We can go the economic route and use the ES, thus saving money and defeating the rival pirates.We keep throwing Auroras at it until it explodes.
There is no better strategy.
And that's why I don't think we'll actually see the Idris in-game until 3.9 or so. I feel like it would be a little bit of a misstep if they introduced the first Capital ship and the only thing that could take it down was a whole server together or a couple of Tali's teamed up.
One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.As many of you guys have probably heard by now, there's a bunch of stuff in the game files for a mission to kill a pirate Idris coming in 3.8. The missions leading up to it are implemented in the PTU, and the mission itself is in, just not enabled yet.
SC leaks has posted some stats for the Idris extracted from PTU game files (the PTU is out in the open now, so it's no longer under NDA), and they're insane. The Idris's shield generators have 2,168,656 health and regenerate at 15,891 hp/s, and the Idris's hull has 1,100,000 hp, compared to the 890 jump's 100,000 hp.
This is going to require a whole ton of ships working together to destroy, so what kind of strategies in 3.8 do you guys think will work to kill it most efficiently?
I think that currently the distortion weapons don't actually shut down the ship, just damage shields, so I think boarding is off the table. However, that makes me wonder if in the future fully distortion hammerheads could be used to fully disable enemy capital ships with raw distortion damage for them to be boarded and taken intact would become a go to strategy for capturing enemy caps.One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.
It can then do 123360 dmg with missiles.
Now, few options here:
Option A) Those missiles are targeted at manned turrets or the hangar doors. All but one turret gunner and the pilot will switch to heavy combat gear and EVA to the idris, inserting from the broken bit and then just pewpewpew indoors until nothing moves. (The pilot and the turret gunner will keep the idris disabled while this is going on.)
Party size: 7 TESTies
Option B) 5 eclipses show up and unload 15 seeker IX torpedos on the Idris, decimating what's left of the hull.
Party size: 12 TESTies
And it'll take around 10 seconds
Option C) Barrage it with Auroras until nothing remains.
Party Size: One TEST Squardon.
Well, that just means you need to target the engines as well. 100k missile dmg is a lot to go around.I think that currently the distortion weapons don't actually shut down the ship, just damage shields, so I think boarding is off the table. However, that makes me wonder if in the future fully distortion hammerheads could be used to fully disable enemy capital ships with raw distortion damage for them to be boarded and taken intact would become a go to strategy for capturing enemy caps.
I mean in the future yeah that'll probably work, but currently even if you destroy the engines you can't destroy the maneuvering thrusters, and as long as the ship has those active you really can't board itWell, that just means you need to target the engines as well. 100k missile dmg is a lot to go around.
or maybe you can blow up the bridge, that would be a good insertion point AND the ship isn't going to run around without a helm.
If you're not aware, distortion weapons current do about 10% of their intended damage iirc. Haven't tested them in 3.8 yet.One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.
It can then do 123360 dmg with missiles.
This is my hope aswell!Lol, unless there's some other surprises for 3.8.
At 6:51 he is making the assumption that Chimalli shields has 21876 / 4 hp per shield face.If you're not aware, distortion weapons current do about 10% of their intended damage iirc. Haven't tested them in 3.8 yet.
Edit: They are doing about 30% of their intended damage in the PU. Seems like they do almost their full damage in AC.
