For the Salvage peeps

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
Ok, decided to strong-arm it and do without a tractor beam. My first haul, just got to sell it now.

firstsalvage.png


Edit:
Annnnnnddd the first time the PTU decides to crash on me is right as I'm making my landing approach at NB, so everything is gone. I still haven't managed to sell any salvage at this point.
 
Last edited:

Teru

Space Marshal
Aug 31, 2016
60
112
2,210
RSI Handle
Teru
I am ok with salvaged material being as valuable as refined ore for now, but think over time it should be balanced appropriately so it can't be exploited. This gameplay loop looks to have very little risk financially except for other players, maybe random NPCs attacking in the future.

It's one material type that can be harvested in a way that could be described in a numbered list.

Good to see it's a fun little addition for industrial players though, and I am really excited to see how far the community can take it.
 
  • Like
Reactions: Raven_King

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
this looks cool, thanks for keeping my hype up! I want in!
I'd say let it marinate a couple more days in the PTU a bit before hopping in. I believe it was released in the state it was in because they were under pressure to have something out before the end of the year.

I mean I still haven't gotten around to testing racing yet as I have yet to even complete one loop of salvaging after two days.
 
  • Like
Reactions: Lorddarthvik

NaffNaffBobFace

Space Marshal
Donor
Jan 5, 2016
12,234
44,977
3,150
RSI Handle
NaffNaffBobFace
Here is some more salvage action. Seeing them work with the Hull A wants me to get a salvage fleet together with a couple Vultures and a Cat to load the cargo into. Probably want to take at least one escort out there too, as I've run into some NPCs that have jumped me in my Vulture.

Thats awesome to see, not a mechanic i'm interested in but great to see this progress :-)
 

Patrick Spaceman

Grand Admiral
Oct 4, 2020
606
2,137
1,000
RSI Handle
Patrick_Spaceman
Wow. Is it just me, or does this seem kinda excessive? I mean, it's not quite as much as a prospector full of quantanium, but you also don't need to spend an hour looking for that rare & decent rock to mine. Nor do you need to wait for the refinery cycle either.

I suppose they'll tweak it like they always do.
It may be refactored in the future, it could be highly priced to entice players to do it, so they can test it.
 
  • Like
Reactions: RoosterRage

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
And my streak of crashing as I'm finishing up a load of salvage remains unbroken today. After three days I've seen zero profit.

Anyhow, some tidbits I've picked up:

Salvage modes:
Your different beam modes differentiate between radius, speed, efficiency. Your smallest (Cinch) is small and slow but will net you more overall salvage. Abrade is large and fast, but you end up with a bit less. I think the Reclaimer has a third mode, Trawl, which I don't have any experience with yet.

Also, if you see an Avenger, those are almost not worth the time. Usually, I'll just give those a quick pass with Cinch, then blow it up to get rid of the marker. I've found a couple of A2's which were good, and heard some people found 890j's. But the ones I really love are these large scrap plates. They often come in sets of three. And where one Avenger might get me about one crate worth, a single plate will fill up a good portion of my hold. If it's in the set of three, those will about fill me up to capacity by themselves.

salvagehint.png
 

Patrick Spaceman

Grand Admiral
Oct 4, 2020
606
2,137
1,000
RSI Handle
Patrick_Spaceman
And my streak of crashing as I'm finishing up a load of salvage remains unbroken today. After three days I've seen zero profit.

Anyhow, some tidbits I've picked up:

Salvage modes:
Your different beam modes differentiate between radius, speed, efficiency. Your smallest (Cinch) is small and slow but will net you more overall salvage. Abrade is large and fast, but you end up with a bit less. I think the Reclaimer has a third mode, Trawl, which I don't have any experience with yet.

Also, if you see an Avenger, those are almost not worth the time. Usually, I'll just give those a quick pass with Cinch, then blow it up to get rid of the marker. I've found a couple of A2's which were good, and heard some people found 890j's. But the ones I really love are these large scrap plates. They often come in sets of three. And where one Avenger might get me about one crate worth, a single plate will fill up a good portion of my hold. If it's in the set of three, those will about fill me up to capacity by themselves.

View attachment 23993
Yeah nice, I also like that you can use the compactor to spit out a repair canister for using with your multi-tool.

Also it will be interesting to see if they release some paints for it once 3.18 hits for everyone.
 
  • Like
Reactions: wmk

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
Yeah nice, I also like that you can use the compactor to spit out a repair canister for using with your multi-tool.
Can you? I haven't even gone out to find the multi-tool attachment to use yet. I'll have to try it out sometime in the next couple patches. Surely, I can't crash on EVERY single salvage run.... right?
 
  • Like
Reactions: RoosterRage

Patrick Spaceman

Grand Admiral
Oct 4, 2020
606
2,137
1,000
RSI Handle
Patrick_Spaceman
Can you? I haven't even gone out to find the multi-tool attachment to use yet. I'll have to try it out sometime in the next couple patches. Surely, I can't crash on EVERY single salvage run.... right?
Yeah saw it on the vid I posted I think. The guy goes down to the hold and there's a button on the compactor that will "create a can" or a similar description. If you have scrap in there it will do it, then use it like a tool attachment for repair.
 
  • Like
Reactions: RoosterRage

Patrick Spaceman

Grand Admiral
Oct 4, 2020
606
2,137
1,000
RSI Handle
Patrick_Spaceman
Wow never thought of that, that sounds like an awesome idea.
Yeah saw it on a vid, one guy tractoring out processed cubes and sticking straight onto the Hull A, was pretty efficient looking.
 

Leofev

Commander
Nov 29, 2022
126
449
100
RSI Handle
LemmingOfEvil
So after having boxes that didn't want to stack in my run today, or a tractor beam that didn't want to lock on, and a pilot seat that kept ejecting me out to space when I just wanted to stand up inside my ship.... I finally got my loaded Vulture back to the TDD terminal to sell! But now my cargo doesn't show up on the sell screens....

My quest to finish just one damn salvage run continues.
 

Vavrik

Space Marshal
Donor
Sep 19, 2017
5,476
21,988
3,025
RSI Handle
Vavrik
So after having boxes that didn't want to stack in my run today, or a tractor beam that didn't want to lock on, and a pilot seat that kept ejecting me out to space when I just wanted to stand up inside my ship.... I finally got my loaded Vulture back to the TDD terminal to sell! But now my cargo doesn't show up on the sell screens....

My quest to finish just one damn salvage run continues.
I'm glad only that I'm not the only one having problems with 3.18.
 

Sky Captain

Space Marshal
Donor
Oct 13, 2018
1,837
6,223
2,750
RSI Handle
TheSkyCaptain
Can salvage disintegration beams be used as a weapon during ship combat?
 
Last edited:
  • Like
Reactions: Vavrik
Forgot your password?