Question: what are the best solo ships for PvE, which you can buy in game for aUEC in the current 3.16?

Mastersan

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Unfortunately I have no idea sorry, I've only played XT twice, both on the goodies side and the first tile I got kicked from the team as I accidentally strafed Jericho :-/
I've played XT many times, but also only on the goodies. Though, I've seen other "red" players attacking friendlies. Those seemed to be griefers though.
 

Mastersan

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That depends on where you put the upper limit for the pve bounty missions you want to do.

For ERT a SH won't be enough to kill a Hammerhead, but is enough to farm up to the VHRT missions.

A Connie can handle ERT without issues.

But as all guns now have the same range, ideal balance would be as much DPS as possible with good protection.

That includes Vanguards (though ERT Hammerhead will be hard with them), Ares (if you can aim good^^), 600i...

If your goal is just up to VHRT as the time spent Vs earning ratio is better than doing ERT, then you can use any light fighter, gladius, hornet, sabre, buccaneer...

I personally use the hornet or buccaneer up to VHRT as they have the most DPS of the lights and are still quite agile.

Edit: the upcoming Scorpius might also be something to consider. As a pilot you have access to 4*S3 guns. Of course better with a gunner.
A question on ERT and Hammerhead. Is Eclipse better for the job than Vanguard?
 

vahadar

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A question on ERT and Hammerhead. Is Eclipse better for the job than Vanguard?
If the HH won't move you can one shot them, especially since often they spawn without shields.

To score a kill 100% you need to be undetected and shoot from distance, for a one shot make sure you have no asteroid on the path. As long as you are undetected HH usually don't move.

If detected it's better to dumbfire your torpedo heading straight full speed to the HH and release it at the last moment, than to lock and shot as most of the time the HH with either evade it (easily), shoot it, or use CM.
 
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Ayeteeone

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@Mastersan Xeno doesn't have a 'red' mission side the same way that 9Tails does. You will occasionally see someone turn red for committing a 'friendly fire' infraction. Usually that timer clears pretty quickly, but it is AWAYS a good idea to ID your target.. that red might be your wingman who accidentally hit another friendly which crossed in front of him.

Every once in a while I encounter a player who is just trying to be disruptive. They don't usually last long as pretty much everyone else in the area is against them.

There are handling differences between the Vanguards, some of which is in the hidden stats like acceleration profile (jerk). The Warden is more pure fighter, and has a higher top speed. Sentinel is marginally the most agile. Harbinger is the bruiser with torpedoes and dual size 3 on the turret, but is a bit less agile. Hoplite is a survivable, well kitted dropship; I rarely see them in game.

Torpedoes, as @vahadar pointed out, are finicky to use. Size 9's are also stupid expensive in the context of running missions. A single torp runs 4000-5000 aUEC, so using them at all puts a significant dent in profits. Factor in for misses and you can be losing money.
 

Richard Bong

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I've been running my Warden with MVSA in the nose and the size 5 Ballistic Cannon under the nose. 8 Dominators and 8 Tempests.

Put the MVSA on group 0 with the cannon on group 1.

4200 burst DPS after you melt the shields a bit with the lasers.

Things just tend to go splat.
 

Richard Bong

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I can say that the Sentinel flys great. I enjoy taking it out and plan on CCUing my Ares Ion to one in the future. I'm a sucker for full interiors and excited to see what E-War is all about when it's officially released (the Sentinel's EMP is just a placeholder)
The EMP is a placeholder for "EMP charges" whatever that means. So the Sentinel is intended to have some kind of EMP capability.

Note that in crowded space an EMP causes friendly fire incidents. My Hawk has earned me an occassional Crime Stat.

I have a Warden with a Sentinel BUK.
 

Richard Bong

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If the HH won't move you can one shot them, especially since often they spawn without shields.

To score a kill 100% you need to be undetected and shoot from distance, for a one shot make sure you have no asteroid on the path. As long as you are undetected Nox usually don't move.

If detected it's better to dumbfire your torpedo heading straight full speed to the HH and release it at the last moment, than to lock and shot as most of the time the HH with either evade it (easily), shoot it, or use CM.
A size 9 one shots a Hammerhead with the shields up.

The problem you can run into is the ERT group missions aren't always 3 Hammerheads. The Ecliplise isn't really useful against a Hurricane or Vanguard.
 

Dirtbag_Leader

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I've been running my Warden with MVSA in the nose and the size 5 Ballistic Cannon under the nose. 8 Dominators and 8 Tempests.
I like this setup OR a size 5 laser cannon if you don't want to worry about restocking. Do not go size 5 repeater though, because then the damn pips don't line up, and I found the size 4 repeater to be lacking in DPS. FWIW. Self destruct if you lose a gun though because going all the way to Cousin Crow's and back to replace a damn MVSA gets old FAST!
 

Richard Bong

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I like this setup OR a size 5 laser cannon if you don't want to worry about restocking. Do not go size 5 repeater though, because then the damn pips don't line up, and I found the size 4 repeater to be lacking in DPS. FWIW. Self destruct if you lose a gun though because going all the way to Cousin Crow's and back to replace a damn MVSA gets old FAST!
The Galadreen and Attrition both have the same velocity as the MVSA. (Not the GVSR). If you use proper trigger discipline with the size 5 Cannon, a fight against 4 escorts and a primary target uses less than 20 of the 70 rounds.
 

