So far Im loving this ship, it is going to wrech some cap ships today!
Cuz game packages come with too much junk I can't use, and I like things that go BOOOOOOMMMM after I go BRRRRRRRTTTT.Why upgrade. You need both as standalone. :)
Yes but what I intend to replace with one goes... putterputterputter....It's an extra URSA.Ah, the high acceleration was short-lived.
Polish pass on performance, animations, and audio. Balance pass on Ares Ion cannon. Fixed the mass of the Ares ships. Fixed angular acceleration decay values for the Ares. Ares Ion itemport error fixes. Ares Inferno power triangle should now work correctly.
- Ares Polish Pass
In tonight's PTU patch (7871074) the accelerations and handling have been tuned.. less forward accel (a mere 15+G :) but considerably better handling.So pirate swarm is a joy with this ship because of the amount of rearming. In the verse it uses up so much ammo so quickly I am not sure how effective its going to be. But in the arcade with lots of ammo pickups, it just makes Wardens, Constellations, and Hammerheads sad.
Ya hitting the little Merlins and Gladius was a pain. I ended up just spinning up the gun well before I could bring it onto target and then just sprayed bullets in the hopes that some would connect. While a huge waste it was easily replenished by the ammo pickups.In tonight's PTU patch (7871074) the accelerations and handling have been tuned.. less forward accel (a mere 15+G :) but considerably better handling.
I found the original tuning frustrating to fly; this is much better, and I was able to hammer both models through Pirate Swarm. The Ion took 10 minutes less, which I'll attribute to the differences in the guns.
Ion - even with the dps/rof change, it's accuracy allows for hitting smaller targets more consistently.
Inferno - kills faster, IF you connect. The spread and spin-up delay makes hitting fighters a chore at times. Anything larger than a fighter gets shredded in seconds.
Both took out the hammerhead with ease. Before dealing with those pesky Merlins!
I would think a Vulcan would also be very helpful with the ammo. I can also see how the Ion could be more beneficial in the here and now over the Inferno due to the ammo situation but once armor gets introduced and we have the capability to rearm in space I wonder if they both will be exceptional.I think it will be something thats attached to a Liberator or idris (or something of the sort). It may not carry much ammo, but with fleet support I bet its capabilities are amplified.
Agreed.. the game is slowly being moved in that direction, where support ships will be as useful/necessary as the damage dealers for group play.I would think a Vulcan would also be very helpful with the ammo. I can also see how the Ion could be more beneficial in the here and now over the Inferno due to the ammo situation but once armor gets introduced and we have the capability to rearm in space I wonder if they both will be exceptional.