Honestly, it might be better to have multiple stations if possible. Operating bases out of the criminal systems and large shipbuilding and manufacturing centers in the lawful systems. Mining and other operations occur at the forward operating bases, while the spoils are send under heavy guard back to the large manufacturing centers back in safe space. From there, you keep rolling out additional stations and other facilities.
Unfortunately, CIG seems to have fallen back on the developer’s end game of last resort…PvP. Seriously, 5 star systems and you have having people construct Bengal Carriers. How does CIG really expect this to go? No big bad enemy to fight like the Vanduul, no trading missions to Xi’an space, no exploration looking for new systems. It’s all just going to come down to PvP at the end, and once the non-pvper gets tired of it, the game loses too many people for the game to be truly sustainable.
20 star systems, with some being vanduul, Xi’an and Banu (2-3 each), 11-14 UEE with a mix of Lawful Criminal, and Neutral status (I would call Nyx Neutral). This gives the orgs rooms to grow, room to do PvP, PvE, and other non-combat missions.
Unfortunately, CIG seems to have fallen back on the developer’s end game of last resort…PvP. Seriously, 5 star systems and you have having people construct Bengal Carriers. How does CIG really expect this to go? No big bad enemy to fight like the Vanduul, no trading missions to Xi’an space, no exploration looking for new systems. It’s all just going to come down to PvP at the end, and once the non-pvper gets tired of it, the game loses too many people for the game to be truly sustainable.
20 star systems, with some being vanduul, Xi’an and Banu (2-3 each), 11-14 UEE with a mix of Lawful Criminal, and Neutral status (I would call Nyx Neutral). This gives the orgs rooms to grow, room to do PvP, PvE, and other non-combat missions.