View: https://www.youtube.com/watch?v=S_QCDK9OcrU
1 | local name | default_loadouts | size | grade | mass (kg) | hp | dist dmg | radius (m) | radius min (m) | radius phys (m) | radius phys min (m) | charge time (s) | unleash time (s) | cooldown time (dst) | power base (pwr/s) | power draw (pwr/s) | power overpower performance | power overclock performance | power overclock min | power overclock max | power up time (s) | em ratio (em/pwr) | em decay rate | temp min | temp max | temp overheat | temp recovery | temp cooling start | temp misfire min | temp misfire max | overpower heat | cooling rate | recovery time (s) | overclock threshold min | overclock threshold max | thermal conductivity | thermal energy draw | thermal energy base | surface area | specific heat capacity | thermal mass | temp ratio IR | dmg resist phys | dmg resist nrg | dmg resist dst | dmg resist heat | dmg resist bio | wear lifetime (hours) | wear initial ratio | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | TMBL_EMP_Device_S1 | TMBL_Cyclone_AA | 1 | 1 | 10 | 150 | 1000 | 400 | 150 | 250 | 150 | 12.00 | 0.75 | 6.00 | 250.00 | 500.000 | 0 | 0.200 | 0.300 | 0.500 | 5.000 | 2.000 | 0.150 | 0.000 | 700 | 650 | 550 | 300.00 | 370.00 | 600 | 0 | 58 | 0 | 0 | 0 | 6000 | 5556 | 0 | 1 | 200 | 6 | 1 | 1 | 1 | 1 | 1 | 1440 | 0 | ||
3 | ANVL_Hawk_EMP_Device_S2 | ANVL_Hawk, ANVL_Hawk_PU_AI_QIG | 2 | 1 | 200 | 150 | 1800 | 750 | 250 | 400 | 250 | 12.00 | 0.75 | 12.00 | 250.00 | 750.000 | 0 | 0.200 | 0.300 | 0.500 | 5.000 | 2.000 | 0.150 | 0.000 | 700 | 650 | 550 | 300.00 | 370.00 | 600 | 0 | 64 | 0 | 0 | 0 | 40000 | 37333 | 0 | 1 | 1200 | 6 | 1 | 1 | 1 | 1 | 1 | 1440 | 0 | ||
4 | MXOX_EMP_Device_S2 | AEGS_Sabre_Raven | 2 | 1 | 200 | 150 | 1800 | 750 | 250 | 400 | 250 | 12.00 | 0.75 | 12.00 | 250.00 | 750.000 | 0 | 0.200 | 0.300 | 0.500 | 5.000 | 2.000 | 0.150 | 0.000 | 700 | 650 | 550.000 | 300.00 | 370.00 | 600 | 0 | 64 | 0 | 0 | 0 | 40000 | 37333 | 0 | 1 | 1200 | 6 | 1 | 1 | 1 | 1 | 1 | 1440 | 0 | ||
5 | AEGS_EMP_Device_S4 | AEGS_Avenger_Warlock | 4 | 1 | 4000 | 150 | 3800 | 1200 | 400 | 1000 | 250 | 12.00 | 1.50 | 25.00 | 500.00 | 750.000 | 0 | 0.200 | 0.300 | 0.500 | 5.000 | 2.000 | 0.150 | 0.000 | 700 | 650 | 550.000 | 300.00 | 370.00 | 600 | 0 | 58 | 0 | 0 | 0 | 120000 | 111111 | 0 | 1 | 4000 | 6 | 1 | 1 | 1 | 1 | 1 | 1440 | 0 | ||
6 | REP-VS EMP Generator | AEGS_Vanguard_Sentinel | 4 | 1 | 4000 | 150 | 6000 | 2200 | 600 | 1200 | 250 | 20.00 | 1.50 | 40.00 | 800.00 | 2000.000 | 0 | 0.200 | 0.300 | 0.500 | 8.000 | 2.000 | 0.150 | 0.000 | 700 | 650 | 550.000 | 300.00 | 370.00 | 600 | 0 | 58 | 0 | 0 | 0 | 120000 | 111111 | 0 | 1 | 4000 | 6 | 1 | 1 | 1 | 1 | 1 | 1440 | 0 |
I was betting we wouldn't actually see it in 3.8. My guess was that we would start to see pirates from a new faction (different pirate color/logs) that we hadn't see before. Causing us to wonder who they were, where they came from, how they got to Stanton. We'd start getting missions to explore the system (opens up exploration gameplay) to figure out where they came from, missions to fight them off (military dog fighting gameplay), targeted hits on certain pirates (bounty hunting gameplay), and requests for materials to maintain the fight that is beginning in the system (mining and trading). Then they would use the new fight against these unknown pirates and tested persistence launch 3.9 and the entire Xeno Pirate fleet including Idris. Near the end of 3.9 we would see a damaged/destroyed Port Olisar, a finished Stanton system, and some anomalies in space. 4.0 would be the discovery of the Jump Point (the anomalies found in 3.9) and Pyro.
But, (***THIS IS WHERE MY SPECULATION/IMAGINATION TAKES OVER***) we also know that the Jump Point to Pyro is only a medium JP. So where did it come from if it could fit through through the JP from Pyro? Well, the only way to get from Pyro to Stanton with a Large ship is Pyro-Castra-Hadrian-Terra-Stanton. That leaves us 3 options. 1. They spawn the Idris in the system and we don't talk about how it got there. 2. CIG has reworked/changed/got rid of the Jump Point ship size limitations and it just popped through from Pyro. 3. When Pyro drops in-game, Castra, Hadria, and Terra will be ready to go. And will SQ42 beta, I bet we'll see Nyx (only way to Odin from Pyro) and Odin (already shown as flyable with a accessible planet via SQ42 gameplay demo) as well.