Mastersan

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Thank all for the input.

Previously I did ERT group bounties in Super Hornet, Eclipse and Connie. It was a bit difficult for SH to take down large targets like Valkyries. Eclipse had no issues with Vanguards, Valkyries, however, the payout was significantly reduced by the cost of torps, as well as they could miss and I had to go to back and re-stock. I can't seem to recall HH were a frequent targets, but Eclipse will either 1 shot them or badly damage them with the 1st torp and take 2 torps in some cases. That's where I've found that the Connie was pretty good with these missions with 2 size 5 and 2 size 4 overclocked guns with very high damage and very long range. Unfortunately, this is gone in 3.16.

What these missions look like now? Still the same?
 
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Richard Bong

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Thank all for the input.

Previously I did ERT group bounties in Super Hornet, Eclipse and Connie. It was a bit difficult for SH to take down large targets like Valkyries. Eclipse had no issues with Vanguards, Valkyries, however, the payout was significantly reduced by the cost of torps, as well as they could miss and I had to go to back and re-stock. I can't seem to recall HH were a frequent targets, but Eclipse will either 1 shot them or badly damage them with the 1st torp and take 2 torps in some cases. That's where I've found that the Connie was pretty good with these missions with 2 size 5 and 2 size 4 overclocked guns with very high damage and very long range. Unfortunately, this is gone in 3.16.

What these missions look like now? Still the same?
I haven't played enough 3.16 to get back to ERT yet. In 3.14 and 3.15 one in 3 torps from my Eclipse would fly off in a random direction. A torp is about aUEC3500. But when you reload you pay for 3 torps regardless of how many you need.

Changes in 3.16:
In 3.16 the AI targeting has improved so you will take hits.

I don't know about the Connie but the one time I tried my loaner SH it, like my Hawk, didn't do well in atmosphere. That may have changed for 3.16 but since my Hawk still flies like crap in atmo and my Sabre and Vanguard fly well in atmo I haven't bothered.
 

Mastersan

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I haven't played enough 3.16 to get back to ERT yet. In 3.14 and 3.15 one in 3 torps from my Eclipse would fly off in a random direction. A torp is about aUEC3500. But when you reload you pay for 3 torps regardless of how many you need.

Changes in 3.16:
In 3.16 the AI targeting has improved so you will take hits.

I don't know about the Connie but the one time I tried my loaner SH it, like my Hawk, didn't do well in atmosphere. That may have changed for 3.16 but since my Hawk still flies like crap in atmo and my Sabre and Vanguard fly well in atmo I haven't bothered.
So, now you have bounties in atmosphere... Interesting.
 

KuruptU4Fun

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The EMP is a placeholder for "EMP charges" whatever that means. So the Sentinel is intended to have some kind of EMP capability.

Note that in crowded space an EMP causes friendly fire incidents. My Hawk has earned me an occassional Crime Stat.

I have a Warden with a Sentinel BUK.
That's where speed is going to have to come in for the EMP junkies. Get out ahead of your group and pop an EMP then let team mates come in after or let them drop some shields down a bit and follow up with the EMP, as long as the team knows to hit and run then linger outside (X)km until it's popped and then run a blitz attack.
 

Mastersan

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Yeah, and we have security also stopping you for a scan in atmosphere, on landing pads, and in hangers. You have to experience it to love it.
Wow, I've only been stopped in space, and never on a landing pad or hangar. Not sure if it's your main location, e.g. Hurston/Lorville, as there seems to be a lot of security there.
 

Mastersan

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That's where speed is going to have to come in for the EMP junkies. Get out ahead of your group and pop an EMP then let team mates come in after or let them drop some shields down a bit and follow up with the EMP, as long as the team knows to hit and run then linger outside (X)km until it's popped and then run a blitz attack.
That's a good tactics for a group. However, I'm looking for a good ship for solo. Also, as far as I can remember, there were supposed to be EMP missiles.
 

Richard Bong

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That's where speed is going to have to come in for the EMP junkies. Get out ahead of your group and pop an EMP then let team mates come in after or let them drop some shields down a bit and follow up with the EMP, as long as the team knows to hit and run then linger outside (X)km until it's popped and then run a blitz attack.
Properly flown, with good timing, a Hawk can kill many light fighters in one pass. It can also strip the shields from a Vanguard in one pass.

As one of the few ships that we know will be able to take live bounties, it would be a good long term choice. It is supposed to be designed to be a gun based dog fighter and a gun based ground attack ship, but the current atmospheric flight model of the Hawk is wrong for that. So, for now my Hawk is grounded.
 
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Richard Bong

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What is the reason to mix rather than go for quad shots? Are you getting different locks at different times?
That gives me quad shots, though I have been firing 2-3 per shot. Sometimes the Dominators lock when the Tempests will not and vice versa.

Edited to add: It is no longer one missile per rail.
 

Mastersan

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Ok, purchased a Vanguard Sentinel with aUEC. Went on a bounty hunting mission. When I've been approaching the Bounty attacked me with missles and I've got a CrimeStat level 2, not sure how that happened (a bug or a feature?).

RSI concierge post says the CrimeStat is going to disappear over time. Anyone has any idea how long to wait for level2 to disappear?

Also, I didn't have these bugs previously, - is this some new bug they've introduced?
 
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