Hi All,
Thanks again for your input.
I've now got the below loadout:
Star Citizen tools for DPS, damage, power and cooling simulations including an up to date ships and components database
www.erkul.games
I've done Remove Claim Jumpers, Destroy Monitors, and ECN Alert missions.
The ship feels very powerful.
Claim Jumpers are kind of target practice, and this loadout kills an Orbital Sentry in one pass. Also, it kills a Prospector with 3 shots: the first drops the shields completely, the second makes the Prospector red, and the third one kills it.
Destroy Monitors and ECN Alerts I've done had Cutties Black and Buccaneers. The Cutties live a little longer, but still can be destroyed with a few shots, maybe 4 or 5.
Interestingly, the above loadout seems to drop the shields completely on all the targets: Sentries, Prospectors, Buccaneers and Cutties.
I didn't even need to use the EMP, though used it a few times to test.
I have also purchased the Deadbolt V to test, but for PvE I don't feel it's needed due to limited ammo and multiple targets you need to destroy in PvE.
The only inconvenience of Vanguard for me at this point is that I had to change my field of view to 100 degrees, as otherwise I can't see the bottom 2 screens (self status and target status by default).
I also don't have the Sukoran shield, but I would imagine it makes the ship even tougher due to its ability to block ballistics.
In addition, I've noticed a potential issue with the above DPS calculator with regards to power management. The above loadout is said to only require 7k of power when the ship is maneuvering, shields charging, EMP charging, and weapons firing. It however doesn't seem to account for weapon charging, as firing and idle status has the same power consumption. Also, it says shields generate 220hp per second each at power balance set to 33%/33%/33%. However, in game it seems that if the power supply is sufficient for a 100% performance, the systems perform at 100%. In other words, with 2 JS400 power plants, FR-76 actually regenerates 600 hp per second each, as there is enough power to support 100% performance, as the ship has 3-4 times the power pool of its idle state. This can be visually observed when your shields are heavily damaged in game (e.g. Orbital Sentry guns), and they regenerate very fast, e.g. from 20% to 100% in about 10 seconds, which is for dual FR-76 about 15k health (from 2k to 17k), which seems to support that you get total 1,200hp shield regen per second. This, may need further TESTing.