I think you misunderstand the real utility of a true blind spot. A small patch of space attached to a ship where it cannot see is not a useful blind spot.
It's not quite that simple, I'll explain details per point you've made.
For ot to be useful you need to be able to approach the ship through that space. If you have to approach the ship through visible area first, it really does not matter much that there is 20 meters attached to the ship where it can't fire, especially if it has missiles that can lock and fire into that space.
Just because a ship is in your sights, doesn't mean you've destroyed it. If your gunner can't destroy the approaching enemy before it's out of his FOV, and your pilot can't return the enemy to the gunners FOV, then that blindspot very well matters.
Besides, can Polaris even lock and fire missiles at targets it's crew can't see? Since that's I thought LOS was a requirement for locking missiles. Could be I've just been pointlessly looking at the ships I'm trying to target tho.
Likewise, that tiny space you note around the rear of the Polaris is easy to fire into, simply by turning the Polaris. It really would be impossible for a ship to stay in that area with active piloting on the part of the Polaris.
"That tiny space" is 1/3rd of the Polaris' length. As in, ~50 meters long. Besides, assuming the larger ships had to face reality, you can't just spin a 220 ton object around without first gaining momentum. Of course, it could be that SC doesn't care about real world physics.
Look by way of contrast at the Redeemer. It was designed with a large rear facing area where the weapons cannot fire, that extends off to infinity, so if you can approach that ship from behind you can void all its fire arc.
Yes, and Aurora can only fire forwards. Blindspots are pretty much meaningless for smaller ships tho. Redeemer, like Freelancer which is of relative size, can most likely spin around in no-time flat, which is a bit comical tbh. There should be some momentum in play.
Thing is, as with any ships blind spot, good piloting discipline will turn a target regularly, which will put ships in a blind spot out into the open.
If you look at the blind spot Sanzennin ploted out for us, you'll see it is much too small to be used in the way one imagines. Any small maneuvering by the Polaris and the attacking ship will be in targetable position.
Doing some math here (real rough, just a quick estimate)
polaris dimensions: 155.00L x 81.08W x 38.64H, mass is 220 tons
A hornet for example can travel 220 m/s, to get it visible for rear gunner, the pilot would need to rotate the ship 45 degrees, which would mean a travel of 64m for the Hornet to stay in the blindspot. So the polaris would need to rotate 45 degrees in 0.3 seconds. Of course, the hornet would need some time to reach its maximum travel speed, but so would the polaris need some time to reach it's maximum angluar speed as well.
So it really depends on what's the max angular speed of the Polaris. I know a lot of the ships have (currently) some ridiculous angular speeds, completely ignoring momentum, but then again, at the moment you can also reach your ships maximum travel speed with just your forward thrusters, rather than firing up your actual engines. So obviously, some oversights are going to get fixed.
If what you want is to be able to fire on a target safe from return fire, you need to use longer range weapons or wait for the targets computer and maneuvering to go down.
Seen how, on the polaris the blindspot is right by the engines, that seems like a nice spot to contribute in downing the manouvering. But anycase, I never said it was easy, I said it's (most likely) doable.[/QUOTE]