"Drake, the smell that keeps the law away and your smuggled goods safe"
Can't wait for this gameplay loop! finally something to do besides being an Aurora ace
Do not speak ill of the dead!Wait, there are people in Aurora's who actually kill things? Besides themselves?
Or grant that "feature" its own toggle option for players that want this taken to deadly extents, while those that don't get warnings from their mobi glass & then at worst pass out to then pay a reasonable fee to their rescuers.Maybe it might be workable if it isn't too complicated. I'm wondering if it might be a good compromise to the people who want the eat/shit survival mechanic and the folks who are leery of it to make the starve to death mechanic a simple yes/no situation instead of anything more involved like SCUM where you have to make sure you get enough potassium/carbs/various vitamins etc. So, has player eaten anything in past X played hours regardless of Player Status Effect? If the answer is yes then the starvation counter would be reset. Whether you eat a 4 course meal or a candy bar you aren't at risk of dying again for X number of played hours. The people who want the mechanic would get another thing that they have to remember to do and it would be easy enough to avoid death for the rest of us.