Well.
Well well well...
This is... interesting. To say the least.
Some thoughts after a little bit of playing this absolutely new game... because it has changed. A LOT!
First, the most important thing: the player character nudity mod still works just fine after the patch! No reinstall or update was needed.
Apart from a very annoying graphical glitch (I had none before), everything seems to be running smoothly, a lot of things especially characters look way more crisp than before, with seemingly zero impact on my framerate. Mind you, if you couldn't run the game at a decent pace with the patch before this, don't expect miracles, this probably won't fix it.
The skill trees... wow. What a change! It is all meaningful now! Instead of wanting almost non of the skills as before, I want to have almost all of em now! Everything seems really useful!
One thing I'm not sure I like is how it's tiered now. You unlock the next tier at every 5 perk! points spent. So unless you get 20 into let's say Body, you can't reach the top tier perks. So having 11 Body doesn't give you anything apart from a slight stat boost compared to 10. You need 15 to unlock the next tier up.
Almost forgot, you can remove and add skill points (not perk points still) at your leisure. I didn't seem to notice any cost associated with that, but maybe that was just a one time thing? Anyways, it looks like you can play around with your skill whenever you feel like it, one by one, no need for a full reset.
Healing and usables (grenades) have changed significantly! Limited charges on a timer, no spamming frags or heals anymore. I'll miss the grenade spam, but there are a bunch of skills that can mitigate this along with implants! The "upside" is, at least in theory, you don't need to craft, buy, or loot them anymore, unless it's a new variant, or higher tier version. And this leads us to
The Item Tier system. WTF happened here? I'm not sure yet how this is supposed to work, as during my brief playtime at lvl50 the only drops I got were either T5 or T4. It seems like items lost their level, and are now just tiered by how good they are? Do they level up with you, or leveling doesn't even make a difference in this case? Dunno
Armor. Clothing as Armor is gone. Clothing does literally nothing apart from how much it hides your boobs. I did find one Arasaka Ammo Vest that increased my reload speed by some small percent. I'm guessing these bonuses will be only present on freshly created clothing items as my current wardrobe has no stats on any of it.
Cyberware. Now it get's interesting! You have a limit on how many points worth of cyber stuff you can implant in yourself without ill effects. I'm yet to reach the limit (cos skills, and as many "old" cyber mods were simply deleted out of my character and I didn't have the cash to rebuy the new versions). But it's here where you can gain back the armor you lost on clothes by installing certain cyberware in certain slots. It's neat and more logical than having a ball gown beat out a "nano-cyberpoly-unobtanium armored vest". Also there's a much larger selection and they do a lot more than before. And I mean by a shitton more. Just as an example, the most bestest eye aug did basically nothing apart from showing maybe grenade trajectory with the right mods. Now having a T5 version of that highlights enemies, even behind walls while you scan, marks turrets and cams for you, and also adds X points of RAM depending on how much Int you got, and also has 3 other small stat bonuses.
I really like this change!
What I don't like so much is that I've seemingly lost all the "mods" for my cyberware? Gotta check that again, been a while since I last played. One thing I'm pretty sure I lost, the moddable damage on my mantis blades and monowire. I've been reset to a standard wire and blade, and I've seen different damage type blades for sale.
Crafting. Well, my last playthrough I went for 20 Tech for the highest tier crafting. This is totally gone now. I have no idea if there are any stat/skill prerequisites for crafting anymore as the Tech tree is now about explosive attacks, cyberware (with Edgrerunner as one of the ultimate skills), and basic health regen at the bottom. So, it seems like the many types of crafting resources were consolidated into 5 tiers. No more seperate upgrade items and crafting items. I think. I have shitton of all of em so didn't really notice. One other nice change is that when you have a cyberware installed that can be upgraded, you can do it directly through the cyberware menu. This increases it's stat bonuses and you can even chose a different set of minor bonuses.
Vendors finally carry measurable amounts of money This may or may not be because of a mod I had installed.
I'm guessing here, but it seems like vendors at lvl50 almsot exclusively carry T5 (orange) items. Buying a simple shotgun costs like a 100k now, so I'm not sure I'm a fan of this system, but it probably won't matter much as by this point you already know what guns you like and won't need any of their stuff.
Driving is Fixed now! No seriously, cars finally have some grip (maybe even a bit too much), and can actually stop from 10mph to 0 in less then 5 miles. It feels much less of an issue to drive than before. The only strange thing that bothers me is that on crashing, my car just stops. As in right where it hit a wall. No bounce back, no flying, nothing. Dead stop. Weird.
One nice addition is that you can buy cars via the net on you home pc or through kiosks spread around the city. No more having to travel, you can grab a ride sight unseen, just like you'd do on FB marketplace lol.
I haven't tried vehicle combat yet.
Oh, and hitting pedestrians seems to be improved as well, better more consistent ragdolls now.
Police! The fiveoooh is there, patrolling the streets, and they will try to chase you, they will look for you. I only had a 1 star rating as I wanted to see a lot more of the game first before I get into a MaxTac fight, but it was already way better. I could see the police presence on the map, their detection circles, and I could run away easily froma one star, without them spawning on my head whenever I stopped for a breather.
Weapons haven't changed much, but some do look different. There are also new attachments, and they do different things. A lot of them have a negative offset to their positive effect, so you'll have to think about if it's worth attaching that particular muzzle break to that particular gun.
Just as a closing thought as nothing else comes to ming for now:
After playing a 120 hours of Starfield, it was refreshing to jump back into a world where people look and move like you'd expect (most of the time atleast). I spent like a whole minute just looking at a rando ('s ass) walking by, it looks and feels sooooo much better than that game ever will.