SPOILERS: Idris Mission Strategies

Mich Angel

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And that's why I don't think we'll actually see the Idris in-game until 3.9 or so. I feel like it would be a little bit of a misstep if they introduced the first Capital ship and the only thing that could take it down was a whole server together or a couple of Tali's teamed up.

First Capital Ship is already in the game ..... The 890J so in the case they let Idris in it's not the first.. just saying 🍻
 

Mich Angel

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Now here's a thought of the so called idris....

Might it be they are just testing stuff and some info of that is just left in the PTU build... and that there is no idris mission coming any time soon...



See....




CHEERS! 🍻
 

FZD

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As many of you guys have probably heard by now, there's a bunch of stuff in the game files for a mission to kill a pirate Idris coming in 3.8. The missions leading up to it are implemented in the PTU, and the mission itself is in, just not enabled yet.

SC leaks has posted some stats for the Idris extracted from PTU game files (the PTU is out in the open now, so it's no longer under NDA), and they're insane. The Idris's shield generators have 2,168,656 health and regenerate at 15,891 hp/s, and the Idris's hull has 1,100,000 hp, compared to the 890 jump's 100,000 hp.

This is going to require a whole ton of ships working together to destroy, so what kind of strategies in 3.8 do you guys think will work to kill it most efficiently?
One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.
It can then do 123360 dmg with missiles.

Now, few options here:
Option A) Those missiles are targeted at manned turrets or the hangar doors. All but one turret gunner and the pilot will switch to heavy combat gear and EVA to the idris, inserting from the broken bit and then just pewpewpew indoors until nothing moves. (The pilot and the turret gunner will keep the idris disabled while this is going on.)

Party size: 7 TESTies

Option B) 5 eclipses show up and unload 15 seeker IX torpedos on the Idris, decimating what's left of the hull.

Party size: 12 TESTies
And it'll take around 10 seconds

Option C) Barrage it with Auroras until nothing remains.
Party Size: One TEST Squardon.
 
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One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.
It can then do 123360 dmg with missiles.

Now, few options here:
Option A) Those missiles are targeted at manned turrets or the hangar doors. All but one turret gunner and the pilot will switch to heavy combat gear and EVA to the idris, inserting from the broken bit and then just pewpewpew indoors until nothing moves. (The pilot and the turret gunner will keep the idris disabled while this is going on.)

Party size: 7 TESTies

Option B) 5 eclipses show up and unload 15 seeker IX torpedos on the Idris, decimating what's left of the hull.

Party size: 12 TESTies
And it'll take around 10 seconds

Option C) Barrage it with Auroras until nothing remains.
Party Size: One TEST Squardon.
I think that currently the distortion weapons don't actually shut down the ship, just damage shields, so I think boarding is off the table. However, that makes me wonder if in the future fully distortion hammerheads could be used to fully disable enemy capital ships with raw distortion damage for them to be boarded and taken intact would become a go to strategy for capturing enemy caps.
 

FZD

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I think that currently the distortion weapons don't actually shut down the ship, just damage shields, so I think boarding is off the table. However, that makes me wonder if in the future fully distortion hammerheads could be used to fully disable enemy capital ships with raw distortion damage for them to be boarded and taken intact would become a go to strategy for capturing enemy caps.
Well, that just means you need to target the engines as well. 100k missile dmg is a lot to go around.

or maybe you can blow up the bridge, that would be a good insertion point AND the ship isn't going to run around without a helm.
 
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Well, that just means you need to target the engines as well. 100k missile dmg is a lot to go around.

or maybe you can blow up the bridge, that would be a good insertion point AND the ship isn't going to run around without a helm.
I mean in the future yeah that'll probably work, but currently even if you destroy the engines you can't destroy the maneuvering thrusters, and as long as the ship has those active you really can't board it
 

Esctasy

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One hammerhead with full Distortion Scattergun loadout getting close enough can get 238008 dps on the Idris, dropping the shields in 10 seconds.
It can then do 123360 dmg with missiles.
If you're not aware, distortion weapons current do about 10% of their intended damage iirc. Haven't tested them in 3.8 yet.

Edit: They are doing about 30% of their intended damage in the PU. Seems like they do almost their full damage in AC.
View: https://www.youtube.com/watch?v=S_QCDK9OcrU
 
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Thalstan

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Going after an Idris will be a multi ship strategy.

hammerheads going after shields is good, with the strategy being you want to take down at least one shield face. Two hammerheads are better than one as to split the attention of the Idris and it’s fighter escort, with the goal being to keep those shields down and maybe take out a few point defense turrets. Three hammerheads would be better.

then have retaliators one through four launch their payloads (eclipses one through eight work as well)

Bring in the reclaimers
 
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Lorddarthvik

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Auroras. The answer is always auroras!

Put up a screen of auroras (20 will do) and have a prospector with a mining laser behind. When close enough, just mine it for 3 seconds and boom.

In case they fixed the mining laser of death, have a bunch of torpedo boats behind the screen and let em rip. It should be easy, with a couple of rounds like this, we would only require like 200+ auroras or thereabouts. 🤣🤣

Does mission/rep progression still not carry over between sessions?
 

