There is definitely a draw back to the slower velocity when trying to hit a nimble target. However, it's not that difficult once you get the hang of it. AI is pretty predictable and will maintain a course.Thanks for the above.
My concerns with size 5 and EVSD is low speed (700), which means I will need to take a lot of lead, and the ability to keep fire on the target may be more important than raw damage. I envisage this to be a major issue with fast and small targets like M50.
If you're hunting larger game (valks, vanguards and HH), it's less of an issue and the increased DPS is worth the trade off. You're taking significantly less incoming fire since they're dead much sooner.
That's the beauty of a ship with changeable loadouts, though. It can be adjusted to fit the mission. My suggestion is try it out. We'll eventually lose all this aUEC on another wipe. Might as well use it to experiment.
ETA - Your current (stock) loadout is putting out 943 sustained DPS (power triangle full weapons), 1,604 burst and 276 alpha damage
S5 Omnisky, 2x MVSA, 2x EVSD = 1,923 sustained, 3,321 burst with 2,177 alpha damage
You'd increase that to 2,067 sustained, 3,767 burst if you went 4x MVSA on the nose but would lose the distortion.
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