Super speculative? Oh hell yes. Fun to speculate once in a while instead of being grumpy and realistic 100% of the time? Hell yes lmao.
what I'm curious about is
if we fill a server with TESTes in Auroras to attack the Idris
and then fill a second server, and a third
would the hit points from all the servers accumulate on the one Idris?
how far along is 'server meshing?'
Or I ram my Sentinel in there for reasons (she'll go, haha) and start firing. I mean, why use sense when we can TEST!
1 local
namedefault_loadouts size grade mass
(kg)hp dist
dmgradius
(m)radius
min
(m)radius
phys
(m)radius
phys min
(m)charge
time
(s)unleash
time
(s)cooldown
time
(dst)power
base
(pwr/s)power
draw
(pwr/s)power
overpower
performancepower
overclock
performancepower
overclock
minpower
overclock
maxpower up
time
(s)em
ratio
(em/pwr)em
decay
ratetemp
mintemp
maxtemp
overheattemp
recoverytemp
cooling
starttemp
misfire mintemp
misfire maxoverpower
heatcooling
raterecovery
time
(s)overclock
threshold
minoverclock
threshold
maxthermal
conductivitythermal
energy
drawthermal
energy
basesurface
areaspecific
heat
capacitythermal
masstemp ratio
IRdmg
resist
physdmg
resist
nrgdmg
resist
dstdmg
resist
heatdmg
resist
biowear
lifetime
(hours)wear
initial
ratio2 TMBL_EMP_Device_S1 TMBL_Cyclone_AA 1 1 10 150 1000 400 150 250 150 12.00 0.75 6.00 250.00 500.000 0 0.200 0.300 0.500 5.000 2.000 0.150 0.000 700 650 550 300.00 370.00 600 0 58 0 0 0 6000 5556 0 1 200 6 1 1 1 1 1 1440 0 3 ANVL_Hawk_EMP_Device_S2 ANVL_Hawk, ANVL_Hawk_PU_AI_QIG 2 1 200 150 1800 750 250 400 250 12.00 0.75 12.00 250.00 750.000 0 0.200 0.300 0.500 5.000 2.000 0.150 0.000 700 650 550 300.00 370.00 600 0 64 0 0 0 40000 37333 0 1 1200 6 1 1 1 1 1 1440 0 4 MXOX_EMP_Device_S2 AEGS_Sabre_Raven 2 1 200 150 1800 750 250 400 250 12.00 0.75 12.00 250.00 750.000 0 0.200 0.300 0.500 5.000 2.000 0.150 0.000 700 650 550.000 300.00 370.00 600 0 64 0 0 0 40000 37333 0 1 1200 6 1 1 1 1 1 1440 0 5 AEGS_EMP_Device_S4 AEGS_Avenger_Warlock 4 1 4000 150 3800 1200 400 1000 250 12.00 1.50 25.00 500.00 750.000 0 0.200 0.300 0.500 5.000 2.000 0.150 0.000 700 650 550.000 300.00 370.00 600 0 58 0 0 0 120000 111111 0 1 4000 6 1 1 1 1 1 1440 0 6 REP-VS EMP Generator AEGS_Vanguard_Sentinel 4 1 4000 150 6000 2200 600 1200 250 20.00 1.50 40.00 800.00 2000.000 0 0.200 0.300 0.500 8.000 2.000 0.150 0.000 700 650 550.000 300.00 370.00 600 0 58 0 0 0 120000 111111 0 1 4000 6 1 1 1 1 1 1440 0
Okay so here above is the best 3.7 data I could find. In addition, I saw a claim that the Sentinel EMP does 3,600 damage to shields, but I think the point is you want to get your EMP inside the shields so that damage goes to the computer.
It appears to me the Raven is the best choice since it is the smallest, fastest, hardest to hit, and can actually pulse twice every 12 seconds. Since it is small, it is a good choice for flying inside the Idris hangar bay, and using something like ballistic scatterguns to decimate any defenders there.
If a Raven can gain entrance to the hangar bay, knock out both the Idris computers and keep her down, and repulse any hangar assault with her main weapons, then I recommend Hoplites as the fastest and safest way to land troops all around the hull.
You definitely want a misdirection tactic before all this, but I think this is doable, albeit based upon almost no intel what entry into a ship's hangar is really like.