FZD

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If you're not aware, distortion weapons current do about 10% of their intended damage iirc. Haven't tested them in 3.8 yet.

Edit: They are doing about 30% of their intended damage in the PU. Seems like they do almost their full damage in AC.
View: https://www.youtube.com/watch?v=S_QCDK9OcrU
At 6:51 he is making the assumption that Chimalli shields has 21876 / 4 hp per shield face.
However, afaik Chimalli has 21876 hp per shield face.
43752/2556dps would be 17 seconds.

Think the most likely explanation is that the Chimalli has a very short, but not nonexistent, recharge delay after being damaged.

Anyhow, I'm actually glad if a hammerhead can't take down the shields on Idris in 10 seconds, tho I hope it'd take longer still.
 

Shadow Reaper

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Okay so here above is the best 3.7 data I could find. In addition, I saw a claim that the Sentinel EMP does 3,600 damage to shields, but I think the point is you want to get your EMP inside the shields so that damage goes to the computer.

It appears to me the Raven is the best choice since it is the smallest, fastest, hardest to hit, and can actually pulse twice every 12 seconds. Since it is small, it is a good choice for flying inside the Idris hangar bay, and using something like ballistic scatterguns to decimate any defenders there.

If a Raven can gain entrance to the hangar bay, knock out both the Idris computers and keep her down, and repulse any hangar assault with her main weapons, then I recommend Hoplites as the fastest and safest way to land troops all around the hull.

You definitely want a misdirection tactic before all this, but I think this is doable, albeit based upon almost no intel what entry into a ship's hangar is really like.
 

Bambooza

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I was betting we wouldn't actually see it in 3.8. My guess was that we would start to see pirates from a new faction (different pirate color/logs) that we hadn't see before. Causing us to wonder who they were, where they came from, how they got to Stanton. We'd start getting missions to explore the system (opens up exploration gameplay) to figure out where they came from, missions to fight them off (military dog fighting gameplay), targeted hits on certain pirates (bounty hunting gameplay), and requests for materials to maintain the fight that is beginning in the system (mining and trading). Then they would use the new fight against these unknown pirates and tested persistence launch 3.9 and the entire Xeno Pirate fleet including Idris. Near the end of 3.9 we would see a damaged/destroyed Port Olisar, a finished Stanton system, and some anomalies in space. 4.0 would be the discovery of the Jump Point (the anomalies found in 3.9) and Pyro.

But, (***THIS IS WHERE MY SPECULATION/IMAGINATION TAKES OVER***) we also know that the Jump Point to Pyro is only a medium JP. So where did it come from if it could fit through through the JP from Pyro? Well, the only way to get from Pyro to Stanton with a Large ship is Pyro-Castra-Hadrian-Terra-Stanton. That leaves us 3 options. 1. They spawn the Idris in the system and we don't talk about how it got there. 2. CIG has reworked/changed/got rid of the Jump Point ship size limitations and it just popped through from Pyro. 3. When Pyro drops in-game, Castra, Hadria, and Terra will be ready to go. And will SQ42 beta, I bet we'll see Nyx (only way to Odin from Pyro) and Odin (already shown as flyable with a accessible planet via SQ42 gameplay demo) as well.

Super speculative? Oh hell yes. Fun to speculate once in a while instead of being grumpy and realistic 100% of the time? Hell yes lmao.

Don't forget the Map only shows known jump points. Chris as said that there will be undocumented as well as temporary created jump points between systems for us to find.
 

Bambooza

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what I'm curious about is

if we fill a server with TESTes in Auroras to attack the Idris

and then fill a second server, and a third

would the hit points from all the servers accumulate on the one Idris?

how far along is 'server meshing?'

As funny as it is to imagine it will not be a thing with server meshing. Think of it as instances within WoW each will have its own players and NPC's and they don't interact across instances. Instances will only be created when the player population within a given area gets to be too high for a single server to handle and the area can no longer be shrunk. Say a Test party at Port Olisar and the server max player load is 100. So all 1000 of us show up which means 10 instances of Port Olisar are spawned. While it sucks that we can't all interact with each other its the limitations of the game code and physical hardware.
 

Blind Owl

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Okay so here above is the best 3.7 data I could find. In addition, I saw a claim that the Sentinel EMP does 3,600 damage to shields, but I think the point is you want to get your EMP inside the shields so that damage goes to the computer.

It appears to me the Raven is the best choice since it is the smallest, fastest, hardest to hit, and can actually pulse twice every 12 seconds. Since it is small, it is a good choice for flying inside the Idris hangar bay, and using something like ballistic scatterguns to decimate any defenders there.

If a Raven can gain entrance to the hangar bay, knock out both the Idris computers and keep her down, and repulse any hangar assault with her main weapons, then I recommend Hoplites as the fastest and safest way to land troops all around the hull.

You definitely want a misdirection tactic before all this, but I think this is doable, albeit based upon almost no intel what entry into a ship's hangar is really like.
Or I ram my Sentinel in there for reasons (she'll go, haha) and start firing. I mean, why use sense when we can TEST!

In all honesty I love your plan. But I still wanna ram a Sentinel into an Idris hangar.
 
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