mechanic comes in?
Even the Chairmans Club door isn't functional yet. Doesn't even open for concierge members. It'll all come, in time.
Question back at you to be able to answer your question fully:So since most people believe I am being unrealistic, I have a simple question, are you happy with the city of Loreville having less playable area than either Levski or Grim Hex?
For the stage of development, for it's apparent role in game, and for what I expected Lorville is doing pretty good. I have a few issues with design objectives... My first thought was, "A subway? On train rails? Seriously?" but it seems to serve its purpose. It just wasn't exactly imaginative, nor does it take advantage of technology we currently have today. Don't even get me started on the wisdom of giving NPC's loaded weapons, then allow the NPC's with weapons to spawn so they start griefing each other. It's comical a little, but also annoying when they have an NPC vs NPC battle on the route to the landing pads, and you have to pass through it without getting shot. Just some examples, but I get that this is CIG working out some design objectives and game metrics.So since most people believe I am being unrealistic, I have a simple question, are you happy with the city of Loreville having less playable area than either Levski or Grim Hex?
Nah I still love playing just need a better computer.Lol reading all this i think a few of you should take a break from testing for a couple major updates.
I never said any were fully finished.Question back at you to be able to answer your question fully:
Of GrimHex, Levski and Lorville, which is fully finished?
There's a huge pair of hangar doors in the side of GrimHex which don't open, and there are loads of room doors in Levski that don't open. Lorville has loads of doors that don't open and only in the last patch release got a Central business district suggesting it is still very much a work in progress that is still being added to - the Charmans Club is only one of tens and tens of doors that are there with somthing to be behind them but don't open. That door will open one day, like the Aerospace Expo doors did. For a while. They don't go anywhere anymore too.
Even Olisar isn't finished, you can't walk from one spar to the other, you have to EVA, and the Rest Stops have a set of stairs in going to a second level that doesn't exist. Just ends in a wall.
Of the three you've mentioned it stands to reason Levski and GrimHex are more fully fleshed out - they've been around and have been worked on for longer.. but they are not finished...
I hate to break it to you like this, but you are comparing something they have not finished working on to other things they have not finished working on either. Nothings finished. Work in progress. Still in development. As I said originally: Alpha, yo.
You are getting more as time goes on. Remember when GrimHex first arrived? Or Levski? Even Area 18 in the early days. Remember when Olisar didn't have any shops? These places didn't just arrive feature complete out of the box, they have existed and expanded and grown and become these lively places full of character over time, and don't forget they are not finished. I expect this to be the same with Lorville, and the CBD is proof enough in my eyes that the evolving approach is being taken with the city too.I never said any were fully finished.
What I am saying is that you should get more as time goes on, not less. Both Levski and Grim Hex are more fully realized, and have more playable space and features than the newer Loreville.
So the ame is just about starships and pretty vistas, and not getting out of your ship.
No.. I just shared some nice pics of the Hawk in flight, totally of topic of cause : - pSo the ame is just about starships and pretty vistas, and not getting out of your ship.